240,305 Commits over 3,867 Days - 2.59cph!

10 Months Ago
Add GameNetworkManager, handle player creation there Add PlayerLoadout component, responsible for spawning weapons on a player Create PrefabUtility, while I figure out the best way to approach this
10 Months Ago
Remove [ClientRpc] [ClientInput] Test fix
10 Months Ago
Put SceneEditor in a namespace
10 Months Ago
Delete source2gameentities
10 Months Ago
Delete isource2host
10 Months Ago
Delete source2serverconfig
10 Months Ago
Delete source2clientconfig
10 Months Ago
Make HmdMatrix44_t internal Put triangle in a Sandbox namespace Everything in the editor addon is in a namespace
10 Months Ago
Remove some unused code
10 Months Ago
Renderering => rendering Re-initialize Json on hotload/reset
10 Months Ago
Leaderboard backup, run #8020
10 Months Ago
fix error
10 Months Ago
Fixed skinning knife not producing player heads (missing HeadDispenser component on player_corpse_new)
10 Months Ago
default scene
10 Months Ago
Add accessor to get player's weapon from player controller For now, move the viewmodel to be right on the camera Add Weapon.HoldType, GetHoldType
10 Months Ago
Expose hold type to player controller
10 Months Ago
Add Duck, don't rotate body to velocity, always use eye angles
10 Months Ago
Add property for hiding the body
10 Months Ago
Disable the camera if we are proxy Add CitizenAnimationHelper, hook up PlayerController stuff (from testbed), add custom message to ComponentNotFoundException Cancel out pitch when building velocity, clamp EyeAngles pitch
10 Months Ago
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10 Months Ago
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10 Months Ago
Hitbox to namespace Fix test periodically failing Move more stuff out of global namespace Sound components to namespace Scene into a namespace Everything in Sandbox.Game is in a namespace protocol++ SceneFile in namespace
10 Months Ago
Write a bullshit weapon component class ViewModel class Add CameraController, hook up PlayerController to CharacterController, add ComponentNotFoundException Add Client Expose Client properties so I can see them in the editor
10 Months Ago
Update .gitignore Add testing scene Create WeaponDataResource to hold basic info & prefabs for weapons
10 Months Ago
Include additional performance info about GPUs
10 Months Ago
Tidy up ready to start on scene stuff
10 Months Ago
No more Program.Main
10 Months Ago
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10 Months Ago
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10 Months Ago
IzDynamicTree uses izAlignedAlloc
10 Months Ago
Leaderboard backup, run #7996
10 Months Ago
countdown beep
10 Months Ago
small attack heli reload sound tweaks
10 Months Ago
oops fucked the name
10 Months Ago
Fix preferences menu
10 Months Ago
Hammer map worlds get a backing Scene, add that Scene's SceneWorlds to the render list Add ComponentEditorWidget which can be decorated with CustomEditorAttribute Example usage: ```cs [CustomEditor( typeof( Terrain ))] public class TerrainEditor : ComponentEditorWidget { // ... } ```
10 Months Ago
TTT: Replace most SteamID usage with SteamID64 (#2029)
10 Months Ago
Orchid material wind changes
10 Months Ago
merge from main
10 Months Ago
updated ak entity, selected bone masks for w_ak anims
10 Months Ago
Orchid / all variants / prefabs / textures and billboards
10 Months Ago
Hacky way to let you do constant values for operator inputs
10 Months Ago
Minor base weapon fixes * Fixed bugbait animations when using alt fire right after throwing a bait * Fixed Ar2 eating 2 extra bullets when trying to fire right after using alt attack * Fixed shotgun locking up when holding reload and attack buttons during the reload animation Fixed 3rd person anim events playing in 1st person sometimes This applies only to player entities. Fixes shotgun playing extra pump sound when holding reload key while firing
10 Months Ago
exported edited rock, 3p melee, 3p 2hand melee, explosives anims set and edited sword holdtype override controller
10 Months Ago
Shader CI: Do git clean before pull
10 Months Ago
Minor fixes, x.Load(i) and x[i] has different behaviour between vk and d3d11? Compiled lit user shaders
10 Months Ago
Apply proper attenuation to func_rotating looping sound
10 Months Ago
fixed scenes where forkilift material had overrides
10 Months Ago
forklift textures polish removed old material variations
10 Months Ago
Cleaning up vgui files