130,426 Commits over 4,201 Days - 1.29cph!
    
    
    
        
            
            
            
                
                Only show zoom toast after they hold ADS down for 3 seconds
                
                
                
                
             
         
        
            
            
            
                
                Change toast cooldown from 15m -> 5m
                
                
                
                
             
         
        
            
            
            
                
                Add toast to variable zoom scope
- will prompt you on hotkeys to zoom up and down
- will stop showing once you click the button 5x
                
                
                
                
             
         
        
        
        
            
            
            
                
                Battering ram audio minor change
                
                
                
                
             
         
        
            
            
            
                
                merge from fix_telephone_grid -> main
                
                
                
                
             
         
        
            
            
            
                
                Fix telephone using the numbered grid instead of letter grid
                
                
                
                
             
         
        
        
            
            
            
                
                Update: ServerProfiler.Core separates platform specific code
Required for Linux support - still figuring out how to organize msbuild projects
Tests: took spanshot in Editor's Craggy, and did a couple start-stops of playing to ensure no errors
                
                
                
                
             
         
        
            
            
            
                
                Fixed methods being renamed OnDiedByPlayer
                
                
                
                
             
         
        
        
            
            
            
                
                testing setup for fitting marching cubes to mesh
                
                
                
                
             
         
        
            
            
            
                
                Various fixes about the colour buffer not being resized or copied correctly
                
                
                
                
             
         
        
            
            
            
                
                Added a fresh OnKilled() method inside BaseNetworkable which is actually called OnKilled()
                
                
                
                
             
         
        
            
            
            
                
                Added first pass jungle ruin floor kit. Updated assets gym with jungle ruin kits.
                
                
                
                
             
         
        
            
            
            
                
                Rename Entity profiler back to OnKilled()
                
                
                
                
             
         
        
            
            
            
                
                merge from main -> fix_telephone_grid
                
                
                
                
             
         
        
            
            
            
                
                Replace BaseCombatEntity::OnKilled() with BaseCombatEntity::OnDied()  
Since when you Kill an entity OnKilled isnt called, its only called on Die() so its way less confusing to be actually named that
                
                
                
                
             
         
        
            
            
            
                
                -Battering Ram wheels now steer the correct way
-Battering Ram wheels rotate via Quaternions
                
                
                
                
             
         
        
            
            
            
                
                Have scientist try to guess your current location based on where they saw you last
                
                
                
                
             
         
        
            
            
            
                
                Horses: removed the velocityDelta thing when applying forward forces, feels better when moving from gallop to canter after releasing shift
                
                
                
                
             
         
        
        
            
            
            
                
                Update ballista icon
Changed siege weapon items selection panel
                
                
                
                
             
         
        
            
            
            
                
                Fixed ballista ModularCarAudio.StopTyreAudio NRE
                
                
                
                
             
         
        
            
            
            
                
                Added a fallback blit in cases where TAA is invalid
                
                
                
                
             
         
        
            
            
            
                
                Added the RustTAA shader to the Always Included shaders list
                
                
                
                
             
         
        
            
            
            
                
                Add filename to inspector.
Only show save preset button if there's a filename specified.
Potential NRE fixes.
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed catapult fire interaction available when looking at the wheels
                
                
                
                
             
         
        
            
            
            
                
                Added SiegeWeaponVehicleAudio, inherits from from GroundVehicleAudio
Updated BatteringRamVehicleAudio
Added wheel audio to all siege weapons
                
                
                
                
             
         
        
            
            
            
                
                Add temporary debug error messages to diagnose the uninitialised component issue.
                
                
                
                
             
         
        
            
            
            
                
                ▇▌▉▋▊▅▌▇▅▉▄ ▅▋█ ▉▄▍ ▇▆▄▉▌▅▉▆▄▉ ▌█▌▊▊ ▆▊▍▍ ▅▊▅▄█▉▆ ▌▆ ▆▅▌▌▍▌ █▌▍██▋▄▉ ▉▊▍▍▆▍▇ ▍▅█▉▌▆ ▆▅▉▍▊▇▆▍▌▊▍█
                
                
                
                
             
         
        
        
            
            
            
                
                bumped render queue on hit guide up to avoid issues with disappearing inside sculpture at times
                
                
                
                
             
         
        
            
            
            
                
                Merging new TAA implementation to main
                
                
                
                
             
         
        
        
        
            
            
            
                
                merge from deluxe_christmas_lights_emission/xmas_light_uncrappification
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed ballista client loading issue
                
                
                
                
             
         
        
            
            
            
                
                Fixed horse towing ropes not being destroyed when the joint breaks
                
                
                
                
             
         
        
            
            
            
                
                Experiment with dark pie menu colors
                
                
                
                
             
         
        
            
            
            
                
                Fixed ballista choppy 3rd person reloading
                
                
                
                
             
         
        
            
            
            
                
                Horses equipment (armor, shoes, saddle) and speed mods
                
                
                
                
             
         
        
            
            
            
                
                Fixed NotImplementedException on the client when a ragdoll collides with something
                
                
                
                
             
         
        
            
            
            
                
                Fixed jittery movement when noclipping
                
                
                
                
             
         
        
            
            
            
                
                Setup rotation through animation curve
                
                
                
                
             
         
        
            
            
            
                
                Swap over to using Quaternions instead
                
                
                
                
             
         
        
            
            
            
                
                Xmas menu background video