249,983 Commits over 3,959 Days - 2.63cph!

5 Months Ago
lookdev-v2 scene
5 Months Ago
Update procgen.scene skybox, fog (from jase)
5 Months Ago
Radtown S2P: Fixed flickering light in main garage behaving weirdly. Fixed a few inverted trigger volumes causing various weirdness with FX/Lighting. Fixed the main fire shadow light teleporting to the middle of the radtown at runtime. Fixed lobby fire not having sound and damage triggers. Fixed wall clipped flickering at two rad barrels. Tweaked some PFX LOD distances.
5 Months Ago
Idea for custom writing / reading data to snapshot per component (if it overrides those methods)
5 Months Ago
Let server send game tip on top of any screens to clients, added back the overlay parameter to the showtip command
5 Months Ago
Added root bone above belt pelts Setup burst cloth for belt pelts
5 Months Ago
overly simplified basis for hitchable entities
5 Months Ago
Update sword.fbx
5 Months Ago
Digital Clock Material Updates
5 Months Ago
Added Voice Component to Player Prefab (No UI, I'll leave it up to Alex)
5 Months Ago
Merge from main
5 Months Ago
Added belt pelts to skeleton/prefab
5 Months Ago
Optim: StringView.Split can use user provided temp storage ServerInfo uses a pooled list to as a go-between the StringView and HashSet. This provides last noticeable change that reduces an allocation per ctor, with average going down by 1.3 (8.31 -> 7). Also reinforced empty tags to not allocate a new empty set everytime. Tests: checked ServerBrowser - tags still recognized.
5 Months Ago
Update .sbproj
5 Months Ago
Work on world
5 Months Ago
Mobs play sound on being hit
5 Months Ago
Make world gen a bit flatter for now Fix destroying voxels on non-host
5 Months Ago
Darker test colors until we have a proper palette
5 Months Ago
Don't serialize MaxStack with Item (since it references ItemAsset)
5 Months Ago
Change smg recipe for now so we can actually make it
5 Months Ago
Added CanCraftItem Add CombinedItems to Inventory and use that for checking CanCraftItem. (Since your combined total could be across both hotbar and inventory) Implemented Crafting
5 Months Ago
Bump up world height to 128
5 Months Ago
Don't bob if in the air
5 Months Ago
Update of digital clock screen size
5 Months Ago
Correct bob speeds
5 Months Ago
Hacky voxel modification networking
5 Months Ago
Camera Bob
5 Months Ago
Optim: Replacing ServerInfo.Region with StringView instead of string Avoids another optional allocation, avg count went down by 0.6 (8.95 -> 8.31). This looks like mostly it for clear&easy wins. Tests: Checked server browser, it displayed region tags
5 Months Ago
Slimmer nametag
5 Months Ago
Nametag same as vitals Compass uses transparent center texture Vitals uses character name
5 Months Ago
Update fog and sky
5 Months Ago
VoxelWorldGen component, use seed Use new modification stuff for voxel damage
5 Months Ago
Can only MoveOne or Split to slots when the target slot is the same item type
5 Months Ago
player update. 3p handcuff anims exported with wounded anims. WoundedFromCrawlingHandcuffed override controller updated with the wounded handcuffed anims
5 Months Ago
Final prefab (code fix pending)
5 Months Ago
Add Category to ItemAsset Fix NRE on Vitals when no character is selected Don't NRE when an icon has yet to load Very Basic Crafting Menu
5 Months Ago
Only drop to world item when dragging if we're over the back panel
5 Months Ago
Import vox at 4 inches per voxel, don't try to center it
5 Months Ago
Post processing Walking
5 Months Ago
Make compass smaller StatUpgradesPanel as part of HUD Tweak stat upgrades / inventory styling (we should probably do a full screen for this)
5 Months Ago
Updated SMG projectile
5 Months Ago
Fix dropping item by dropping out of slot
5 Months Ago
Don't create whole new item when moving one if there's only one to move
5 Months Ago
Item now implements IValid
5 Months Ago
Forgot to rename inventory UI stylesheet
5 Months Ago
Add ItemDragType. Implement moving one item from stack, or splitting stack in half and moving. Drag outside of any slot to drop the item in the world (untested.)
5 Months Ago
Merge from main
5 Months Ago
More style tweaks
5 Months Ago
Fix screen trace depth function for reverse-z Multi-sampled shadow trace, apply free antialiasing using derivatives of dFdx and dFdy Dont need bend_sss anymore
5 Months Ago
Hotbar styling test Vitals UI, shows XP/level (as donut) and health (as progress bar) Compass style tweaks Remove big XP bar Hotbar styling tweaks Move chat top-left, make it less obtrusive