239,410 Commits over 3,837 Days - 2.60cph!

6 Months Ago
updated level 2
6 Months Ago
Fix NRE in Performance Logging Try catch & log error rather than throwing exception Prevent NRE in EventRecord.AddObject() incase null objects are ever passed in
6 Months Ago
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6 Months Ago
Fix reloading Unused Item tooltips show cooldown timer on ability Test item 3 Correct calculation Prefab and scene
6 Months Ago
added plywood_light_trim_02 bunch of asset updates to bring it in line with concepts
6 Months Ago
pillow clean variant
6 Months Ago
3p minigun fire animation shortened from 30 to 15 frames
6 Months Ago
book scale fix extinguisher mesh update and mount
6 Months Ago
updated sks mesh
6 Months Ago
Fixed MaterialSetup not working inside monuments (prop / environment volume spawn order issue)
6 Months Ago
updated 4k textures for cinematics
6 Months Ago
added decal_stars mattress_a1 + cover adjustments
6 Months Ago
added camera animation to deploy and admire anims
6 Months Ago
postit note
6 Months Ago
Use "unknown" key instead of "any" key I was using in testing
6 Months Ago
Smoothed out harbor_1 terrain in an attempt to prevent players from getting stuck
6 Months Ago
sks texture updates
6 Months Ago
Fixed visualize texel density shader error + now works in edit-mode
6 Months Ago
Skip driver version check if running under proton
6 Months Ago
Liam Toy Chest
6 Months Ago
Revert "HotloadManager disposes Hotload instance, was stopping assembly unloading" This reverts commit 1d83455903d1b9995c5680c933c49738ce22f149. Revert "LoadContext.Unload also unloads all it's IsolatedAssemblyContext" This reverts commit 672aabaadd48f649bf3c38068d4efe2e2c55780e.
6 Months Ago
subtracting 95037 pie_menu_phrases - fixes greastures NRE and collectible pickups
6 Months Ago
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6 Months Ago
merge from save248
6 Months Ago
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6 Months Ago
edited minigun view model deploy and admire animations
6 Months Ago
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6 Months Ago
space outfit texture fixes
6 Months Ago
OrbitStrafe state now attempts to flow nicely from a strafe state when swapping
6 Months Ago
added bins
6 Months Ago
HotloadManager disposes Hotload instance, was stopping assembly unloading Warn for older AMD GPU drivers too, 2.0.283 has a driver crash when child processes are opened
6 Months Ago
Input glyphs
6 Months Ago
Hook back Preferences.ControllerLook(Yaw/Pitch)Speed for Input.AnalogLook when using a controller
6 Months Ago
Restored Unity version to 2021.3.35f1
6 Months Ago
Change scene title/desc
6 Months Ago
Add input testing scene and hud
6 Months Ago
Improve LoadGlyphTexture logic
6 Months Ago
Snapped all crates on cargo ship back to the ground
6 Months Ago
oilrigs s2p
6 Months Ago
fixed flickering decals in moonpool
6 Months Ago
Remove KeyGlyphLoader, supply all keyboard and mouse glyph files Let me know if I missed any buttons, I don't have a numpad on my keyboard so tag me!
6 Months Ago
Enabled custom convex env volumes for oilrig sat tube complex parts (moonpool, tubes)
6 Months Ago
Avoid collection modified error in NetworkPrune (Fixes Facepunch/sbox-issues#5280)
6 Months Ago
Expose Input.TriggerVibration (using existing API), hook up SDL_GameControllerRumbleTriggers
6 Months Ago
missing materials
6 Months Ago
fixed colliders of barges being too skinny
6 Months Ago
set up viewmodel renderer script with ammo belt materials included
6 Months Ago
Game Controllers using SDL2 (#1509)
6 Months Ago
Fix minigun belt lod glitch
6 Months Ago
Rip out SteamInput and our Controller API Init SDL_GAMECONTROLLER, add standard mappings file (will move this later), find all of our game controllers on startup, hook up events for handling controller lifetime, button events and analog inputs Turn off steam overlay in the editor again Forward controller button events to managed Forward controller axis events to managed Simple device instance memory (disconnect and reconnecting the same controller should point to the same device), all events pass controller ID Delete Input.AnalogInputs/GetAnalog (might re-add later) GameController -> CGameController, some code refactor, Controller is a handle Update sdl2 lib Didn't mean to push this launch setting Remove legacy sdl haptics code, replace with SDL_GameControllerRumble Implement default LED colors based on instance, rumble the gamepad on every button press test Test passing controller input to input context Parse analog inputs local to each controller, add virtual trigger buttons based from axis result Hook up AnalogLook/AnalogMove for first controller (test) Make prints less obnoxious Re-add Input.UsingController (simpler now) Temporary generated glyphs for gamepad Look for input glyph svgs Plug in a bunch of glyph icons for xbox controller Add GameControllerType_t, expose ControllerType to managed, add GlyphVendor LoadGlyphTexture will look for the controller's vendor and fall back to default if not found Add a few PlayStation glyphs Documentation Support analog input glyphs Add methods for fetching gyroscope and accelerometer readings from specific controllers Remove controller binding panel (not used) Forgot to get rid of this method 🤦 Move GameController ctor to implementation Remove FindControllers, does nothing, was a test for me Native cleanup, add safety, fixed controller disconnect crashing game Make Controller internal + sealed Remove my #ifdef V_COMPILER_MSVC usage Change InputMotionData to reflect new API Make sure to set the size of svg glyphs Keep current glyph API intact, add new version to control outline Docs, GameControllerExtensions to internal Why the fuck are you there