130,550 Commits over 4,232 Days - 1.29cph!
    
    
    
        
        
        
        
            
            
            
                
                removed unused mat
impostor assets
billboards setup
 
                
                
                
                
                
             
         
        
            
            
            
                
                lumberjack hoodie skin fix - assigned skin script to hoodie item in male and female prefabs
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix test item after merge
 
                
                
                
                
                
             
         
        
            
            
            
                
                reset positions of codelock and storage adapters on medieval large wood box - now the same as default large wood box
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                collisions for strangler figs and sound triggers in foliage
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from menu_friends_list
 
                
                
                
                
                
             
         
        
        
            
            
            
                
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                Random instance rotation, pack instance data into halfs, fix hash inconsistency
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed an industrial NRE due to orphaned Industrial attachments
 
                
                
                
                
                
             
         
        
            
            
            
                
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                Hopefully fixed vehicle NPC dialogue options not appearing for non admins
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Ballista collision iteration.
Catapult collision.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Ballista collision impact fx.
 
                
                
                
                
                
             
         
        
            
            
            
                
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                Fix some first person spectate issues with shields when going in/out of debug camera
 
                
                
                
                
                
             
         
        
            
            
            
                
                Sped up cata ammo fire a bit.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed child entities not being copied over when reskinning a large wooden box
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed back holster offset on knight chest piece (again)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed some impact gibs getting stuck in walls.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Catapult scattershot tweaks
Restored battering ram head collider pos
 
                
                
                
                
                
             
         
        
            
            
            
                
                First person spectate now shows shields correctly, supports vm hit animations
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed missing LOD scripts.
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Tweaked screen shake on explosive catapult shot.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed some minor catapult FX issues.
Cleaned up temp files.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Moved explosives primitive gamemode wb2
 
                
                
                
                
                
             
         
        
            
            
            
                
                Battering ram and battering ram repair costs - ram now required 150 HQM
 
                
                
                
                
                
             
         
        
            
            
            
                
                Updated wood & metal shield impacts.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Incendiary catapult projectile has its own larger fireball spawn.
Spawn fewer of them.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Flame arrow less stretchy during the middle of the mini crossbow reload animation.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed fireball smoke lingering on after fire extinguishes.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Normal flame arrow impact updated to be in line with the new flame catapult & ballista flame burst impacts.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed fire arrows spawning the old fireballs, and deleted all those hidden beancan grenade meshes from the flame arrow fire (lol?)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix IO arrows not working with microphone
 
                
                
                
                
                
             
         
        
            
            
            
                
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                Implement precise placement check on CPU to improve instance offset accuracy (to test against cheaper approximation), extend debug info to test accuracy, use procedural noise instead of texture, improve randomisation, apply rotation to instances based heightmap
 
                
                
                
                
                
             
         
        
            
            
            
                
                Piercer flip bugged (with gizmo) for Ian.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Orientation almost working
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added a orientation debug gizmo for Ian.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Workaround for that one weird floating gib ghost.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Shake tweak on large boulder.
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                - Fix broken projectile velocity normal calculation
- Allow automatic normal translation to be automatic, on or off
- Attempted to fix match orientation (might need some more minor tweaks)