125,641 Commits over 4,171 Days - 1.26cph!

12 Months Ago
Buildfix: properly exclude command from non-editor builds Tests: built all modes in editor. Built standalone server.
12 Months Ago
Fix fireball emission potentially not only being enabled when fireballs are stationary
12 Months Ago
Fixed radioactive water poisoning sound trying to access a higher index by accident
12 Months Ago
Added null check in CalculateInventoryRadioactivity to prevent NRE when updating player inventory radioactivity
12 Months Ago
Fixed broken bota bag prefab Ensured it has correct container to support rad water
12 Months Ago
Update: added editor-only print_memory_overhead cmd - Marked that it gives estimates, not accurate results Tests: ran on craggy - got simlar results to print_memory
12 Months Ago
Fixed wood piles being set as ore
12 Months Ago
world_update_2 -> radioactive_water
12 Months Ago
Tweak incapacitate vision block duration. Add fade in/out for effect.
12 Months Ago
Update: print extra mem held by containers in Pool Tests: took a couple snapshots on craggy, fresh 4.5k procgen + 4.5k procgen save
12 Months Ago
-Shield Texture tweaks
12 Months Ago
Update: Pool can track container capacity memory overhead - Implemented as an editor-only feature to avoid adding overhead in release I needed to confirm that we don't keep around giant lists/buffers in the pool. Tests: entered play mode in editor
12 Months Ago
Obscure vision overlay prefab tweaks and added separate placeholder image/mat
12 Months Ago
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12 Months Ago
Added TargetCountWorldSizeMultiplier to PlaceMonuments Reduced lake target count from 2 to 1 for small maps
12 Months Ago
Additional checks for ice sheets to avoid rivers
12 Months Ago
basis of water flow terraindata - compressed y-axis rotation of a world-aligned forward vector to a byte (about 0.71 degree error) in -pi to +pi range
12 Months Ago
Fixed some additional oddities where rivers meet ocean
12 Months Ago
Fixed several GenerateOceanTopology oversights
12 Months Ago
-Shield Prefabs
12 Months Ago
-Shield world model prefab + LOD and pivot changes
12 Months Ago
If fire is ignited while wolves are very close, they will retreat instead of just slowing down to give better feedback that fire worked
12 Months Ago
Fix fireball isStationary compile error when compiling in None mode
12 Months Ago
Change wolf behaviour so that it doesn't get used to fire and start ignoring it once the player gets too close Now it'll attack despite the fire if the player is too close, but stay defensive and use hit and run tactics instead of hyper-aggression through fire
12 Months Ago
tweaking of coastal rock terrain raise parameters, added an extra object with lower opacity and larger radius to ease out the terrain but the system has its limits as its stands
12 Months Ago
Enable divesite_plane_COL r/w
12 Months Ago
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12 Months Ago
Blunderbuss + frontier hatchet backpack offsets
12 Months Ago
Merge from hill_cliffs_splat
12 Months Ago
Merge from world_update_2
12 Months Ago
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12 Months Ago
Rock splat removal added to coastal cliffs
12 Months Ago
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12 Months Ago
Fix fireball not be set to rest when it should have been
12 Months Ago
reinforced wood shield blockout
12 Months Ago
HCR viewmodel - Matched fire & ADS fire anims to new repeat fire rate - Adjusted sound anim events to match new timing - Set animator to play anim at correct speed (1)
12 Months Ago
Reenabled LODs on hill cliffs
12 Months Ago
TerrainSplatRemove
12 Months Ago
Added TerrainSplatRemove to all hill cliffs
12 Months Ago
Clean: replacing obsolete Pool api usage Tests: none, trivial change
12 Months Ago
Fixed PlaceCliffsUniform not spawning below 0
12 Months Ago
Merge from main
12 Months Ago
Merge: from /main/soundmodulator_leak Tests: spawned car_2mod_01, drove around - pool telemetry stayed stable, audio was good.
12 Months Ago
Fixed vending machine skins being rendered as beanie hat
12 Months Ago
Merge: from main Tests: built all modes in editor
12 Months Ago
merge from world_update_2
12 Months Ago
set the large powerlines path to avoid beach and beachside to prevent paths intersecting cliffs on the coast
12 Months Ago
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12 Months Ago
HCR viewmodel - Corrected slightly offset ironsights
12 Months Ago
Fixed two possible cave configs that had misconfigured culling volumes that would result in seeing through into the void cave_large_hard, cave_small_medium