240,313 Commits over 3,867 Days - 2.59cph!

10 Months Ago
set StartupScene
10 Months Ago
merge from BuoyancyPerf
10 Months Ago
merge from RagdollInfoConvar
10 Months Ago
merge from team_marker_reconnect_fix
10 Months Ago
leaderboard
10 Months Ago
merge from main
10 Months Ago
re-textured forklift
10 Months Ago
Update .gitignore
10 Months Ago
Only do the early EnsurePointsInitialized call if loading from save
10 Months Ago
ballpoker
10 Months Ago
Although the previous commit fixed a big problem, it was rather slow (MultiplyPoint3x4 is MUCH faster than transform.position). Since we're trying to improve performance here rather than make it worse, let's go back to the old system, but make PlayerCorpse manually call EnsurePointsInitialized early, which gets the data before physics have a chance to go crazy and end up with us caching very weird limb positions (happens sometimes on loading existing ragdolls from a save)
10 Months Ago
Leaderboard backup, run #7972
10 Months Ago
The cached rootToPoint stuff doesn't work correctly with ragdolls since the limbs can move relative to the root bone. I've now set ragdolls (both client-side and server-side) to not use the cached data.
10 Months Ago
Save time reparenting Buoyancy points - just use InverseTransformPoint
10 Months Ago
Buoyancy code now works in harmony with the new server-side ragdolls, and they go kinematic instead of attempting to sleep when the buoyancy code wants to sleep them (when being set to sleep, they kept waking up)
10 Months Ago
Eliminate BuoyancyFixedUpdate calls if there's nobody around
10 Months Ago
Very minor edit
10 Months Ago
Fix player markers staying visible after disabling togglespectateteaminfo
10 Months Ago
Added corpseinfo convar to get info on the amount and status of player corpses
10 Months Ago
ActionGraph editor
10 Months Ago
Expose IComponentLister Manually hide some node inputs / properties from the property panel
10 Months Ago
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10 Months Ago
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10 Months Ago
Update Facepunch.ActionGraph Add editor/ActionGraph Mark methods in Rotation and Vector3 as pure Add IComponentLister to make accessing components easier Allow editing all inputs / properties on a node for now
10 Months Ago
Actions example Example nested graph
10 Months Ago
Changed all materials using Standard to Rust/Standard and nuked overrides (saved 100MB, for some reason)
10 Months Ago
Merge from main
10 Months Ago
Use EditorTypeLibrary for ComponentTemplate type search
10 Months Ago
BaseComponent reference -> Component
10 Months Ago
Merge latest izabu fix
10 Months Ago
Integrated "vertical fade" into wind params as "height bend fade" and blended with exponent via weight (1=override) + tweaks
10 Months Ago
Add more options for editing particle control points
10 Months Ago
spraycans asset model, texture, material and vmt setup
10 Months Ago
Fixed player controls
10 Months Ago
Fix camera controls
10 Months Ago
Re-added a bunch of missing components on jumper scene, added an editor folder (what)
10 Months Ago
merge from team_marker_reconnect_fix + rust10_drop_fix + BuoyancyHotfix
10 Months Ago
merge from team_marker_reconnect_fix
10 Months Ago
merge from rust10_drop_fix
10 Months Ago
Show the current spectated players team markers when BasePlayer.filterSpectateMapTeamID is -1
10 Months Ago
Possible fix for legacy furnace not dropping
10 Months Ago
Remove out of date code files from game.minimal, made it empty for now
10 Months Ago
Don't exclude png files from base/materials dir (let me know if this is intentional, the only other file I could find was a grain LUT), fixes gizmo images not being shipped
10 Months Ago
Citizen: one last pass at the airborne flailing (tweaked hands/fingers, added head motion because I'd forgotten, and offset the loop start point)
10 Months Ago
merge from BuoyancyHotfix
10 Months Ago
Explosion post params/timings
10 Months Ago
Fix buoyancy code running way too often
10 Months Ago
Compile shaders
10 Months Ago
Delete unused enums and networkclient defs
10 Months Ago
More namespace