240,659 Commits over 3,867 Days - 2.59cph!
Added mirror far clip plane / cull bounds with max 25m (by default) and distance fog to hide distance cutoff
Material blend preview cube
Variable validation fixes
Prevented mirrors from being placed over one another
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VR anchor component
Tracked pose component cleanup
Disable HL2's sneak attack code for non hostile NPCs
Also disable sneak attacks when ignore players is set, or ai is disabled
Make duplicator actually spawn the correct NPC
It was spawning them by entity class, luckily all of the base ones are present in the "NPC" list, now it spawns them by their actual original name in the "NPC" list.
prepatch codegen and phrases checks
Chair now responds to rocket launchers
merge from base_decor_DLC
Storage Barrel tradeoffs - updated volumes, cannot be locked, slightly higher crafting cost
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Fix can't run sandbox.engine console commands from in game console
merge from base_decor_DLC
Handshake framework
Refactor
Leaderboard backup, run #7085
Fixed help widgets not showing images/video
Merge main -> experimental
Better ramp collider into HAB
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Merge main -> experimental
Adjusted HAB step height with the new colliders so it's easy to walk on
Merge main -> experimental
HAB weighs 4x as much, but forces adjusted to match so speed is the same. Reduces the weight effect from dropped items
Fixed mirrors not working in demos
Merge main -> experimental
Fixed deflated balloon being hidden by default on the prefab
Merge main -> experimental
Merge MoreDroppedItemFixes -> main
- Redid all detailed colliders on hot air balloon, from awkward convex meshes to more reliable primitives
- Fixed HAB client not having any real colliders, only the Prevent Movement volumes
Physics Debris now colliders with Prevent Movement layer
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Merge main -> MoreDroppedItemFixes
Fix VR stereo camera positioning
Update flags
Fix a bunch of TrackedPoseComponent blunders, add tests for left/right hands
Fix fish trophy remembering incorret animation state when pooled
vm legacy bow - base rig and anim file
Merge latest Valve rendersystemvulkan & rendersystembase changes
Primarily this is switching to use VMA, but also dozens of major and minor fixes and general upstream parity with our own changes distinct and clear.
HelpModal & HelpModal.Widget like the Figma mockup.
Fixed rocking chair audio not working for non local players
Updated colliders on the two rocking chair variants, including the metal parts
Full convex collider set for rocking chair
Fixed rocking chair skins referencing the wrong item (itemname field needs to reference the base itemname, not the skin itemname)
Fixed rocking chair skins with wrong display name tokens (skin name should share same token and english value as the base item)
Fixed both rocking chair skins missing their IsRedirectOf field
Mark base rocking chair as craftable, mark teal chair as not user craftable (as it's a skin)