130,549 Commits over 4,232 Days - 1.29cph!
    
    
    
        
            
            
            
                
                Fixed admire mask again to ensure state is retained whilst not overriding strings
 
                
                
                
                
                
             
         
        
            
            
            
                
                Switched population to use the new horse prefab
Ranches as well
 
                
                
                
                
                
             
         
        
            
            
            
                
                Same treatment for deploy mask
 
                
                
                
                
                
             
         
        
            
            
            
                
                Ensured idle animation mask includes all hand movements
 
                
                
                
                
                
             
         
        
            
            
            
                
                - Fixed broken masks causing jaggy arrows
- Ensured additive layer behaves itself
- Stopped double start of the reload animation
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Converted the environment volume depth pass to use the CommandBufferManager system. Also added support for viewing the effect outside of playmode both in the game and scene views
 
                
                
                
                
                
             
         
        
            
            
            
                
                Reduce horse skidding sound volume
 
                
                
                
                
                
             
         
        
            
            
            
                
                Armor slots UI/interaction
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed player and player body positions mismatch caused by the legs IK when riding horses
Added HorseSaddle
 
                
                
                
                
                
             
         
        
            
            
            
                
                - Sorted on attack rotation angles (they had messed themselves up)
- Implemented new all strings drawn anim into idle layer
 
                
                
                
                
                
             
         
        
            
            
            
                
                adjusted horse physics mat
 
                
                
                
                
                
             
         
        
            
            
            
                
                horse skidding behaviour fixes and improvements
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                OnClothingChanged is now called if a wearable item's contents changes.
ItemContainer.ContentsHash now includes sub contents.
Client & server both update proteciton values when armor inserts are applied.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Final prefab & related files.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added jungle ClimateParameters
 
                
                
                
                
                
             
         
        
            
            
            
                
                exported vm minicrossbow idle strings drawn back anim
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added jungle biome to terrain backend and shaders
 
                
                
                
                
                
             
         
        
            
            
            
                
                Turn on and off bow string layer weight when reloading, as reload animations handle the bow draw states instead
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix dodgy masks on idle state
 
                
                
                
                
                
             
         
        
            
            
            
                
                - Setup mask on string layer states
- Adjust some rotation angles
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Changed LegsAnimator execution order to be executed right before Client, fixes the eye pos mismatch
 
                
                
                
                
                
             
         
        
            
            
            
                
                added updated AO. Adjusted materials and removed disable shadow component from prefabs
 
                
                
                
                
                
             
         
        
            
            
            
                
                ▌▆▊▇ ▍██▅█ ▆▇█▍▄▄▍▅/▄▋▇▉▊▅▇▍▌ ▆▄▍ ▆▍ █▅ ▇▊'▄ █ ▉▇█▋▇▊▉█-▍▇▉▅▄▋▊ ▇▅▌▆▄▆▇▄▅
- ▇▆▅▇▍▆▉ ▇▄▉▊▋ ▆▊▅▍▊▌▄█ ▋▌▍▉▆▄▄▉▇▍ ▅▅▆▆▇▅█▆▉▊ ▌▅▅▉▅▍▅▉ ▊▆▇▇▇▊█▉▆ ▊▄▌▆▄▄▄▇█ █▍▆-▄▉█▇▇
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed terrain around train tunnel above / below ground connection
 
                
                
                
                
                
             
         
        
            
            
            
                
                Skin Pass for knight armour set
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed preset order of values for water.reflections and graphics.shaderlod
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Make the ID field read only
Fixed create button on objective fields not working when creating embedded assets
 
                
                
                
                
                
             
         
        
            
            
            
                
                ▊▅▍▋ ▍▇▉▊▊ ▌▉▆▉▌▇, ▊▅▌▌ ▇█▄▍▉ ▍▍ ▊▌█▇█▆▋▉ ▋▊▋ █▄▌▍▋▍ ▄▅▊▌
 
                
                
                
                
                
             
         
        
            
            
            
                
                ▅▌▆▉█ ▉▄▅▉ █▌▉▍▇▊ ▄▋ ▆▌▍ ▆▋▋▅▌ ▆▋▅▅▉▅▄▇ ▉█ ▊▍▋ ▌▆▅█▇▍ ▊▌ ▉▄▄ ▌▄▆▅▊█ ▇▄ ▄▋▆▋'▌ ▍▍▇▋ ▅▇▍▄ ▄▍▇ ▉▋▌█▌▉ ▄▋▋ ▅▇█▍▌▊▅
 
                
                
                
                
                
             
         
        
            
            
            
                
                Lighter version of legs animator on the server horses
Various anim tweaks
 
                
                
                
                
                
             
         
        
            
            
            
                
                Client side spoil timer now takes refrigeration into account and shows a little icon to communicate what's happening
 
                
                
                
                
                
             
         
        
            
            
            
                
                LegsAnimator culling changes to support lods
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Show time remaining until food spoils on the item information panel, updates in real time down to the second
Spoiled food now swaps to a new item (like burnt food) rather than showing an icon
Setup on corn with a temp icon
 
                
                
                
                
                
             
         
        
            
            
            
                
                Horses new animator controller
Improved skidding behaviour
Added some procedural motion when braking/skidding
Tweaked the legs IK
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Merge from cmBrainEnabled
 
                
                
                
                
                
             
         
        
            
            
            
                
                cmBrainEnabled convar is now cmBrainForceDisable, will disable cinemachine when enabled
Disabled saving, made admin only
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Merge from demo_shot_improvements
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed loop option not being respected if it was enabled while switching between shots
 
                
                
                
                
                
             
         
        
            
            
            
                
                Try/Catch GetDefaultNewShotName in the DemoShotUI, will fall back to a generic name suggestion
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed interaction blocker in demo playback UI not working when the UI is disabled
 
                
                
                
                
                
             
         
        
            
            
            
                
                Hooked up conditional mount brackets, will use a curved bracket when attached to the horizontal barrel