250,506 Commits over 3,959 Days - 2.64cph!

6 Months Ago
Don't download package dlls Compile package on download
6 Months Ago
lobster trap first pass
6 Months Ago
Ask for confirmation before deleting animation w/ right click Added .Copy() functions to Tile and Layer classes TilesetToolInspector NRE fix Added Context Menu to TilesetLayerControl https://files.facepunch.com/CarsonKompon/2024/July/23_07-52-ImperfectAmphibian.mp4 Fix TilesetLayerListControl Height Create TilesetSceneObject for drawing tiles in a single Graphics.Draw call. Replace Delete IconButton with Lock Button. https://files.facepunch.com/CarsonKompon/2024/July/23_08-49-GrowingMastiff.png
6 Months Ago
Fix NRE when opening PublishPage directly
6 Months Ago
Tweaked and relaxed the not-inside checks to fix invalid placements on slopes
6 Months Ago
Added Warning to Publishing Wizard telling you which issues need to be resolved in order to upload. Don't allow upload if startup scene is not set or is set and does not exist. https://files.facepunch.com/CarsonKompon/2024/July/23_07-24-LovablePaintedladybutterfly.png
6 Months Ago
merge from tincan_alarm
6 Months Ago
Not deployable on harbor swing bridge and containers - Changed the swing bridge layer from 'World' to 'Vehicle Large' - Added a prevent building volume to the containers
6 Months Ago
Update: New CodeGenerator for Pool.FreeUnmanaged<MemoryStream> change * CodeGenerator built with a3cd77f3 from FreeList-Depr branch * This replaces all uses of Pool.FreeMemoryStream in Rust.Data/generated/ProtocolBuffers.Serializer.cs Tests: built all targets in editor.
6 Months Ago
Removed some spam now I've tracked down issues.
6 Months Ago
Added Apply TRS shader graph node https://files.facepunch.com/ziks/2024-07-23/sbox-dev_PnwMGMVjmc.mp4
6 Months Ago
Fixed depth issues, added depth falloff control, added a fade zone for AO Fixed depth bug apparent with rotating camera etc. added a depth falloff control so user can set distance to where AO ends. Then added a fade zone for AO which has a hardcoded small width so that when the camera depth to pixel approaches the cutoff the AO fades out to prevent any popping.
6 Months Ago
Found and fixed cause of repeat skin changes not working.
6 Months Ago
m9 bayonet texture changes
6 Months Ago
m700 magazine seperated mesh
6 Months Ago
Update branding
6 Months Ago
Update: Replacing Pool.FreeMemoryStream with FreeUnmanaged
6 Months Ago
Cherrypick 101377 + 101399. Cine material setups
6 Months Ago
6 Months Ago
Parent merge
6 Months Ago
m700 full and empty magazine bodygroups, and 7.62x51 bullet added https://files.facepunch.com/rickgreeve/3BMdK6fAD9.png https://files.facepunch.com/rickgreeve/Tpee1j7rpV.jpg
6 Months Ago
Added Frontier Hatchet Cinematic Materials and Textures
6 Months Ago
Removed double dismountPositions loop in gizmo method
6 Months Ago
exported wolf run hit 2 anim
6 Months Ago
Fixed camera distance issue + added fade out ditto
6 Months Ago
Wire not deployable on elevators
6 Months Ago
merge from main
6 Months Ago
merge from ragdoll_as_mountable
6 Months Ago
reworked ragdolling as a mountable
6 Months Ago
Fixed vehicles still colliding with the wire end collider
6 Months Ago
merge from motorbike_headlights
6 Months Ago
merge from patrolheli_fixes
6 Months Ago
merge from shipping_container_spraycan_fix
6 Months Ago
merge from homing_spectate_fix
6 Months Ago
merge from trainyard_wall_lod_fix
6 Months Ago
actually upload JUST the .meta file this time
6 Months Ago
Revert "cardboard_trim meta files" This reverts commit 9f8f285fef19b68a58c9b741fb4a2cc46f6e1f29.
6 Months Ago
cardboard_trim meta files
6 Months Ago
Added Boomerang low poly. Material and WIP Textures
6 Months Ago
tin can alarm cinematic material/textures
6 Months Ago
Fixed not being able to edit these advanced networking settings in prefab editor - working around NetworkAccessor ref struct
6 Months Ago
Added Croc to hunting trophy, modified corpe prefab, changed Item definition in croc prefab.
6 Months Ago
This should solve the uploader problems for games above 2.14 GB Fixed GameObjectHeader NRE in prefabs
6 Months Ago
Fix errors when trying to render dynamic cubemaps in editor
6 Months Ago
enabled ppd on brick piles
6 Months Ago
Fixed a wall with incorrect LOD values in trainyard culling too early
6 Months Ago
Leaderboard backup, run #12655
6 Months Ago
Fixed homing missile launcher UI staying on screen if player is being spectated and the spectator changes target/goes into free cam
6 Months Ago
Use dedicated `gameplay_analytics` convar instead of requiring the server to be official with stats enabled Start refactoring EventRecord.Submit() to static SubmitPoint() (so we can force use of uploader classes in future) Remove eventrecord blacklist (was used to stop uploading of frequent events) because it's not used and complicates code - if events are spammy we can remove them
6 Months Ago
Fix shipping container walls ColliderInfo component missing Opaque flag, preventing spray can sprays from working on them