240,161 Commits over 3,837 Days - 2.61cph!

9 Months Ago
fix 2
9 Months Ago
Refactor adding expanded output bindings Expand var.get output
9 Months Ago
9 Months Ago
When calling network broadcasting, can specify minimum connection state Connection.DisplayName, SteamId is via ConnectionInfo Reduce network debug output Remove ConnectionInfo on disconnect
9 Months Ago
speargun entity offset fix
9 Months Ago
3p anim and override controller updates
9 Months Ago
Merge from metal_detector
9 Months Ago
Merge from main
9 Months Ago
Merge from light_test
9 Months Ago
merge from sky_lantern_height_fix
9 Months Ago
merge from nvg_fisheyedistortion_fix
9 Months Ago
merge from cactus_vs_scientist
9 Months Ago
merge from switch_passthrough_fix
9 Months Ago
merge from waterpump_grav_combiner_fix
9 Months Ago
Citizen/animgraph: tweak lipsync weightlist + set 1D bounds to [0,1]
9 Months Ago
Citizen/animgraph: the voice parameter now cancels out most mouth-related morphs so that the mouth is closed before the OVR lipsync operates (but some morphs can still partially leak through to retain some of the underlying expressions) + more MorphFrame expressions
9 Months Ago
Send current game ident with errors Assert if part of the modelcollider is invalid
9 Months Ago
Leaderboard backup, run #8812
9 Months Ago
Init and shutdown ovrLipSync in soundsystem
9 Months Ago
lipsync dll
9 Months Ago
Compile morph frame data into model keyvalues Make a tiny change in citizen to make sure it gets recompiled Add ovrlipsync thirdparty Plug skinned renderer into voice component to test lipsync https://files.facepunch.com/layla/1b1211b1/sbox.2024.01.12.03.48.43.mp4
9 Months Ago
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9 Months Ago
Clean up logs
9 Months Ago
Parent merge
9 Months Ago
Diving tank now goes in backpack slot Diving tank still conflicts with chest armor slot
9 Months Ago
Allocate output & intermediate textures right before dispatching DXT compute
9 Months Ago
More experimental industrial changes - added the ability for an industrial transfer to pause a transfer mid-way through and resume on the next tick The transfer stores it's current status (eg. we're transferring input 3 to output 8) and then resumes from that point This should have no impact on the splitting behaviour, it just spaces it out over more time
9 Months Ago
Redone and broke shelter map markers again
9 Months Ago
When backpack is dropped on ground add weight of items inside it to backpack This prevents transfering backpacks with vehicles instead of dropping all items onto vehicle individually
9 Months Ago
Fixed client build issue - still to fix marker loading
9 Months Ago
Merge from main
9 Months Ago
Add in a missing error check
9 Months Ago
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9 Months Ago
Minor fix for GetMemRequired call, was giving it the wrong parameters 🤦‍♂️
9 Months Ago
Remove planar reflections from scenesystem, remove unused shared shader defs
9 Months Ago
Initial commit
9 Months Ago
Initial commit
9 Months Ago
Fix GPU DXT5 mips
9 Months Ago
Merge from reduce_held_entity_item_counts
9 Months Ago
Further adjustments to overall vendor list
9 Months Ago
Add -noconsole command line option to disable the console handling on windows dedicated servers Note you will not be able to type in commands with this, but reading stdout will work as expected instead of having things duplicated
9 Months Ago
Re-write dxt compute upload/read to not crash Run DXT5 on CPU for mips > 1 until I can figure out why this isn't working
9 Months Ago
Aspect ratio fitted scrollview
9 Months Ago
Added Square Scene Updated prop + shooting
9 Months Ago
Convert ComponentTypeSelector TextEdit to LineEdit
9 Months Ago
lantern wip
9 Months Ago
Updated noise icon from Jen
9 Months Ago
network++
9 Months Ago
merge from backpacks
9 Months Ago
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