198,748 Commits over 4,140 Days - 2.00cph!

1 Year Ago
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1 Year Ago
Merge from mission_improvements_may_24
1 Year Ago
Fixed escape key not working anywhere
1 Year Ago
viewmodel updates inc bolt states & triggers
1 Year Ago
- Rearranged and updated prefabs, separated meshes and made doors separate, updated LODs and colliders
1 Year Ago
viewmodel updates
1 Year Ago
Switch asset warmup to use the existing Timing class Hook Timing events and send to Azure inside performance analytics (so we can assossiate load times -> hardware)
1 Year Ago
Merge from unity_2022.3.24
1 Year Ago
Merge from main
1 Year Ago
Fixed a bunch of places in PlayerWalkMovement setting Rigidbody.velocity without checking isKinematic
1 Year Ago
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1 Year Ago
More fucking around with Unity.AI.Navigation
1 Year Ago
Analytics for asset warmup & prefab warmup
1 Year Ago
Maybe fix hostile UI sometimes not showing if you're inside a safe zone
1 Year Ago
merge from fix_ammo_unload_drop
1 Year Ago
merge from fix_pickafriend_dark_colors
1 Year Ago
merge from fix_broken_minigun_delete_ammo
1 Year Ago
merge from fix_place_foundation_under_floor/roof
1 Year Ago
merge from reduce_server_tags/compact
1 Year Ago
merge from tutorial_terrain_splat_issues
1 Year Ago
Fix index out of range sometimes when clicking on the clan announcement textbox for editing Fix clicking on the clan announcement textbox not being able to put the caret right at the end of the text
1 Year Ago
Fix horses occassionally being hit twice by bullets & dealing an extra +50% damage to them - raised density to 100 = no bullet penetration
1 Year Ago
Missed pathing files
1 Year Ago
Ported over a bunch of pathing code from Bradley Swapped wheelbase to that of a Ford Transit :O
1 Year Ago
Added Ackermann steering to target
1 Year Ago
Client IO lines parenting (missed some files)
1 Year Ago
1 Year Ago
Client IO lines parenting wip: wires placed on doors are now properly parented and will follow as they open and close
1 Year Ago
Swap to BaseEntity Added scene to scene loader Shock and tire animation swapped to clientside Cleaned up vendor scenes
1 Year Ago
Initial test scene and client and server script setup
1 Year Ago
Fix ammo being dropped on the ground when unloading a weapon with a full inventory
1 Year Ago
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1 Year Ago
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1 Year Ago
merge from harmony2_3
1 Year Ago
merge from fix_spawn_map_entities
1 Year Ago
merge from fix_safezone_backpack_drop
1 Year Ago
Changed wire culling to per-pixel; disabled by default on materials
1 Year Ago
player update. exported setup L96 rifle animation set. made L96 holdtype override controller for it too
1 Year Ago
Make new vgui.Create errors non halting Because of course mods are already doing silly stuff. Fixed Lua being able to make the main menu black on disconnect Fixed a warning about "Invalid texture id -1" on disconnect Fix certain detail props not rendering on maps with more than 65k of em
1 Year Ago
Formatting changes
1 Year Ago
Added support for saving of database and removing items
1 Year Ago
Merge from unity_2022.3.24
1 Year Ago
BaseCombatEntity.Hurt uses pooling for HitInfo
1 Year Ago
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1 Year Ago
merge from qol_rotate_vending_machine
1 Year Ago
merge from tutorial_gun_unlock
1 Year Ago
merge from mission_improvements_may_24
1 Year Ago
restore 96033 mission_improvements_may_24
1 Year Ago
Compile fix
1 Year Ago
Item / ItemManager use pooling