134,360 Commits over 4,293 Days - 1.30cph!

8 Months Ago
SyncVars (by default) will require a value to be changed before syncing over the network. Turning this off will sync everytime its changed, not every unique change.
8 Months Ago
Fix some logic errors in train sync vars
8 Months Ago
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8 Months Ago
Update header image and store icon
8 Months Ago
backup
8 Months Ago
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8 Months Ago
If the guide rotation is different, allow the same wallpaper skin to be placed again
8 Months Ago
watergun_achievements_fix -> main
8 Months Ago
Route water splashable logic slightly differently so we can keep rad water logic preserved whilst allowing fun water cut offs
8 Months Ago
merge from iconrender_improvements -> iconrender_improvements/batch
8 Months Ago
merge from main -> iconrender_improvements
8 Months Ago
Removing more logs when changing AA, DLSS, and DLAA settings
8 Months Ago
watergun_achievements_fix -> main
8 Months Ago
Let DoSplash bypass new splash logic on a per call basis Liquid weapons no longer call the new DoSplash logic - just use the old Fun_Water system
8 Months Ago
simple_snow_usage -> main
8 Months Ago
Remove some debug stuff
8 Months Ago
Fix incorrect beehive boolean trigger
8 Months Ago
main -> simple_snow_usage
8 Months Ago
main -> syncvars
8 Months Ago
main -> new_menu
8 Months Ago
Added CompileSimulatorWindow - shows buttons to switch symbols / test compile (button colour feedback on pass/fail) Prefer having visual buttons to click to encourage me to use it
8 Months Ago
compile_simulator_window -> main
8 Months Ago
Tweaked brick foundation wallpaper pos again
8 Months Ago
Set pooling command to editor and listen server only. Let's us use server commands locally. Codegen.
8 Months Ago
pooling_test_command -> main
8 Months Ago
merge from adobe_floor_split
8 Months Ago
Adobe wood beams conditional models, hidden when wallpaper is applied
8 Months Ago
pooling_test_command -> main
8 Months Ago
Wrap whole thing in client block instead
8 Months Ago
Compile error
8 Months Ago
pooling_test_command -> main
8 Months Ago
Added a command to test for pooling NREs on the client by spawning and destroying an object locally one hundred times.
8 Months Ago
merge from main
8 Months Ago
Settings keybinds tab
8 Months Ago
adobe floor models split for ceiling wpp
8 Months Ago
cleanup
8 Months Ago
renamed some wallpapers, fixed incorrect icon references, tweaked mask on floorpaper
8 Months Ago
vine_pooling_nre -> main
8 Months Ago
Ensure vine renderer is not null
8 Months Ago
8 Months Ago
merge from wallpaper/floor
8 Months Ago
Can put wallpaper outside on triangle foundation too
8 Months Ago
merge from wallpaper/floor
8 Months Ago
Wallpaper tool stack size and category, craft one at a time
8 Months Ago
When creativemode.freeplacement is active, outside wallpaper isnt removed
8 Months Ago
Can put wallpaper on foundation outside
8 Months Ago
Removed ConVar logs when changing DLSS settings
8 Months Ago
Remove turntables from Wallpaper Starter Pack view
8 Months Ago
removed some jungle procedural components from empty procedural map