240,000 Commits over 3,837 Days - 2.61cph!
Leaderboard backup, run #9796
Added temporary doors and a parenting volume to container
Crane can now track a list of target entities to move with a list of destination points, each item will be moved in sequence
Improve benchmark demo command
Update test container model, manifest
Improved object rotation again. Fixed lighting bug. New forceCamUpMode param, applied to assault rifle.
Fix UI NRE when disconnecting from a server while the backpack panel is open
Anim converter temp directory
Skeleton prefab/asset tweaks
Simple bones menu context script update
Show/Hide fixes for item store model
Parent the prefab to the selected gameobject when spawning something via the CreateMenuPrefab script
Removed SkinViewer's old built-in UI
Fixed upside-down CNY door knocker. Blocked a couple of un-fixable skins from showing in 3D.
Improving some skin viewer item layout
Better up-axis rotation for skin viewer. Looks especially good on furnaces
Add support for connecting to servers using SRV DNS records
Merge from tutorial_island
Merge from main (will fix tutorial not loading if instanced_rendering is on)
Merge from main -> full_server_demos
Disable global networked bases until we get a fully custom rendering pipeline
Add `benchmark_demo_upload` to ensure we don't overload the game server when uploading blobs
Compile fixes, manifest, codegen
Remove Lights from tutorial island, TOD doesn't change so they're not necessary
Change terrain mesh setup process to make sure it gets generated in case anything happens to the mesh renderer
Remove unintended change to ClientsideModel
Editor tools can create subtools, move, rotation, scale become subtools
Physics controller (#6)
* Physics based player controller
* Player/camera prefab
* Conveyor behaviour improved, existing conveyors will need values adjusted
Make player & camera a prefab to easily setup new scenes
Try a capsule collider for the player
Ran "Prepare all prefabs"
Full manifest rebuild, lots of stuff needs rebuilding
Converted textures and material from deprecated core shader setup, to rust standard
Merge optimize_build_prefab_process -> Main
Harbor 1 dressing progress / finished dressing up the grounds / building dressing progress
Tighten up physics based movement, this seems decent
Don't update Project.LastOpened when adding it from file