239,326 Commits over 3,837 Days - 2.60cph!
merge from fix_client_multiple_compressed_tags
Stub for shadow class, enumize lightflags
Added PlaceCliffParameters, can be used by cliff prefabs to overwrite the default parameters set on PlaceCliffs
Split MinHeight and MaxHeight into MinTerrainHeight / MinCliffHeight and MaxTerrainHeight / MaxCliffHeight
Tutorial control control lock zone
PlaceCliffs child placements use TerrainAnchorMode.MinimizeMovement
PlaceCliffs child placements check terrain height and normal
Sample lightcookies with explicit LOD since we can use this on compute as well
Fixed a warning regarding 'Colour Masks'
Added some missing files
Fix multiple compressed tags not being parsed correctly in client browser
add cpu and ram info to Hardware, expose to api
replacing old set of track meshes, some prop models, materials, organizing
blunderbus viewmodel animation edits
Fixed some issues with opacity masking
Remove ilightcookieutils, cookieslice, etc
Remove all references to lightcookiemanager, add Texture2D GetLightCookieTexture() to lightbinner
Fix typos and get bindless cookeies on shader, m_lightCookie is just a standard HRenderTexture now
Cookies on fog
Delete lightcookies.vtex which was a fixed array that we never really used
Bindless Cubemaps (#1552)
Changed cargo time to ensure the last crate can be looted should cargo egress whilst finished docking
Bindless cubemaps!
Remove references to texture cube arrays
Remove all CPU path for envmaps, bindings, fingerprinting, etc, should've removed 3 years ago but now we're ready for it
Remove remainder of CPU-driven code for cubemaps, rename indooroutdoorlevel to just renderpriority
Update shaders
Sort envmaps by priority
Remove now unused m_bNeedsRender
Recompile terrain after rebase
ShaderGraph: Fix black region in triplanar texture nodes
Facepunch/sbox-issues#5371
Nicer display names for world component types
Don't need SdfNetwork component type any more
Naming, moved things around, removed unused code
Add Light Cookie test scene
Fix method identities not matching for generic declaring types
Fix component RPCs declared on generic types
Fixed a crash with Hammer Model Viewer and bad models
Middle mouse click for DColorCube/Mixer to reset to convar defaults
Adds DColorCube.Get/SetDefaultColor
Adds DSlider:ResetToDefaultValue (Was previously exclusive to DNumSlider)
Increase the limit of ManipulateBoneScale to 512 (from 32)
Display SENT/SWEP usage info in spawnmenu tooltip
https://files.facepunch.com/rubat/2024/May02-67-YearlyElk.png
Added side by side trees using core/foliage and SpeedTree8Rust shaders
Speedtree with debugging info
blunder bus viewmodel animation idle pose edit
blunderbuss (needs renaming) materials and textures - before resize
More wire tool refactoring, the OnInput method mainly
sks 3p - all attachments now positioned correctly
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VR: Fix render models loading improperly
Updated shaders
fixed culling
masked trunk from transmission
Define DSP presets from c#
Fix audiomixer processors not loading properly
Add Sound.DspNames
Move PhysicsLockControlWidget to ControlWidgets folder
Add DropdownControlWidget<T>
Add DspPresetHandle, editor to get dropdown
Fixed a crash due to recent changes when net messages sent to client too early
Rework player name retrieval for player disconnection chat message
Fixes the message sometimes not appearing, due to the player object being gone too soon.
Fix NPCs being sometimes blind due to recent changes
Fix dodgy rigidbody linls
Improve output format readability, remove optional result types
Remove AudioReflections sampler
editing blunderbus viewmodel animations
Just exit playmode on Game.Close in editor
sprite y offset
shadows
sprite depth