136,332 Commits over 4,293 Days - 1.32cph!

8 Months Ago
spotlight gibs
8 Months Ago
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8 Months Ago
More VPC merges from x86-64
8 Months Ago
M15 Pistol - Small texture tweak
8 Months Ago
Fixing more VPC script issues for Linux Can almost build 64bit vrad Fix legacy hooks for entity iterators feeding entities to the callback
8 Months Ago
Prevent scientist from sprinting when dogfighting from upclose, wasting time where they can't shoot
8 Months Ago
Fix compile error
8 Months Ago
Fix scientists sometimes facing away from their target lkp when in cover
8 Months Ago
Prevent scientists from throwing grenades instantly when they lose los
8 Months Ago
Update: started work on projectile unit tests Incomplete, will continue tomorrow. Tests: none, it's too derpy
8 Months Ago
M15 Pistol - Added icon, final texture tweaks, updated rack position
8 Months Ago
Better debug vis for scientist accuracy
8 Months Ago
Wall Storage - Added icon and corpse, tweaked collisions for proper material separation, tweaked alot of small prefab stuff, removed support for most adaptors, tweaked deploy volumes for shelf
8 Months Ago
Applied same to temaining hull block types.
8 Months Ago
VPC script updates/fixes Fixing Linux VPC scripts
8 Months Ago
Fix compile error
8 Months Ago
- Fix scientists being able to shoot when sprinting - Allow scientist to shoot when surprised and offscreen, but not being accurate (to help players pinpoint where they are before getting beamed) - Fix scientist being able to land a shot when they are supposed to be inaccurate, if they are doing suppressive fire
8 Months Ago
merge from outpost_spawning -> main
8 Months Ago
Adding missing items to dlc packs that need media
8 Months Ago
added lods to hanging bulbs
8 Months Ago
Fix compile errors
8 Months Ago
steam dlc pages and soundtrack page
8 Months Ago
Fix resetsleepingbagtimers to reset cooldown on static spawn points as well
8 Months Ago
Construction can now be forced a specific Y value. Force Y placement of hull block types to 1. Setup hull_square sockets to prevent offsetting.
8 Months Ago
merge from main -> outpost_spawning
8 Months Ago
merge from party_system -> main
8 Months Ago
Fix NRE when connecting to server in party (again)
8 Months Ago
Allow setting developer convar in editor when not an admin - fixes developer convar not printing errors when connecting to server in editor
8 Months Ago
Adding brick images please work
8 Months Ago
Brick building skin moved items
8 Months Ago
Add and setup all the building skin views (minus brick)
8 Months Ago
Allow scientist to shoot briefly even after they lose LoS
8 Months Ago
setup m15 entity, added m15 world model rig/anim controller and anims
8 Months Ago
Fix being able to see scientist feet through the oilrig floor
8 Months Ago
Fix missing collision on oilrig
8 Months Ago
Fix scientist hearing working counter-intuitively when being sniped
8 Months Ago
Fix headshot damage multiplier not working on new scientists
8 Months Ago
textured and setup orientable spotlight.
8 Months Ago
merge from main
8 Months Ago
merge from main
8 Months Ago
Merge: from autoturret_optim - Speeds up AutoTurret::ServerTick by not updating nested transform hierarchy (gun_yaw and gun_pitch) Tests: deauthed gun turret shooting me from different positions/angles
8 Months Ago
Optim: avoid requiring position from a transform in AutoTurret.ServerTick Minor change, but should be helpful either way Tests: none, trivial change
8 Months Ago
Merge: from main Tests: editor builds
8 Months Ago
Clean: remove unused Transform param on AutoTurret.FireAttachedGun Tests: editor builds
8 Months Ago
Bugfix: AutoTurret now shoots in all directions Tests: gun turret with deauth
8 Months Ago
ian_serializable_field_cleanup -> main
8 Months Ago
Fix siege weapon vehicle audio compile error
8 Months Ago
- When a scientist is hit, it'll warn unaware allies - Replace sightRangeMultiplier with IsInCombat check
8 Months Ago
Clean: simplify code Tests: gun turret being deauthed
8 Months Ago
WIP