239,408 Commits over 3,837 Days - 2.60cph!

6 Months Ago
Merged main into toolcupboard_retroskin
6 Months Ago
retro tool cupboard sounds
6 Months Ago
cargo ship harbor docking/crane/container sounds
6 Months Ago
Leaderboard backup, run #10683
6 Months Ago
Fix icon
6 Months Ago
Add lipsync component for sound components
6 Months Ago
Merge patrol heli revision
6 Months Ago
Fixed bug causing strafe to be locked waiting for rotation Fixed some napalm bugs
6 Months Ago
Add LipSyncAccessor
6 Months Ago
Move further on flee Orbit strafe now supports napalm Fixed bug that could cause heli to be aggro'd after death
6 Months Ago
Fixed crazy flee height Made rocket aimcone a bit less crazy
6 Months Ago
Swapped a distance check to distance 2d
6 Months Ago
Update Crowdin code to call the current version of the APIs because v1 is gone now
6 Months Ago
Add code
6 Months Ago
reduced orbit strafe distance
6 Months Ago
Fixed? RPC error on being killed with rocket
6 Months Ago
disable this in code code object remove logs Test chest prefab Navmesh based chest spawner
6 Months Ago
Fixed storage monitor missing deploy guide
6 Months Ago
Wire slacking very first pass, adjustable using left shift + mouse wheel
6 Months Ago
temp Chest model Animated chest top reduce auto pickup radius Delete RougeFPSTest.scene remove ui on open
6 Months Ago
Third time the charm?
6 Months Ago
Removed ddraws
6 Months Ago
Fix build errors
6 Months Ago
editor check for ddraw
6 Months Ago
Check in patrol_helicopter_revision
6 Months Ago
Removed excess logs Codegen Debug = false
6 Months Ago
Set up coins again Don't go below 0 Can buy chest with coin
6 Months Ago
Initial commit
6 Months Ago
clean up + ui
6 Months Ago
More randomized muzzle flash
6 Months Ago
Merged main
6 Months Ago
Orbit now listens to no go zones
6 Months Ago
Turn test items into prefabs Start work on item chest
6 Months Ago
Fixed infinite loop :) Danger zone score is now weighted weirdly (but it works?) Check if player is in no go zone before strafing
6 Months Ago
Fixed bug preventing breaking of orbit Added should debug boolean Ensured zone states are only on the server
6 Months Ago
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6 Months Ago
hide minigun backpack
6 Months Ago
Missed files
6 Months Ago
-First iteration of danger zones added (nogo zones). If heli is damaged quick enough in a specific area it will avoid it -Added console commands to test all heli states -Added flee state - cant get aggro when in this state -Ensured flee state runs if heli is within a newly added no go zone
6 Months Ago
minigun crafting fix capacity
6 Months Ago
Fixed oilrig environment volume collision meshes not having read/write flag set
6 Months Ago
compile fix
6 Months Ago
minigun loot setup recoil setup, movement speed setup
6 Months Ago
Restoring old version of BiomeVisuals
6 Months Ago
minigun balance
6 Months Ago
More tweaks on the industrial combiner colliders
6 Months Ago
minigun progress display
6 Months Ago
Crane LODs and colliders Adjusted all crane prefabs
6 Months Ago
Decreased the minimum normal Y angle for socket free to enable aim blending (to include slopes and roofs)
6 Months Ago
Fixed laser detector snapping and deployment issues Now deployable on any surface angle Tweaked the handles position to make it easier to wire