240,133 Commits over 3,837 Days - 2.61cph!

8 Months Ago
Proof of concept generate component type at runtime https://files.facepunch.com/ziks/2024-02-05/sbox-dev_Ga8FKcNpIW.png
8 Months Ago
8 Months Ago
This BoundingBoxEditorTool is implemented completely wrong Make Scene DragDrop more modular Can drag drop materials into scene
8 Months Ago
Cannon module setup
8 Months Ago
Harbor 1 progress backup
8 Months Ago
Initial commit. Don't get too excited. You won't like it :)
8 Months Ago
If we have no code editors - display an error in the combo box https://files.facepunch.com/devultj/1b0511b1/sbox_pOJmfb1JBE.png
8 Months Ago
Give components an ID, add ComponentList.Get( guid ), serialize and deserialize component references properly Add backwards compatibility when deserializing component references (find type) Started on ComponentDefinition GameResource
8 Months Ago
WIP rigidbody arc visualisation
8 Months Ago
merge from CNY_Spear
8 Months Ago
ShaderGraph preview target spir-v only properly Fix GetSearchPathArgs fucking up after more than 1 usage, fixes failing shader compiles
8 Months Ago
Implemented a tea that doubles the speed of recycling
8 Months Ago
Fixed a bunch of issues with the sense particles, they now work in world space and don't break with motion vectors
8 Months Ago
Added colliders to the truck model
8 Months Ago
Add some more safety checks around joint creation
8 Months Ago
Cherry pick 88565 from tutorial_island (show proper tree materials/meshes via gizmos)
8 Months Ago
Fixed craft speed tea increasing duration rather than decreasing
8 Months Ago
Fix vkCmdPipelineBarrier-dstStageMask-07949 tools_wireframe.shader: strip S_MOBILE properly and remove unused vertex input
8 Months Ago
Fixed NoZTest particle shader to use the colour applied to the particle system
8 Months Ago
Merge from main
8 Months Ago
First pass on a tea to sense animals through solid surfaces Enables a particle system with ZTest disabled if player is within 50m, currently only added to wolf prefab
8 Months Ago
Leaderboard backup, run #9388
8 Months Ago
Add crafting speed tea, increases crafting time by 50% for the duration
8 Months Ago
Refactor logging so it doesn't go through Console Add support for status bars at the bottom of the terminal Implement status bar to connect to the server's rcon to show performance info and allow running commands Set the -parent-pid command line argument when running the Rust server Update files before backing up server data so we don't double backup when there is a server manager update
8 Months Ago
Model position fix
8 Months Ago
New guide mesh with no campfire
8 Months Ago
Updated guide mesh, colliders etc
8 Months Ago
Added an underwater breathing tea
8 Months Ago
Getting closer maybe
8 Months Ago
Deploy cooking pot on campfire socket
8 Months Ago
Leaderboard backup, run #9382
8 Months Ago
Cooking pot initial work
8 Months Ago
Leaderboard backup, run #9378
8 Months Ago
Stash
8 Months Ago
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8 Months Ago
Fix NRE in SendUpdatedInventory
8 Months Ago
Incen ammo additive
8 Months Ago
Fix array oob in CreateIpBasedSocket
8 Months Ago
Maybe this is pissing off the build server
8 Months Ago
Wrap interop calls in __try, __except - last resort. Disable AddVectoredExceptionHandler.
8 Months Ago
Remove joint from broken joint list before it gets deleted
8 Months Ago
Extra try to make sure this isn't an exception from c#
8 Months Ago
Fix NRE in MapViewDropTarget
8 Months Ago
Delete this, causes problems this TransformInterpolation needs looking at properly, but this fixes an error for now Fix Light exceptions Nicer feedback when _sceneObject isn't null in OnEnabled We have a bug here I think, where OnEnabled can be called before OnDisabled is called.
8 Months Ago
Metal impacts with new atlases.
8 Months Ago
Create README.md
8 Months Ago
Add IsAttribute, add Rebuild
8 Months Ago
Don't throw exception on global stats
8 Months Ago
Leaderboard backup, run #9364