198,698 Commits over 4,140 Days - 2.00cph!

11 Months Ago
Gave wallpaper skins proper names
11 Months Ago
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11 Months Ago
11 Months Ago
merge from main
11 Months Ago
merge from wallpaper
11 Months Ago
merge from main
11 Months Ago
Updated the tiling and offset we apply to the wallpaper viewmodel at runtime
11 Months Ago
Fixed a crash to do with decals and r_maxmodeldecal 0 Try to squeeze some nanoseconds out of spawnicon rendering Fixed potential bug with CBaseAnimating::IsOnFire Fixed crashes with sniper_proto (HL2 Sniper)
11 Months Ago
Updated Wallpaper World Model to Fix LOD UV errors
11 Months Ago
Updated viewmodel rig mesh with Alfies UV update
11 Months Ago
Updating Wallpaper View Model and World Model FBX's so the UV scaling is decreased by 0.5 in X direction
11 Months Ago
Updated hex-a-gone tile LODs
11 Months Ago
Added final tile art for Twitch HexA Gone (models + materials).
11 Months Ago
Fixed CUI InputField font loading, Texts and InputFields now share the same font loading code
11 Months Ago
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11 Months Ago
Updated Wallpaper View Model and World Model to fix stretched UVs
11 Months Ago
Merge from ai_wolf_iteration
11 Months Ago
Fix compile errors caused by serialized fiels in server only parts of the code
11 Months Ago
Merge from ai_wolf_iteration
11 Months Ago
Fix editor only code causing compile issues
11 Months Ago
frontier gate and wall meshes
11 Months Ago
Added WallpaperModelRenderer to the wallpaper item preview prefabs
11 Months Ago
updated swamps and bandit town swamp topology
11 Months Ago
set no exit time and reduced transition on player controller to reduce delay when going from swimming to DPV 3p anims
11 Months Ago
Renable layout masks
11 Months Ago
Fix outstanding bugs on DLC views
11 Months Ago
Fix soundtrack bug
11 Months Ago
Renamed bridge to swamp in terrain paint modes (as that's what it's actually painting)
11 Months Ago
Replacing several Pool.GetList and FreeList with the new Pool.Get and FreeUnmanaged (post merge cleanup)
11 Months Ago
Tightened the terrain filters for hill cliffs and added Railside in 'topology not' to widen detection chance of rail
11 Months Ago
switched out prefab CompareTo to explicit implementation to avoid boxing
11 Months Ago
Animated variants
11 Months Ago
Removing Terrain_Distance from Shader.SetGlobalTexture as its unused on the shader side (all use cases covered by Terrain_ShoreVector)
11 Months Ago
CraggyIsland TopologyMap fixes
11 Months Ago
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11 Months Ago
Wallpaper page
11 Months Ago
Merge from ai_wolf_iteration
11 Months Ago
Fix editor only code being used outside of editor directives
11 Months Ago
merge from main
11 Months Ago
post-merge waterinfo query fix
11 Months Ago
Merge from ai_wolf_iteration
11 Months Ago
Add more weapons to editor combat loadout
11 Months Ago
Make targetting component more robust, make wolves react more believably when shot with long range weapons
11 Months Ago
merge DPV->world_update_2
11 Months Ago
Undo meta guid changes on wallpaper textures from previous merges
11 Months Ago
TerrainTexturing.ShoreVector doesn't need to take water volumes into account (this was from when lakes were using water volumes)
11 Months Ago
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11 Months Ago
Merge from elevator_parenting (includes tunnel network layer visibility system)
11 Months Ago
Post merge formatting fixes
11 Months Ago
Network++ Save++