197,739 Commits over 4,140 Days - 1.99cph!

1 Year Ago
Merge main
1 Year Ago
Merge from hood_and_cuffs
1 Year Ago
Merge from main
1 Year Ago
updated travelling vendor manifest
1 Year Ago
Merge from unlock_changes
1 Year Ago
merge from main
1 Year Ago
3p blunderbus - setup sfx and anim events - player anim updates (removed offset) - fixed issues stopping world model from animating
1 Year Ago
player update. exported edited jog anims and created walk east, south and west anims
1 Year Ago
Added wallpaper conditional models to wall, doorway, window, half and low wall building block prefabs (all grades and skins)
1 Year Ago
modify order colors
1 Year Ago
Fix compile error
1 Year Ago
Remove PhysObj.MakeShadow Entity:MakePhysicsObjectAShadow exists Fix ContentHeader colors Disable -textmode
1 Year Ago
merge from radtown_redux
1 Year Ago
blunderbus viewmodel - set up sfx and vfx events (uses db shotgun source)
1 Year Ago
merge main -> radtown_redux
Rin
1 Year Ago
Phrases
1 Year Ago
Separated rotation constraint data from bone data
1 Year Ago
radtown redux S2P
1 Year Ago
Lootspawns review
1 Year Ago
Travelling Vendor -> Main
1 Year Ago
Vendor will destroy train cars in its path
1 Year Ago
Reduce pull over check time
1 Year Ago
fixing some flow issues in small house
1 Year Ago
and world layer
1 Year Ago
adding renderer batch to rain gutters set
1 Year Ago
Removed unneeded art
1 Year Ago
Fixed failing visual check, which was preventing buying stuff from the vendor whilst stationary. Reverted some code that removed Shop Icon
1 Year Ago
Updated CrowdinUpdate tool to fix int overflow issue, also show errors like that in the logs instead of just empty output
1 Year Ago
radtown redux S2P
1 Year Ago
set dressing progress backup
1 Year Ago
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1 Year Ago
reduced draw distance on mesh rubble decals
1 Year Ago
Merge from main
1 Year Ago
Merge from hood_and_cuffs
1 Year Ago
set dressing progress backup, fixed terrain tolerances around toxic puddles
1 Year Ago
merge from main
1 Year Ago
Merge Bikes -> main + manifest rebuild
1 Year Ago
Shrunk motorbike gibs to not overlap
1 Year Ago
Enabled gib destroy sound for Motorbike, Motorbike_Sidecar, PedalBike, PedalTrike, all modular car chassis, Tugboat, and Attack Helicopter
1 Year Ago
Turn off Rigidbody interpolation for Bradley. Should prevent stuttering over network.
1 Year Ago
Regen
1 Year Ago
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1 Year Ago
Added upper bound to obstacle blocking Code cleanup Better error messages
1 Year Ago
Test map prefab fix
1 Year Ago
Manifest, fix missing content
1 Year Ago
Merge main -> Bikes
1 Year Ago
improved collision responses to be resolved positionally without adding velocity into the system
1 Year Ago
fixed summing of position adjustments with sibling constraints and removed their rotation contribution
1 Year Ago
Merge Bikes -> main
1 Year Ago
Increased bike player death thresholds