239,326 Commits over 3,837 Days - 2.60cph!

5 Months Ago
Update shaders
5 Months Ago
merge from fix_client_multiple_compressed_tags
5 Months Ago
Stub for shadow class, enumize lightflags
5 Months Ago
Added PlaceCliffParameters, can be used by cliff prefabs to overwrite the default parameters set on PlaceCliffs Split MinHeight and MaxHeight into MinTerrainHeight / MinCliffHeight and MaxTerrainHeight / MaxCliffHeight
5 Months Ago
Tutorial control control lock zone
5 Months Ago
PlaceCliffs child placements use TerrainAnchorMode.MinimizeMovement PlaceCliffs child placements check terrain height and normal
5 Months Ago
Naming, cleanup, codegen
5 Months Ago
Sample lightcookies with explicit LOD since we can use this on compute as well
5 Months Ago
Fixed a warning regarding 'Colour Masks' Added some missing files
5 Months Ago
Fix multiple compressed tags not being parsed correctly in client browser
5 Months Ago
add cpu and ram info to Hardware, expose to api
5 Months Ago
replacing old set of track meshes, some prop models, materials, organizing
5 Months Ago
blunderbus viewmodel animation edits
5 Months Ago
Moved assets
5 Months Ago
Fixed some issues with opacity masking
5 Months Ago
Remove ilightcookieutils, cookieslice, etc Remove all references to lightcookiemanager, add Texture2D GetLightCookieTexture() to lightbinner Fix typos and get bindless cookeies on shader, m_lightCookie is just a standard HRenderTexture now Cookies on fog Delete lightcookies.vtex which was a fixed array that we never really used
5 Months Ago
Bindless Cubemaps (#1552)
5 Months Ago
Changed cargo time to ensure the last crate can be looted should cargo egress whilst finished docking
5 Months Ago
Add network time fix
5 Months Ago
Bindless cubemaps! Remove references to texture cube arrays Remove all CPU path for envmaps, bindings, fingerprinting, etc, should've removed 3 years ago but now we're ready for it Remove remainder of CPU-driven code for cubemaps, rename indooroutdoorlevel to just renderpriority Update shaders Sort envmaps by priority Remove now unused m_bNeedsRender Recompile terrain after rebase
5 Months Ago
ShaderGraph: Fix black region in triplanar texture nodes Facepunch/sbox-issues#5371
5 Months Ago
Cookies on fog
5 Months Ago
Nicer display names for world component types Don't need SdfNetwork component type any more
5 Months Ago
Naming, moved things around, removed unused code
5 Months Ago
Add Light Cookie test scene
5 Months Ago
Fix method identities not matching for generic declaring types Fix component RPCs declared on generic types
5 Months Ago
Fixed a crash with Hammer Model Viewer and bad models Middle mouse click for DColorCube/Mixer to reset to convar defaults Adds DColorCube.Get/SetDefaultColor Adds DSlider:ResetToDefaultValue (Was previously exclusive to DNumSlider) Increase the limit of ManipulateBoneScale to 512 (from 32) Display SENT/SWEP usage info in spawnmenu tooltip https://files.facepunch.com/rubat/2024/May02-67-YearlyElk.png
5 Months Ago
5 Months Ago
Added side by side trees using core/foliage and SpeedTree8Rust shaders
5 Months Ago
Speedtree with debugging info
5 Months Ago
blunder bus viewmodel animation idle pose edit
5 Months Ago
blunderbuss (needs renaming) materials and textures - before resize
5 Months Ago
More wire tool refactoring, the OnInput method mainly
5 Months Ago
sks 3p - all attachments now positioned correctly
5 Months Ago
▊▆▌▌▅▋ ▌▉▉▇▊-█▆, ▅▇▄▋▋▌ ▄▌▌▊▋ ▌▋▌▇▍▄▆▊▅▇, █▊▋ ▍▄▋▌▄▄ ▌▆ ▉▊▉▅ ▄ ▆▇▄▊▋▌▉▄ ▄█▌█▊, ▉▅▍▇▌ ▋▊▆▌▋
5 Months Ago
Fixed is client checks
5 Months Ago
VR: Fix render models loading improperly
5 Months Ago
Merged
5 Months Ago
Moved files
5 Months Ago
Pre-merge checkin
5 Months Ago
Updated shaders fixed culling masked trunk from transmission
5 Months Ago
Define DSP presets from c# Fix audiomixer processors not loading properly Add Sound.DspNames Move PhysicsLockControlWidget to ControlWidgets folder Add DropdownControlWidget<T> Add DspPresetHandle, editor to get dropdown
5 Months Ago
█▌▆▅▉▋▆▉ ▉█▌▆▋ ▄▋ ▄█▋▊▍▋
5 Months Ago
Fixed a crash due to recent changes when net messages sent to client too early Rework player name retrieval for player disconnection chat message Fixes the message sometimes not appearing, due to the player object being gone too soon. Fix NPCs being sometimes blind due to recent changes
5 Months Ago
Fix dodgy rigidbody linls
5 Months Ago
Initial commit
5 Months Ago
Improve output format readability, remove optional result types Remove AudioReflections sampler
5 Months Ago
editing blunderbus viewmodel animations
5 Months Ago
Just exit playmode on Game.Close in editor
5 Months Ago
sprite y offset shadows sprite depth