130,550 Commits over 4,232 Days - 1.29cph!
    
    
    
        
            
            
            
                
                Fix a bunch of situations where an unnecessary full preset change would be applied.
Fix preset name detection for single element changes.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed ballista rotation sounds never stopping when dismounting while rotating
 
                
                
                
                
                
             
         
        
            
            
            
                
                Add support for eras to provide custom loot tables
 
                
                
                
                
                
             
         
        
            
            
            
                
                ▆▊▄█▅▍▅ ▌▍█ ▉▊▉▆▊▇ ▋▇▆▉▋▊▆ █▊▅ ▍▉▊▋▍ ▍▉█▍▇▆, ▍▍▌▌▌█▇ ▆▍▌▌▉ ▆▇▉▆▅▍▉█▊ ▌▄▍▉ ▅▅▉▉▅▄▆▆ ▅▋▇█▋▍▆ ▍▆▊▆▅ ▄▇█▇
▊██▇▍ ▊▅▍▌ ▆▊▆▌▊▌▋▉ ▆▅▉▅▌▇ ▄▇▉▇▅▋▌ ▉▌▋▅ ▍▊▊▌ ▆▉▉█▉█'▆ ▍▄▉▌▉▉▋
 
                
                
                
                
                
             
         
        
            
            
            
                
                Updating ballista rope skinning
 
                
                
                
                
                
             
         
        
            
            
            
                
                Clean: removing no longer needed method
- Was previously part of ClientDemoPlayer
Tests: builds in editor in SERVER mode
 
                
                
                
                
                
             
         
        
            
            
            
                
                Bugfix: ServerDemoPlayer - handle player rotation properly 
Tests: played back a new vehicle demo, and an old demo 2p where the player was shot in the head - no violations, no entity stutters
 
                
                
                
                
                
             
         
        
            
            
            
                
                ▊▊▅▍▄▌▄▆ ▄▌▇-▆▊▉▋▍▋▍▄▌▋ ▍▄▍ ▍▊▍▆▊▅▇▄▋▆▉ ▄█▆▋ ▌█▌█▉▉▌ █▊▌▇█▇▆▊▉
 
                
                
                
                
                
             
         
        
            
            
            
                
                ▄▇█▋▉ ▍▉▋▍ █▊█▄▄▄ - ▇▇▇▄█_▊▊▌_▊▌▄▄_▊█▇▍▌▇
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from lumberjackhoodieskinfix
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                ▉█▇▅▆ ▇▆▆▉ ▇▇▅▍█▍█▄
!█▍▇▆▍▇▊▉ ▄█▋▉ ▌▌ ▄▅▅▅▌▄
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix mipmaps settings, re-exported defaults
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed scattershot worldmodel offset model
 
                
                
                
                
                
             
         
        
            
            
            
                
                wood armour plate 
world model + lods 
materials and textures
 
                
                
                
                
                
             
         
        
            
            
            
                
                Remove skin weights option, force to 4 bones.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Tweaked static ballista culling distance
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from primitive -> primitive_gm
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed catapult showing the scattershot loaded by default
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                ▅▋▅▋▍▇▄▆▉█▊ ▊▍▅ ▋█▇▉▉▅▅▄▊▄▄ ▋▋ ▌▅▄▍▌▋, ▋▉▅▌▉▇▉▅ ▇▍▆ ▍▅▊▇▌▊ ▅▇▊▊▉▅▄▅▊ ▅▊ ▅▄▉▉▋▌ ▆▊▉▊
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix incorrect convar name for presets causing initial display error
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Merge from fm1, restoring UI functionality after merge from main
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Lead plate radiation protection
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                art check on frontier and adobe gate/walls prefabs - updated gibs, and renderer lods scripts, layers
 
                
                
                
                
                
             
         
        
            
            
            
                
                wip merge from main fixes
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed RidableHorseAnimation.GetHipBlendFactorAndSpeed NRE
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                snake animations and rig exported
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix rubble in train tunnel vent entrance always active
S2P outpost, excavator and harbor 2
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Restored crafting costs in crafting menu
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added Medieval pack steam item
 
                
                
                
                
                
             
         
        
            
            
            
                
                Tweaked piercer bolt damage
 
                
                
                
                
                
             
         
        
            
            
            
                
                Armour plate insert world model setup
 
                
                
                
                
                
             
         
        
            
            
            
                
                Disable gizmo on piercer projectile in time for the playtest
 
                
                
                
                
                
             
         
        
            
            
            
                
                Removed tugboat mentions in siege tower construction components
 
                
                
                
                
                
             
         
        
            
            
            
                
                handling horse animation visibility properly when occlusion culling is disabled (stops footsteps being heard while ragdolling)
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                - implemented god rays as mask for mie scattering fog
- fixed weird pre-multplied alpha
- refactor to share code
- render properly in reflection probe
- output texture stores scalar light energies rather than combined RGB lighting, combined later in display shader
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed catapult ammo models being set active every loads