240,305 Commits over 3,867 Days - 2.59cph!

10 Months Ago
Citizen/animgraph: improve jump SM logic + make wish-based airborne flail fade in over 500ms (this leaves the visuals after jump almost unaffected while letting non-jump scenarios like "running off a cliff" look & feel better) + move its 1D blend slightly downstream (this prevents the non-wish flail and the wish flail from competing, and they run out of phase sync so that could look terrible)
10 Months Ago
updated mural texture trees prefab
10 Months Ago
Disallow some SetNW/GetNW methods being usable on NULLs without errors Rip out "Setup Steam Install Path" stuff that is unused Less console spam in vbsp output and others. Also touches how "low violence" settings are handled Fix vbsp complaining about a missing cvar gmod_unload_test Fixed npc_strider code causing mat_dxlevel warning on start up Try not shipping useless client files with Linux SRCDS Do not print pointless "Couldn't load shader dll" on linux srcds
10 Months Ago
Compiled light culling material
10 Months Ago
Add more options for editing particle control points (#1379)
10 Months Ago
merge from main
10 Months Ago
backup
10 Months Ago
tweaks to terrain trigger volumes
10 Months Ago
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10 Months Ago
merge from xmas_2023
10 Months Ago
vm_boneknife & stake throw release fix
10 Months Ago
merge from main
10 Months Ago
Add orthographic view support to camera gizmo https://files.facepunch.com/tony/1b1111b1/sbox_FDMS0kbBzH.mp4
10 Months Ago
Citizen: improved Land_Standing_Movement_[E/W]
10 Months Ago
MapNode.OnAddedToDocument & MapNode.OnRemovedFromDocument Run Scene.EditorTick() from Hammer Get some scene prefabs going in Hammer
10 Months Ago
"aim_headaim_body_weight_weight" ➡ "aim_body_weight"
10 Months Ago
"aim_headaim_body_weight_weight" ➡ "aim_body_weight"
10 Months Ago
Delete igametypes
10 Months Ago
Move remaining files from public/game to public/engine2
10 Months Ago
Delete g_pSource2Server Move view_shared to engine2
10 Months Ago
merge from io_budget_health
10 Months Ago
merge from skinning_knife_fix
10 Months Ago
merge from RagdollEyes
10 Months Ago
merge from RagdollEyeClipFix
10 Months Ago
Remove gameinfo.gi, define these keyvalues in C++
10 Months Ago
Leaderboard backup, run #8044
10 Months Ago
Run turret interference updates in a new hashset based queue that sorts interference updates from highest net id to lowest to ensure that interference is applied deterministically (newer turrets will always suffer from interference before older turrets) and hopefully doesn't overload the queue in the process
10 Months Ago
Fix leaking entity list in UpdateNearbyTurrets
10 Months Ago
Increased the force from 1 to 1.5 - I'm sure it was intentionally tuned to be very low, but 1.0 was, most of the time, imparting no visible force at all.
10 Months Ago
The slight push that happens when shooting a corpse now also works for servers-side ragdolls
10 Months Ago
Added an indicator to the item icon if a weapon has a burst attachment and that attachment is enabled (similar to flashlight attachment)
10 Months Ago
Use PositionTickFixedTime for TimeExplosive position sync
10 Months Ago
Merge main -> GrenadeThrowFix
10 Months Ago
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10 Months Ago
Added a timeout to the fishing bobber in case it gets orphaned from the fishing rod for whatever reason
10 Months Ago
Make the item description scrollable if it's too long for the text box
10 Months Ago
Searching for items in the conveyor filter and F1 debug tools now uses the same culture handling that the vending admin panel and crafting menu uses eg. searching carva will return Carvão (charcoal) when playing in Brazilian Portugese
10 Months Ago
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10 Months Ago
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10 Months Ago
Added a tooltip to the hostile countdown in the inventory to explain what that it is Switched hostile countdown text to RustText for better visual quality
10 Months Ago
Fixed ragdoll eye postion
10 Months Ago
Material grid component
10 Months Ago
Compile user shaders
10 Months Ago
Compile core shaders
10 Months Ago
Fixed cell hover color not being set, and fixed cursor type
10 Months Ago
Adjust alignment of keyboard code cell for consistency
10 Months Ago
Add inline support for gamepad code Add tooltip to gamepad cell
10 Months Ago
Updated modelviewer model
10 Months Ago
Model Viewer: expand the character controller scene so I can better gauge movement
10 Months Ago
Add inline keyboard code editing to InputActionPanel https://files.facepunch.com/tony/1b1011b1/sbox_1Wb5szvOnF.mp4 Added some features to input actions editor, sorted categories (collapsible, persistent)