239,408 Commits over 3,837 Days - 2.60cph!

6 Months Ago
Added a small animation sequence to the monitors when deployed to hide the server delay
6 Months Ago
Fix for spawn.cargoshipdockingtest command with parameters not working when multiple harbors are in the world
6 Months Ago
Hide mod_load_*_async convars They are linked to a game hang when enabled, and they are disabled by default. Build vbspinfo.exe Fixed inflator tool no longer working on NPCs Fix portal turret AYAYAing twice when disintegrated via mods Adjust bone manip English strings
6 Months Ago
Update README.md
6 Months Ago
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6 Months Ago
Bump .exe version Increase default value of budget_panel_height to 800 Fixed PhysicsObject:GetFrictionSnapshot only returning 1 entry Update trace commands mask, to hit more entities Autorefresh: just watch everything in the gamemodes/ folder Certain gamemodes (NutScript) have scripts outside of the main gamemode/ folder and the entities/ folder. Fixed a longstanding crash with CSoundPatch usage Fixed some Lua functions having unused arguments Fixed a crash on exit to do with panels Fix playermodel drifting away in prop_vehicle_crane when holding W or S Fix tiny amount of damage (<0.1) reducing a whole armor point This make our armor handing not identical to HL2, but at the same time, this doesn't make any sense, so let's change it Allow prop_vehicle_crane to receive damage events when player hitbox is not hit Added hitboxes to crane_docks.mdl This was a giant waste of time because it still doesn't work, but at least the hitboxes are there... Lua file clean ups * Mostly deprecated functions removals * Replaced usage of DImage:SetMaterial with SetImage when the argument is a string * Removed usages of Tool:GetSWEP() => Tool:GetWeapon() * Removed some remaining usages of self.Entity * Fixed Winch right click not setting rope color correctly * Removed arguments provided to EnableVerticalScrollbar (it has no arguments) * More misc (unused/missing) function argument related clean ups Enable "permanent failure" check on SRCDS steam logon failure Was commented out because it required a newer SDK version, which we now have. Basically will login anonymously if the GLST is invalid I think Prevent ent_create player Gravity Gun obeys sv_defaultdeployspeed Yes, this means that you can no longer grab AR2 balls that you yourself fire without increasing sv_defaultdeployspeed above the default of 4 Fixed crashes with ENT.RenderGroup = RENDERGROUP_STATIC(_HUGE) Remove mat_stub Fixed a crash with gameui_show_dialog and remove the concommand Potential crash fixes to do with traces Fixed a crash due to missing attacker in player takedamage hook
6 Months Ago
Parent merge
6 Months Ago
Merge from main
6 Months Ago
Fix audio player play thread stomping seek request
6 Months Ago
Fix for "Look rotation viewing vector is zero" warning during crane movement after a server restart Fix starting rotation not being saved properly resulting in crane making strange movements when resetting after placing a container after a server has been saved and loaded In the event that this was not saved (staging saves) a crane will copy the rotation of the docking cargo ship as it's starting rotation which should mostly fix the issue
6 Months Ago
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6 Months Ago
monument cctv desk added extra items to prefab, rescaled, set left and right hand ik positions, addted temp albedo, normal, ao
6 Months Ago
fixed some holes in mesh, stretched uvs on monitor screen, added back panel for storage adaptor on retro tc
6 Months Ago
removed minigun container
6 Months Ago
Fix PhysicsShape.Triangulate incorrect index count
6 Months Ago
Fixed another possible distance check which could be locking an orbit state
6 Months Ago
Removed some extra debugs that should've been hidden
6 Months Ago
Fixed possible way to stay fixed in orbit state
6 Months Ago
merge from Minigun_2024
6 Months Ago
merge from toolcupboard_retroskin
6 Months Ago
restoring 95196 merge from toolcupboard_retroskin
6 Months Ago
Coin cmd spawn chance float
6 Months Ago
Make all LODs on cranes dynamic S2P both harbors
6 Months Ago
Merge from save248/crane_lods
6 Months Ago
Discard changes on this branch to harbor_crane_dynamic_pickup and harbor_crane_dynamic_rotate, they were unable to be merged with the changes that happened on save248 after this was branched Reimplement LODs on all renderers on both cranes, updated decals
6 Months Ago
Fix minigun backpack visual not being removed if player drops minigun item
6 Months Ago
Merge from save248
6 Months Ago
Add some null checks around lipsync processing
6 Months Ago
StateTransitionDelegate returns a bool (to permit a transition) StateMachineResource can spit out a GameStateMachine with more digestible info for a state machine to use
6 Months Ago
Fix LockCursorToCanvas on monitors with different DPI
6 Months Ago
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6 Months Ago
Add ability to click a connection and edit its transition via actiongraph
6 Months Ago
Compile fix
6 Months Ago
Compile fix
6 Months Ago
Use string lists in ImpactEffectData
6 Months Ago
Fix music player seek not working before audio has chance to start playing
6 Months Ago
subtracting 95196 merge from toolcupboard_retroskin - build compile
6 Months Ago
merge from /main/io_entity_snapping/fixes/2
6 Months Ago
merge from storagemonitor_deployguide_fix
6 Months Ago
merge from toolcupboard_retroskin
6 Months Ago
merge from Minigun_2024
6 Months Ago
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6 Months Ago
Updated destroy sound
6 Months Ago
AlphaSinPulse component
6 Months Ago
Decaying pulse, making sure block count texts won't overflow when >100
6 Months Ago
Code cleanup, moved screens update to invokes
6 Months Ago
Fixed screen showing not authorised state after logging out
6 Months Ago
Restored disabled login screen gameobject
6 Months Ago
Detach time
6 Months Ago
Attack recycle time