126,115 Commits over 4,171 Days - 1.26cph!

1 Year Ago
Dart tweaks
1 Year Ago
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Wider terrain blend map for swamp_b
1 Year Ago
S2P stables_b to fix missing HLOD on monument scene version
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Merge: from main Tests: built all modes in editor
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1 Year Ago
Texture changes, redid the leather because I wasn't happy with it.
1 Year Ago
added direct transition from swimming<-->sitting anim states, driven by water level - this stops the anim graph from always passing through standing when mounting or dismounting DPV
1 Year Ago
merge from world_update_2
1 Year Ago
updated manifest (dpv was lost in the merge)
1 Year Ago
Fix wolves that are stuck spamming pathfinding and traces
1 Year Ago
Merge from main
1 Year Ago
Merge from dartmod
1 Year Ago
merge from main
1 Year Ago
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1 Year Ago
Possible fix for cave culling volumes incorrectly hiding themselves while a player is inside It appears MeshLOD may have been setting the meshfilter of some meshes to null before CullingVolume has a chance to build the volume bounds, leading to bounds that were too small Added debug.printCullingVolumeInfo to print the current volumes the camera is inside of for debugging
1 Year Ago
Fixed floating bottle in water_well_d
1 Year Ago
Fixed a culling volume setup in cave_small_medium that resulted in being able to see into the void
1 Year Ago
radioactive_water -> Aux2
1 Year Ago
Fixed radiation triggers returning minimal/no rads
1 Year Ago
Speculative fix for MapMarkerCH47.SetupUIMarker NRE
1 Year Ago
Fixed floating IO wires in Radtown Fixed floating stack of license plates in Radtown S2P
1 Year Ago
Remove DontBecomeSolidWithPlayerInside component from waterball, it's deprecated and no longer used Fixed water ball spawning 1m in front of player even if they are standing in front of something solid, fixes sometimes being able to pour radioactive water though walls and killing plants Removed a useless GetComponent in FixedUpdate
1 Year Ago
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1 Year Ago
Fix wolves not properly following players carrying fire
1 Year Ago
Allow removing keys from bb component
1 Year Ago
Fix wolves stopping right in front of players without attacking sometimes
1 Year Ago
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merge from main
1 Year Ago
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1 Year Ago
radioactive_water -> world_update_2
1 Year Ago
Attempt to fix an incorrect GUID error
1 Year Ago
Ensured belt and main inventory on the player do the correct checks. A container filled or refilled in inventory should now correctly notify the rad check system.
1 Year Ago
Made new method called on containers when a child changes radioactive amounts Ensures containerBelt and containerMain do rad checks at the correct times.
1 Year Ago
Ensured radioactive water uses the correct values to irradiate players. This might be too high now.
1 Year Ago
When getting too close from fire, have wolves perform a feint and attack anyway (it was weird standing super close to them without them attacking or fleeing) You can still swing the torch to drive them away, but they'll get progressively closer if you're not swinging Fix wolves charging despite fire in some circumstances
1 Year Ago
Fix wolves not playing growl anim anymore when startled by fire (regression) Have wolves veeeery slowly approach when fire is present, to make it clearer that just standing still for a long time is not a good idea
1 Year Ago
Fix wolves making crazy leaps onto player rooves or at players on top of ladders
1 Year Ago
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Fix wolves not stopping eating when friend nearby gets hit (bros before steaks) Fix wolves often charging instead of circling Fix wolves barking mid fight when very close Give wolves some mix-ups between charge and circle to be slightly less predictable when reacting to hits