240,346 Commits over 3,867 Days - 2.59cph!

10 Months Ago
Fix player markers staying visible after disabling togglespectateteaminfo
10 Months Ago
Added corpseinfo convar to get info on the amount and status of player corpses
10 Months Ago
ActionGraph editor
10 Months Ago
Expose IComponentLister Manually hide some node inputs / properties from the property panel
10 Months Ago
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10 Months Ago
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10 Months Ago
Update Facepunch.ActionGraph Add editor/ActionGraph Mark methods in Rotation and Vector3 as pure Add IComponentLister to make accessing components easier Allow editing all inputs / properties on a node for now
10 Months Ago
Actions example Example nested graph
10 Months Ago
Changed all materials using Standard to Rust/Standard and nuked overrides (saved 100MB, for some reason)
10 Months Ago
Merge from main
10 Months Ago
Use EditorTypeLibrary for ComponentTemplate type search
10 Months Ago
BaseComponent reference -> Component
10 Months Ago
Merge latest izabu fix
10 Months Ago
Integrated "vertical fade" into wind params as "height bend fade" and blended with exponent via weight (1=override) + tweaks
10 Months Ago
Add more options for editing particle control points
10 Months Ago
spraycans asset model, texture, material and vmt setup
10 Months Ago
Fixed player controls
10 Months Ago
Fix camera controls
10 Months Ago
Re-added a bunch of missing components on jumper scene, added an editor folder (what)
10 Months Ago
merge from team_marker_reconnect_fix + rust10_drop_fix + BuoyancyHotfix
10 Months Ago
merge from team_marker_reconnect_fix
10 Months Ago
merge from rust10_drop_fix
10 Months Ago
Show the current spectated players team markers when BasePlayer.filterSpectateMapTeamID is -1
10 Months Ago
Possible fix for legacy furnace not dropping
10 Months Ago
Remove out of date code files from game.minimal, made it empty for now
10 Months Ago
Don't exclude png files from base/materials dir (let me know if this is intentional, the only other file I could find was a grain LUT), fixes gizmo images not being shipped
10 Months Ago
Citizen: one last pass at the airborne flailing (tweaked hands/fingers, added head motion because I'd forgotten, and offset the loop start point)
10 Months Ago
merge from BuoyancyHotfix
10 Months Ago
Explosion post params/timings
10 Months Ago
Fix buoyancy code running way too often
10 Months Ago
Compile shaders
10 Months Ago
Delete unused enums and networkclient defs
10 Months Ago
More namespace
10 Months Ago
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10 Months Ago
Merge from main
10 Months Ago
More namespacing Add GameObject templates
10 Months Ago
Move GameObject templates
10 Months Ago
Squashed commit of the following: commit 04050373a0633a5122791133885299c358f4b0eb Merge: 577fcd3fec 2fd2d4d278 Author: kurozael <kurozael@gmail.com> Date: Wed Dec 6 13:32:00 2023 +0000 Merge branch 'master' into codegen-struct-arg commit 577fcd3fec861bb7f6cbde51621bbcd1558f2ff3 Author: kurozael <kurozael@gmail.com> Date: Wed Dec 6 07:39:32 2023 +0000 Update CodeGenerator unit tests for new stuff commit 64f62b40059c7d3ba16a373a1420401f6d79e2a6 Author: kurozael <kurozael@gmail.com> Date: Tue Dec 5 15:57:11 2023 +0000 Readonly ref for Wrapped structs. Store Identity on MemberDescription. virtual method for generating identity hash, override it for MethodDescription... store global lookup for member idents. Add TypeLibrary.GetMemberByIdent. Clear members for types when assembly removed commit 6c14f5b5784fb490e2a73c49a987df8087c8f4e6 Author: kurozael <kurozael@gmail.com> Date: Tue Dec 5 15:24:45 2023 +0000 Added typeparam docs for T in WrappedPropertySet/Get and WrappedMethod commit b9dbf0592cee5b4ae091670b592ace183722fb5b Author: kurozael <kurozael@gmail.com> Date: Tue Dec 5 15:21:17 2023 +0000 Typo commit 52253bee1e373d09adc7be59b3e8669f93cb1caf Author: kurozael <kurozael@gmail.com> Date: Tue Dec 5 15:20:26 2023 +0000 Unused params commit 0ff3451a31caa63537c9559e0bc59243352f8c3e Author: kurozael <kurozael@gmail.com> Date: Tue Dec 5 15:09:40 2023 +0000 Add TypeDescription.GetMethodByIdent, fix array param types not matching from codegen + methoddescription hash commit e251f3fc500252431683c9a36de704cdfe8cc298 Author: kurozael <kurozael@gmail.com> Date: Tue Dec 5 10:38:36 2023 +0000 Add support for codegen to pass methodidentity in struct, and split typename from methodname and add IsStatic as well to help differentiate properly commit 55c6710de87bb61c1eb7e141a4bc8961b67cfcc1 Author: kurozael <kurozael@gmail.com> Date: Tue Dec 5 10:37:43 2023 +0000 MethodDescription.Identity built from return type, name, params but not fully qualified rn as hard to correlate with results from ITypeSymbol in codegen commit 7b0d25a70a0f8ee7afac0252c6dcf0338582e0db Author: kurozael <kurozael@gmail.com> Date: Mon Dec 4 13:30:18 2023 +0000 Initial commit / struct names not finalized Update rpc and MakeDirtyAttribute callbacks to use new codegen structs. Authority rpcs and static rpc support Assets for createwrappedmethod These methods will need to be protected (comment with why)
10 Months Ago
Model Viewer
10 Months Ago
Removed materials that are in sbox now
10 Months Ago
Moved gizmo materials from testbed
10 Months Ago
Move GameObject and Component into Sandbox namespace
10 Months Ago
Orchid progress
10 Months Ago
added new masks & test animator (with individual layers & masks for each upper body part)
10 Months Ago
Remove old launcher
10 Months Ago
Pass engine version to discover api
10 Months Ago
Add Program.cs
10 Months Ago
Citizen: improve airborne flailing (legs move more, and line up better with the direction input)
10 Months Ago
Fix viewpunch prediction errors when landing Merged Pull Request * Round down DGrid column/row sizes to get rid of 1 pixel gaps
10 Months Ago
Promote CameraComponent.AddHookAfterTransparent/AddHookBeforeOverlay to public so they can be used in games Remove a couple of obsolete docs causing warnings