130,555 Commits over 4,232 Days - 1.29cph!
    
    
    
        
            
            
            
                
                Added horse modifiers support
Added horse gallop speed mod, added to apples
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                deleted bromeliad_d_billboard_spec
 
                
                
                
                
                
             
         
        
            
            
            
                
                Setup honey consumable values
 
                
                
                
                
                
             
         
        
            
            
            
                
                cookingv2 -> crafting_update
 
                
                
                
                
                
             
         
        
            
            
            
                
                Send Network Update on gene change
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added gene modifier to chicken pie
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added better genes modifier, giving a chance to get better genes when planting a seed
 
                
                
                
                
                
             
         
        
            
            
            
                
                Implement point_worldtext (CS:GO version)
Added new features to point_worldtext
"Start Hidden" spawnflag
"Rainbow" keyvalue
* SetEnabled, Enable, Disable, Toggle inputs
* SetText/SetMessage, SetTextSize, SetColor, SetRainbow inputs
Minor cleanups
 
                
                
                
                
                
             
         
        
            
            
            
                
                fix cirrus fog, try to improve weather transition lerping
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                merge from item_ownership -> crafting_update
 
                
                
                
                
                
             
         
        
            
            
            
                
                - Fix BeeSwarmAi disable convar
- Ensure Bee Swarms can get to sleeping players
 
                
                
                
                
                
             
         
        
            
            
            
                
                Apply D3D11 hack to fix IndirectDrawIndexedArgs.startInstance to Metal and OpenGL as well. Actually, the hack is now enabled for all renderers except Vulkan.
 
                
                
                
                
                
             
         
        
            
            
            
                
                bee grenade viewmodel
- anim updates
- improved transition in animator
- tweaked model position in viewmodel prefab
 
                
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                Update ownership phrase of corpses
 
                
                
                
                
                
             
         
        
            
            
            
                
                wip tiger attack ledge anim editing so it works on low ledges as well as higher ones
 
                
                
                
                
                
             
         
        
            
            
            
                
                Update metal detector phrase
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Added collectible double yield modifier, giving a small chance to get double loot when picking up a collectible
Enabled on pumpkin pie for now
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from main -> item_ownership
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from fix_runtime_profiling_container_url -> main
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix runtime profiler not running when using the new upload container convars
- required the SAS token convar to be set even if it was using the container upload method
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge: from main
Tests: none, no conflicts
 
                
                
                
                
                
             
         
        
            
            
            
                
                FGD: Allow `bool` and `boolean` to be interchangeable
HDR override for FOG colors from 20th anniversary
Requires networking changes, so not currently active
Added logic_eventlistener(_itemequip)
Serverside only entities, FGD included
Merge x64 exclusive changes for compile fix
 
                
                
                
                
                
             
         
        
            
            
            
                
                FGD: Allow `bool` and `boolean` to be interchangeable
HDR override for FOG colors from 20th anniversary
Requires networking changes, so not currently active
Added logic_eventlistener(_itemequip)
Serverside only entities, FGD included
 
                
                
                
                
                
             
         
        
            
            
            
                
                Reduced normal intensity of mossy wood floor. Added WIP bespoke bamboo stairs to ziggurat. Committing missing mauritia meta. Replaced missing prefab links from zigg scene.
 
                
                
                
                
                
             
         
        
            
            
            
                
                tool for checking trigger exclude layers for TriggerBase across assets
 
                
                
                
                
                
             
         
        
            
            
            
                
                Horizontal header navigation
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                █▅▅▉▌▄ ▉▌▄▄ ▍█▋▅▅█ ▅█▋ ▌▍▌▌▅▊ ▇▌▋▉ ▅▉▌ ▍▄▆▅▅ ▌▄▋▅▉▌ (▍▄▇▉▊▋ ▌▆▇▉▋▅▉▆▄▍ █▅▋▇ ▍█▄▉▋▌▍ ▆▇█▍▋█▄▍▄ ▆▌▅ ▄▊▌▆▆ ▅▌▊▍▅▍)
 
                
                
                
                
                
             
         
        
            
            
            
                
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                █▉▋▅▍▆: ▊▌▌ ▇█▌▇▅▋▅ ▇▆▊▄▋▇▉██▄▅ ▉▍▉▌▇▅▍ ▉▄█ █▊▊ ▊▄▋▋▄▉▌▊
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▄▍▅▅ ▌▆▌▅▌█ ▉▊▅▍ ▌▆▅▇▇▅ ▅▊▌█▅▊ ▇▌▌▆▍▄█ ▉▌▄▍ ▌▊▆▅▉▊ ▉▍▊▇▊▅▉▆▋▅ ▆▇█▄ ▋▄▆▍▄▇▊█ ▉▅▊▄ ▋▆ ▇▊▅+ ▍▉▍▇.
██▆▋▊: ▆▍▅▍▆▆ █▍▆▋ █▇▅▆ ▄▅██ - ▋▉█ ▆▍▅▍ ▆▋ █▋▆▊▄▆▇▅ ▊▆▉ ▍█▊▌ ▍▉▅▋▌. ▇▍▅ ▄▍█▅ ▆▍ ▍▄▍▍█▄▅ ▄▄ █▅▋ ▄▇▍▍▉▇▍ ▉▇█▄▅█ ▇█▉ ▆▊▉ ▄▅▅▊▆▊. ▍▍▊▊ ▍█ ▋ ▊▅▇▊▆▄▇▅ ▆▊▊▉▄▋ ▉▄▉ ▉▌ █▌▄▉▍▊▊▆▊ ▇▇▍ ▇▍▆ █ ▇▄▌▇ ▅▆▇▋ ▉▉ ▅▅▌▇▍▄▄▅▄▌ ▊▉▇▍▉▌.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Stop current anim on client when entity is recycled
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Add convar to control if item ownership is shown on client
- `show_item_ownership`
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from coarse_grid_bounds_fix
 
                
                
                
                
                
             
         
        
            
            
            
                
                pad CoarseQueryGrid bounds to handle offshore monuments properly
- world size is not inclusive of these, just terrain
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix client server compile errors
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix potential animation invalid state (animation stopped, but still playing)
Fix tiger potentially getting stuck out of navmesh
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Merge: from parallel_validatemove
* Modifies Full Server Demo recording to grab more data + timestamps per packet
* Adds editor-only "DemoServer" server backend that we can use in editor to play back full server demos. Switch editor to ServerMode and put path in GameSetup object
* New server-side batch-update of players routine - disabled by default as it's not validated yet. Controlled by `server.UsePlayerUpdateJobs`
* Added GamePhysics batch versions of OverlapCapsule and OverlapSphere
* Couple unit tests to check Water's batch queries against non-batched versions
Tests: A lot of server demos recorded and played back in the editor doing core activities (looting, harvesting, interacting). Made sure standalone server and client builds locally.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge: from main
Tests: none, no conflicts
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                mauritia flexuosa - rest of the models and prefabs
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from ioentity_optims2
 
                
                
                
                
                
             
         
        
            
            
            
                
                honeycomb world model
Meshlod, materials and textures
updated  existing honeycomb prefabs accordingly