141,850 Commits over 4,505 Days - 1.31cph!

6 Months Ago
Validate the json file before uploading to S3
6 Months Ago
Null checks everywhere to make sure the store init can't fail if the json is wrong
6 Months Ago
merge from triggersleep_ws_change
6 Months Ago
Revert bootstrap ToggleUIHack changes
6 Months Ago
Store now loads its overrides from the manifest directly instead of downloading the json file
6 Months Ago
merge from main
6 Months Ago
backup before merge
6 Months Ago
Fixed settings tab masking issues
6 Months Ago
Resolved merge conflicts
6 Months Ago
merge from main
6 Months Ago
Build compile fix
6 Months Ago
Merge from armored_ladder_hatch
6 Months Ago
Merge from engine_missing_parts_tooltip
6 Months Ago
Added a tooltip when a slot is missing in the engine loot panel
6 Months Ago
Merge from main
6 Months Ago
sync Rust.RenderPipeline: emulate BiRP lighting attenuation for consistency. fixes overly dim player preview lighting, torch light, etc
6 Months Ago
Setup a material and colour mask
6 Months Ago
Switching renderer enum in editor now finds and enables chosen terrain renderer Simplify lod configs to int array Fix terrain position getter Rename terrain compute
6 Months Ago
Merge form armoured_ladder_hatch
6 Months Ago
Add door controller sockets to both hatches
6 Months Ago
Fixed hatch not being visible to icon renderer because it was named LOD1 (we should always start from LOD0) Updated Icon Renderer to open ladder hatches when taking a screenshot
6 Months Ago
- Add a filter so we can filter for SERVER or CLIENT convars. - Reduce console work when the menu is closed
6 Months Ago
reapply WaterCamera change in RRP
6 Months Ago
merge from main
6 Months Ago
Renamed directory and prefabs to match new item name (armoured.ladder.hatch -> floor.ladder.hatch.toptier)
6 Months Ago
Remove unneeded prefabs
6 Months Ago
Disable armored hatch placment on boats as they don't have convex colliders
6 Months Ago
Set lock positions for armored hatches Slightly awkward placement as the hatch itself is too thick, had to place it on the thinner surface
6 Months Ago
Update hatch item names and descriptions Fix pickup and repair targets
6 Months Ago
Disabled read/write on models conflicting in last merge
6 Months Ago
Merge from main Lots of conflicts due to the viewmodel_early_disable_fix and hackweek_server_mesh_cull branches For fbx .meta file conflicts I used the versions on this branch instead of on main, will need to verify that they have r/w turned off
6 Months Ago
Change the button colour in command list if its been changed from the default value
6 Months Ago
Setup correct anchors for console output
6 Months Ago
Setup tooltips for each of the commands
6 Months Ago
- Include server admin commands in client autocomplete/command list - Can run server commands without sv (they will be added automatically) for server commands - Fix virtual scroll bugging on out the new command list
6 Months Ago
Tweaks. Scene backup.
6 Months Ago
SimpleLight consistency fixes & improvements.
6 Months Ago
Consistency fixes.
6 Months Ago
Spotlights
6 Months Ago
Office lights. Anisotropic texture tweaks.
6 Months Ago
merge from water_ssr_taa_flicker_fix
6 Months Ago
merge from water_reflection_probe_seam_fix
6 Months Ago
merge from vclouds_macos_reflection_fix
6 Months Ago
Fixed rogue materials drawing hair cap textures over face
6 Months Ago
Fix player seed with broken eyes
6 Months Ago
jungle rock offset fix
6 Months Ago
binoculars offset fix
6 Months Ago
fixed medieval/abyss/jungle ak holster and backpack positions
6 Months Ago
Fixed 3p flashbang player offset
6 Months Ago
a lot more weapons charm setup