240,659 Commits over 3,867 Days - 2.59cph!
List all skins as unique vending machine items
Update medium mirror description
Fixed mirror camera background color
Made the large, small and standing versions of the mirror skins of the medium mirror
Renamed the medium mirror to just "Frontier Mirror"
Changes various uses of OnDrawGizmos to OnDrawGizmosSelected, where it seemed appropriate
Mirror fog now follows ambient multiplier
Enabled mirror base pass for mirror reflecting mirror case
Set many of our OnDrawGizmosSelected methods to only show if the GameObject is selected directly, and not just a child. Fixes AmbientLightLOD giant green circle spam etc.
Mirror shadow optimizations: low res shadow map, skip unused passes
Fixed world items not getting skins applied
Hopefully fix "Look rotation viewing vector is zero" log spam due to invalid industrial pipe placement
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Fixed chopper fire distance issues
Fixed some autospawn floaters
Ores use respawners instead of being one-shot
Lighthouse collides
Rebaked terrain
Fix suggested variable nodes when dragging from an output
self-dmg aoe upgrade
fire dmg stack upgrade
replace fear icons
self-dmg healthpack upgrade
healthpack max hp upgrade
shuffle upgrade
Fix clientside NRE when trying to connect a pending wire with one side missing
Fix rockingchair2 world model overriding the collider
Use rocking chair LOD3 instead of LOD0 for world model. Remove two unused collider model files.
merge from base_decor_dlc
Switched around small and large hunting trophy crafting costs
merge from fix_wire_reconnect_nre
Fixed variable verification with nop nodes
Fix potential NREs in `WireTool.RequestClear()`
New Outfit Piece! - Loose Jumper
LODs and skinning adjustments coming asap
merge from base_decor_DLC
Fix repair bench only playing repair sound within 1s of eachother instead of skipping sounds within 1s of eachother
Fixed expression nodes always evaluating all operands
Update readme with designer UI
Re-add some VR native submit code, looks like it got removed by mistake
legacy bow - initial prefab work
Fixed CPU overhead introduced by occlusion culling mirror workaround/passthrough
Set rocking chair view model collider meshes
exported wip jump animations and edited player animation controller
Engine unit tests (disabled)
Remove unused
Prepare for -joinlocal
Handshake json messaging
Create NamedPipeTest.cs
Fixes
Fix wiretool trying to resume a wire after clearing it and reholstering wire tool
Fix wiretool not resuming a direct connection with 0 extra points between it
merge from base_decor_DLC