249,999 Commits over 3,959 Days - 2.63cph!

5 Months Ago
Tightened wallpaper pieces fitting Eliminated zfighting on wallpaper pieces interior side (visible with Twig tier)
5 Months Ago
Merge from world_update_2
5 Months Ago
missing alpha texture lake_a
5 Months Ago
Changes to buffer and textures used for autoexposure compute shaders ditto
5 Months Ago
Can drop items in inventory
5 Months Ago
Use constant voxel size here
5 Months Ago
Can now click-and-drag a stack onto another stack and it will combine them. Putting any max stack overflow into it's own slot Containers now save/load their inventory index in ISaveData (So stacks dont get automatically combined and placed in the first slot on load)
5 Months Ago
Fix NRE if trying to drag empty slot
5 Months Ago
Bit more resiliance
5 Months Ago
Optim: further reduce allocs for ServerInfo Couple easy wins - Changeset is unused so removed, construct ConnectionString on demand, avoid identifying tags if already identified. Should've removed 2allocs per ctor, but data shows reduction by 3allocs on average(12.94 -> 9.56). Tests: None, trivial changes
5 Months Ago
Add dummy item for drag drop
5 Months Ago
Fix item dragging
5 Months Ago
Updated backpack pelt constraints
5 Months Ago
Fixed server side errors not being translated by the client when received
5 Months Ago
Test move code
5 Months Ago
Basic Player Nametag
5 Months Ago
Inventory drag drop logic
5 Months Ago
Update: Allow StringView to implicitly convert to ReadOnlySpan This allows StringView to be friendly with APIs that Span, like int.TryParse(). It also removes 3 allocations, and weirdly my tests show a reduction of 4 allocations per ctor invocation on average. Also merging stragler tag lookup into the main loop(avoids an extra traversal and extra lambda allocation). Tests: Checked ServerBrowser, player count was sane.
5 Months Ago
Frontier bag cloth material
5 Months Ago
Get rid of log
5 Months Ago
Style the slots a little bit
5 Months Ago
Projectiles damage voxel world too
5 Months Ago
smg icon
5 Months Ago
added meshcull (15m) to seaweedplane prefab, tweaked max salmon size down to 3 from 4, divesite_e more foliage
5 Months Ago
WIP inventory item interaction
5 Months Ago
Make sure neighbouring chunks are marked dirty on voxel edit
5 Months Ago
Update SMG.prefab smg prefab updated with gun
5 Months Ago
Backpack pelt constraints
5 Months Ago
assault rifle changes
5 Months Ago
Update collision shape on voxel remove
5 Months Ago
Voxel removal fixes
5 Months Ago
WIP voxel mining
5 Months Ago
Implemented MoveSpeed modifier type. Added Dart as new ModifierSource type.
5 Months Ago
Updated model Updated backpack settings
5 Months Ago
replaced more expensive OverlapSphere->bool check only ridable horse was making with CheckSphere - removed Physics.OverlapSphere with bool return, we have CheckSphere for that
5 Months Ago
Merge main -> Hackweek-Meals. Had to stomp a few changes, mainly UI.Ingame.LootPanels - need to re-do.
5 Months Ago
Update assault_rifle_color.png
5 Months Ago
texture change assault rifle
5 Months Ago
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5 Months Ago
Update: Annmotating ServerCacheQuery to track GC allocs Should've done it at the start but ah well. This also revealed that Task.Delay doesn't seem to be doing much - worth investigating further. Tests: took a recording during server list refresh - no errors and could see the samples displayed.
5 Months Ago
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5 Months Ago
assault rifle textures
5 Months Ago
Added the biro dart model as the placeholder model for bone dart. Setup dart prefab and world model.
5 Months Ago
metal pile and fragment Merge branch 'main' of sbox-hc2
5 Months Ago
Expose VoxelRenderer.Size, just so we can play with the size in-editor Increase map size, replace water with a colored plane for now
5 Months Ago
vintage wallpapers update updated materials to spec/gloss
5 Months Ago
rock update and rock fragment
5 Months Ago
Added right arm support
5 Months Ago
Now covers all spine bones
5 Months Ago
Leaderboard backup, run #13183