240,000 Commits over 3,837 Days - 2.61cph!

7 Months Ago
Leaderboard backup, run #9796
7 Months Ago
Unsaved
7 Months Ago
Added temporary doors and a parenting volume to container Crane can now track a list of target entities to move with a list of destination points, each item will be moved in sequence
7 Months Ago
Improve benchmark demo command
7 Months Ago
Update test container model, manifest
7 Months Ago
Unsaved
7 Months Ago
Improved object rotation again. Fixed lighting bug. New forceCamUpMode param, applied to assault rifle.
7 Months Ago
Fix UI NRE when disconnecting from a server while the backpack panel is open
7 Months Ago
Parent merge
7 Months Ago
Anim converter temp directory
7 Months Ago
Skeleton prefab/asset tweaks
7 Months Ago
Simple bones menu context script update
7 Months Ago
Show/Hide fixes for item store model
7 Months Ago
Parent the prefab to the selected gameobject when spawning something via the CreateMenuPrefab script
7 Months Ago
Codegen
7 Months Ago
Merge from main
7 Months Ago
Missed prefab
7 Months Ago
Removed SkinViewer's old built-in UI
7 Months Ago
Fixed upside-down CNY door knocker. Blocked a couple of un-fixable skins from showing in 3D.
7 Months Ago
Improving some skin viewer item layout
7 Months Ago
Materials
7 Months Ago
Better up-axis rotation for skin viewer. Looks especially good on furnaces
7 Months Ago
Flamethrow WIP
7 Months Ago
Add support for connecting to servers using SRV DNS records
7 Months Ago
Merge from tutorial_island
7 Months Ago
Merge from main (will fix tutorial not loading if instanced_rendering is on)
7 Months Ago
More merge fixes
7 Months Ago
Merge from main -> full_server_demos
7 Months Ago
Disable global networked bases until we get a fully custom rendering pipeline
7 Months Ago
Add `benchmark_demo_upload` to ensure we don't overload the game server when uploading blobs
7 Months Ago
Compile fixes, manifest, codegen
7 Months Ago
Merge from main
7 Months Ago
Remove Lights from tutorial island, TOD doesn't change so they're not necessary Change terrain mesh setup process to make sure it gets generated in case anything happens to the mesh renderer
7 Months Ago
Remove unintended change to ClientsideModel
7 Months Ago
Editor tools can create subtools, move, rotation, scale become subtools
7 Months Ago
Physics controller (#6) * Physics based player controller * Player/camera prefab * Conveyor behaviour improved, existing conveyors will need values adjusted
7 Months Ago
Make player & camera a prefab to easily setup new scenes
7 Months Ago
Try a capsule collider for the player
7 Months Ago
Ran "Prepare all prefabs"
7 Months Ago
Full manifest rebuild, lots of stuff needs rebuilding
7 Months Ago
Converted textures and material from deprecated core shader setup, to rust standard
7 Months Ago
Merge optimize_build_prefab_process -> Main
7 Months Ago
Harbor 1 dressing progress / finished dressing up the grounds / building dressing progress
7 Months Ago
Tighten up physics based movement, this seems decent
7 Months Ago
Don't update Project.LastOpened when adding it from file
7 Months Ago
compile fix
7 Months Ago
nightlight convars