252,068 Commits over 3,959 Days - 2.65cph!

7 Months Ago
TDM layout changes - ignore test textures Merge branch 'main' of sbox-hc1
7 Months Ago
radtown redux S2P
7 Months Ago
set dressing progress backup
7 Months Ago
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7 Months Ago
Hand tracking support Emulate finger curl by calculating distance between palm and finger tip bones
7 Months Ago
reduced draw distance on mesh rubble decals
7 Months Ago
Remove game category facet Asset package type
7 Months Ago
Merge from main
7 Months Ago
Merge from hood_and_cuffs
7 Months Ago
set dressing progress backup, fixed terrain tolerances around toxic puddles
7 Months Ago
merge from main
7 Months Ago
Merge Bikes -> main + manifest rebuild
7 Months Ago
Shrunk motorbike gibs to not overlap
7 Months Ago
Enabled gib destroy sound for Motorbike, Motorbike_Sidecar, PedalBike, PedalTrike, all modular car chassis, Tugboat, and Attack Helicopter
7 Months Ago
Add TeamAssigner.TargetRatio Make TeamSpawnAssigner.SpawnTags a TagSet Add RespawnPlayers.ForceNew
7 Months Ago
Turn off Rigidbody interpolation for Bradley. Should prevent stuttering over network.
7 Months Ago
Regen
7 Months Ago
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7 Months Ago
Added upper bound to obstacle blocking Code cleanup Better error messages
7 Months Ago
Test map prefab fix
7 Months Ago
Manifest, fix missing content
7 Months Ago
Merge main -> Bikes
7 Months Ago
Add algorithmVersion to vtex crc if GGXCubeMapBlur Increment sky shader version, forces material rebuild, which forces a texture rebuild
7 Months Ago
improved collision responses to be resolved positionally without adding velocity into the system
7 Months Ago
Add cl_drawhud cmd
7 Months Ago
Rename bayonet files
7 Months Ago
Retakes: bombsite A spawns
7 Months Ago
Force upload bayonet prefab
7 Months Ago
Update fog.cubemap.scene Update cubemap.dynamic.scene
7 Months Ago
Add dev commands to copy player pos / angle as a spawn point https://files.facepunch.com/ziks/2024-07-03/sbox-dev_7p70uUaijR.mp4
7 Months Ago
Teams can define their own default equipment
7 Months Ago
Fix exception Weapon lab Weapon lab updates Create muzzle.prefab Create ParticleLineRenderer.cs
7 Months Ago
Add knife (M9 bayonet variant)
7 Months Ago
fixed summing of position adjustments with sibling constraints and removed their rotation contribution
7 Months Ago
soundscape in menu
7 Months Ago
Menu Scene super basic menu
7 Months Ago
Merge Bikes -> main
7 Months Ago
Increased bike player death thresholds
7 Months Ago
Remove SceneFile.LastSaved, use existing hash check to check for external changes for scenes, much cleaner
7 Months Ago
toned trike AO down
7 Months Ago
Cursors
7 Months Ago
radtown redux S2P
7 Months Ago
set dressing progress backup
7 Months Ago
merge from main
7 Months Ago
better lod distances for turret cctv and turret base
7 Months Ago
Prisoner hood removes compass UI
7 Months Ago
Fix trike rear section not being in the LOD Group and therefore showing all LOD levels at once
7 Months Ago
Pushing a player causes the player 5 damage. If a player is doing the minigame when pushed, their minigame is interrupted (any progress made during this attempt is discarded) and the item is repaired, with max condition loss. Progress between attempts is still maintained when not interrupted by a push.
7 Months Ago
restored upper floor and lower floors set dressing in radhouse
7 Months Ago
subtracting 100283 Burst upgrade 1.8.15 -> 1.8.16, reapply next week