240,749 Commits over 3,867 Days - 2.59cph!

12 Months Ago
Fixed Infinity/NaN related errors
12 Months Ago
Undo/Redo
12 Months Ago
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12 Months Ago
Add ents/player iterators (#1731) Adds iterators for entities and players which are read-only and cached. The main benefit to this is performance; crossing over from Lua to C and back every function call is slow and creates a new table each call. Closes Facepunch/garrysmod-requests/issues/738. Examples of use: ``` for i, p in player.Iterator() do print(p) end for i, e in ents.Iterator() do if e:GetClass() == "prop_physics" then e:Remove() end end ```
12 Months Ago
Per-binding display info and node kind WIP MethodCallNodeDefinition
12 Months Ago
Update Team Fortress 2 map categories (#2017) The Scream Fortress update came along, and with it a new map category, zi_. This commit makes the "other" category empty again by adding it.
12 Months Ago
Fixed buffer reallocation fixes #34 Reduced buffer reallocation. Use Bootil's AutoBuffer Style fixes Merge pull request #46 from RaphaelIT7/patch-1 Reduced buffer reallocation
12 Months Ago
Leaderboard backup, run #6635
12 Months Ago
sealed walls conditional corners from the top for better visuals
12 Months Ago
Assigned rock surface type consistently across all stone tier and stone tier skins instead of stone surface type
12 Months Ago
fixed some brick roofs not casting shadows
12 Months Ago
Merge from main
12 Months Ago
Turn on volumetric fog on the editor scenecamera
12 Months Ago
Hash fog volumes and update clipmaps when they change
12 Months Ago
Add DecalComponent.TintColor https://files.facepunch.com/tony/1b1311b1/sbox_jQtrA8ls2t.mp4
12 Months Ago
Dracula mask uses woodenhelmet hair deform settings
12 Months Ago
Add DecalComponent - but needs a better way to translate decal, setting its transform doesn't work as expected https://files.facepunch.com/tony/1b1311b1/sbox_ocEkCIQAYv.png
12 Months Ago
Add Decal.Place( SceneWorld, ... )
12 Months Ago
Assigned corrent renderer lod references in Dracula Cape/Ghost Sheet wearables Ghost sheet no longer hides legs in first person
12 Months Ago
Cherry picked 88542
12 Months Ago
Removed "Apply Vertex Color" from Blend4way, can't overlap with blendWeights
12 Months Ago
merge from metaldetector (easier than updating 2 year old branch)
12 Months Ago
WantedPoster server compile fix
12 Months Ago
merge from main
12 Months Ago
merge from halloween2023
12 Months Ago
Switched dungeons from Xmas themed to Halloween
12 Months Ago
merge from single_item_wrs
12 Months Ago
merge from base decor
12 Months Ago
merge from configs
12 Months Ago
12 Months Ago
Remaining item configs. Scene. Save.
12 Months Ago
legacy wood shelter art
12 Months Ago
merge from main
12 Months Ago
merge from threadsafe_protobuf
12 Months Ago
reapplying threadsafe_protobuf
12 Months Ago
merge from fix_team_invite_clientside
12 Months Ago
merge from halloween2023
12 Months Ago
merge from main
12 Months Ago
Leaderboard backup, run #6629
12 Months Ago
Fix not finding gameobject references if they were deserialized after spawn
12 Months Ago
12 Months Ago
Factored out next/prev spline moves inside GetSplineAfterMove
12 Months Ago
Poster respects streamer mode
12 Months Ago
Similar encapsulation for inputs, using new MoveRequest and TrackRequest
12 Months Ago
Refactored GetSplineAfterMove results into a struct since the method signature was getting a bit much
12 Months Ago
Fix trigger touch events, skip contact AFTER activating it
12 Months Ago
WIP on signals finding their track block sections and the next signal
12 Months Ago
Some quick gizmos for the lights and fog volume
12 Months Ago
Adjust inertia tensor based on the ratio of custom mass to computed mass
12 Months Ago
Shape AsSphere and AsCapsule