198,704 Commits over 4,140 Days - 2.00cph!

10 Months Ago
added render batch scripts to seaweed clumps and increased lod distances for less pop
10 Months Ago
Merge from world_update_2
10 Months Ago
Merge from main
10 Months Ago
Added new SwapAmmoParticle class, same functionality as SwapAmmo on viewmodels but swaps a material on a particle effect Applied to 3rd person reload effect on HCR, shells dropped will now have the correct material
10 Months Ago
Merge from world_update_2
10 Months Ago
Merge from world_update_2
10 Months Ago
Further checks on waterball splash logic to prevent a splashing through foundation edge case
10 Months Ago
Parent merge
10 Months Ago
Merge from world_update_2
10 Months Ago
More culling volume fixes in cave_medium_hard
10 Months Ago
Manifest rebuild
10 Months Ago
Add harvestable layer to F1 layer tools
10 Months Ago
Batch mussel meshes
10 Months Ago
Parent merge
10 Months Ago
Missing mats
10 Months Ago
Studio light projector backup
10 Months Ago
Preset updates
10 Months Ago
Offset fuckery Decor genocide Mild river speed flow tweak pfx tweaks
10 Months Ago
Presets
10 Months Ago
Merge from world_update_2
10 Months Ago
Merge from world_update_2
10 Months Ago
Fixed most rocks in divesite_d double rendering
10 Months Ago
Batch barnacles
10 Months Ago
Another possible fix for no collisions on the divesite plane
10 Months Ago
add a little spice to the blunderbuss gunshot
10 Months Ago
re-linked divesite prefabs, cleanup of folders
10 Months Ago
Biome visuals for coastal and hill cliffs / they will no properly switch colors depending on the biome Tweaked diffuse textures on all rocks and cliffs to get rid of the noise and unnatural curvature highlights Tweaked detail map settings on all rocks to reduce repetition and noise Tweaked LOD settings on coastal cliffs to prevent LOD popin when up-close
10 Months Ago
- Made the client actually know what a server queue is - Added a number of editor tools for simulating / manipulating a server queue - Updated localization function to support variable arguments for format
10 Months Ago
Merge from fix_monument_collider_cache_invalidation_2 -> main
10 Months Ago
Redo `fix_monument_collider_cache_invalidation` as merge was being difficult
10 Months Ago
world_update_2 -> Aux2
10 Months Ago
Make buoys add a little force to the player when they stand on top
10 Months Ago
radioactive_water -> world_update_2
10 Months Ago
Increased buffer on water body physics check
10 Months Ago
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10 Months Ago
▋▉▌▇█▍▄█▆ ▌█▅ ▊▊▄▄▉▋▅ ▉▍▄▊▅ ▌▆▌▅█ ▍▊ ▌▇▉▇▍▅ ▅▆▄ ▋█▋ ▉▉▉ ▆▍▉██▅▄▌/▇▋▌▊▉▆▄▍ ▄▆▅ ▉▋▄▆▄▍▇█ ▄▌▉▆▅▊▆ ▄▌▉▍▉▉ ▌▉▅ ▊▅█▊▄▍ ▌▇▉ ▇▍▌▅▊▉█▄▊ ▍▄▌ █▋▄▆ ▆▆▇ ▄▊▊▋ ▆▍▊▌▉▋█▄ ▍▅▋▋ ▊█▌▆▄██▍▌█ ▆▆█▇▇▋▋ █▆▌▋▆▊▅ ▍▊▍ ▇▆▌▄▋ ▊▄▇▌▇▍▇▊▅ ▊▍▋▊ ██▅▇▊▇ █▌▍▍ ▇▌▋▆ :▇▉▅▊: (▍█▉▉█'▍ ██▋▅▊▊▄ ▇▌▉█▆▋▍▉ ▉▉▌▋▄▍ :▄▊▊▄▄▄▄▍:)
10 Months Ago
merge from runtime_profling_pooling -> main
10 Months Ago
Codegen
10 Months Ago
Progress
10 Months Ago
Merge from main -> runtime_profiling_pooling
10 Months Ago
Merge from world_update_2
10 Months Ago
Various fixes for ProceduralMapEmpty, ProceduralMapRailSimple and ProceduralMapRoadSimple test maps
10 Months Ago
Episodic models for Combine Dropship and Mossman They should contain all animations for all 3 games.
10 Months Ago
merge from runtime_profiling_raknet -> main
10 Months Ago
Run codegen after merge
10 Months Ago
Increase ocean render margin under terrain to prevent shore wetness from being cut off in certain edge cases
10 Months Ago
temporary manual z-test
10 Months Ago
Only drop physics gun held props from Lua
10 Months Ago
Merge from main -> runtime_profiling_raknet
10 Months Ago
Adjusted cave terrain checks to enforce slightly more padding between the terrain surface and the caves (attempt to fix new cliffs sometimes reaching into caves)