240,749 Commits over 3,867 Days - 2.59cph!

12 Months Ago
Implement BaseComponent.Awake, Start, OnDestroy & unit tests to enforce behaviour
12 Months Ago
Start trying to phase out RnHull and RnMesh
12 Months Ago
Bounds fix
12 Months Ago
MSAADefaultNonVR -> MSAADefault
12 Months Ago
Simplify submit function even more Bind GetLastPoses Wtf I thought I deleted these? Remove unused glue structures Add GetTrackedDevicePoses back, we need it
12 Months Ago
Fixed cut just copying Fixed duplicating and pasting not making unique ids Fix game double ticking
12 Months Ago
Remove bullshit from RnHull and RnMesh to see if still loads and how
12 Months Ago
GameObject.Clear tests
12 Months Ago
add *idea to the git ignore add TryGetComponent<T> method Add TryGetComponents<T> fix parameters and add to `BaseComponent` remove TryGetComponents<T>, mostly redundant
12 Months Ago
Fix IgnoreFolders losing case insensitivity in Json by assuming it's not case insensitive
12 Months Ago
Extended info in editor startup when waiting for account information Skip null children in TreeNode list
12 Months Ago
Fix prefab world not rendering Fixed prefab tree selection not working Prevent trying to "play" prefab scenes Change how PrefabFiles are loaded Remove undo spam Select root prefab object when opening prefab scene Allow editorsession to initialize the scene camera position Fix components not properly shutting down on prefab edit Always Destroy/Shutdown components before removing from a GameObject Give Prefab redirect scene a nice name Fix Prefab instantiation If the scene has a camera, use that as editor initial camera position first Add Undo to AlignToView Comment out unused menus Update TurretComponent.cs Update prefab_test.scene
12 Months Ago
Leaderboard backup, run #6661
12 Months Ago
Tidy up submit logic
12 Months Ago
Leaderboard backup, run #6660
12 Months Ago
Rotation Gizmo should return false if not rotated
12 Months Ago
Fix undo system capturing multiple rotations
12 Months Ago
Remove Action argument from undo system Save selection with undo Push object selections onto undo list
12 Months Ago
Each SceneEditorSession has its own selection set
12 Months Ago
Add CubemapFog component Add BaseComponent.ExecuteInEditor Add GradientFog component Make everything obey ExecuteInEditor Add gradient fog to player scene
12 Months Ago
Add Material.GetTexture( name ) (gets the texture by shader variable name)
12 Months Ago
Leaderboard backup, run #6655
12 Months Ago
Leaderboard backup, run #6654
12 Months Ago
GetComponent<> can find interfaces too Add ToneMapping component (tonemapping defaults off)
12 Months Ago
Leaderboard backup, run #6653
12 Months Ago
Move CharacterController component to engine
12 Months Ago
attack heli rocket reload sound attack heli turret reload sound tweaks
12 Months Ago
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12 Months Ago
Rescale bodies and joints on aggregate creation using aggregates scale
12 Months Ago
Support joint scaling https://files.facepunch.com/layla/1b1411b1/sbox_0123.mp4
12 Months Ago
Support hull scaling
12 Months Ago
Finished second tunnel entrance variant LOD0 Added a vertex AO pass to both entrances Material tweaks
12 Months Ago
Support capsule scaling
12 Months Ago
Support sphere shape scaling Scale sphere debug shape transform
12 Months Ago
Leaderboard backup, run #6642
12 Months Ago
Change how editor startup is handled (hotload keeps calling the static constructor) Throw warnings when component not serializable because of TypeLibrary
12 Months Ago
Fix TypeDescription.Init exceptions Remove unused on ManagedTools Send an "game.loaded" event to tools when the game has loaded
12 Months Ago
Greatly improved rocking chair handling
12 Months Ago
▋▍▄▄▇ & ▋▆▌▊▌▉▄▊▍▆
12 Months Ago
Fix VRCompositorError_SharedTexturesNotSupported on dx11
12 Months Ago
added rifle pose, set lr 300 to use in overide controller
12 Months Ago
Merged Pull Requests gmad.exe - Reduced buffer reallocations, which results in much faster .gma file creation, most noticeable with many small files. Added zi_ maps to Team Fortress 2 category Merged Pull Requests Added ents.Iterator and player.Iterator Added string.CardinalToOrdinal
12 Months Ago
Added fire alarm models
12 Months Ago
Store camera state in sceneeditorsession, so we can have a different camera position per scene Fix error when saving a scene with no path
12 Months Ago
Add string.CardinalToOrdinal (#1509) This would be a useful function to have for anyone who would want to use it. Example: `print( string.CardinalToOrdinal( 111 ) )` Output: `111th` Yes `STNDRD` exists, but it has a stupid name.
12 Months Ago
Initial compositor submit, Vulkan only for now Transition texture to VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL Poll events & get poses correctly Check error inside PollEvents Clear first draw Don't do blit copy for each eye (works as long as `r_aoproxy_enable 00`) https://files.facepunch.com/alexguthrie/1b1311b1/qrenderdoc_wLfY06ol2a.png Submit & impl submit for DX11
12 Months Ago
oops obviously the assetsystem can be null from other contexts
12 Months Ago
When materials compile new textures register them immediately - fixes cases where recompiling the vmat with a new texture would result in a missing texture
12 Months Ago
Port over shadow controller
12 Months Ago
socket/deploy tweaks