252,068 Commits over 3,959 Days - 2.65cph!
TDM
layout changes - ignore test textures
Merge branch 'main' of sbox-hc1
set dressing progress backup
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Hand tracking support
Emulate finger curl by calculating distance between palm and finger tip bones
reduced draw distance on mesh rubble decals
Remove game category facet
Asset package type
Merge from hood_and_cuffs
set dressing progress backup, fixed terrain tolerances around toxic puddles
Merge Bikes -> main + manifest rebuild
Shrunk motorbike gibs to not overlap
Enabled gib destroy sound for Motorbike, Motorbike_Sidecar, PedalBike, PedalTrike, all modular car chassis, Tugboat, and Attack Helicopter
Add TeamAssigner.TargetRatio
Make TeamSpawnAssigner.SpawnTags a TagSet
Add RespawnPlayers.ForceNew
Turn off Rigidbody interpolation for Bradley. Should prevent stuttering over network.
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Added upper bound to obstacle blocking
Code cleanup
Better error messages
Manifest, fix missing content
Add algorithmVersion to vtex crc if GGXCubeMapBlur
Increment sky shader version, forces material rebuild, which forces a texture rebuild
improved collision responses to be resolved positionally without adding velocity into the system
Retakes: bombsite A spawns
Force upload bayonet prefab
Update fog.cubemap.scene
Update cubemap.dynamic.scene
Add dev commands to copy player pos / angle as a spawn point
https://files.facepunch.com/ziks/2024-07-03/sbox-dev_7p70uUaijR.mp4
Teams can define their own default equipment
Fix exception
Weapon lab
Weapon lab updates
Create muzzle.prefab
Create ParticleLineRenderer.cs
Add knife (M9 bayonet variant)
fixed summing of position adjustments with sibling constraints and removed their rotation contribution
Menu Scene
super basic menu
Increased bike player death thresholds
Remove SceneFile.LastSaved, use existing hash check to check for external changes for scenes, much cleaner
set dressing progress backup
better lod distances for turret cctv and turret base
Prisoner hood removes compass UI
Fix trike rear section not being in the LOD Group and therefore showing all LOD levels at once
Pushing a player causes the player 5 damage.
If a player is doing the minigame when pushed, their minigame is interrupted (any progress made during this attempt is discarded) and the item is repaired, with max condition loss.
Progress between attempts is still maintained when not interrupted by a push.
restored upper floor and lower floors set dressing in radhouse
subtracting
100283 Burst upgrade 1.8.15 -> 1.8.16, reapply next week