198,727 Commits over 4,140 Days - 2.00cph!

1 Year Ago
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1 Year Ago
Removed power drain from auxiliary inputs on zero-power components (switch, smart switch, rand switch, mem cell, blocker)
1 Year Ago
positioning tweaks
1 Year Ago
Fixed batteries draining more than the current energy they receive
1 Year Ago
Merged electricity_power_fixes to Aux2
1 Year Ago
Merged io_entity_snapping/fixes to Aux2
1 Year Ago
merge from main -> ping_estimation
1 Year Ago
Merge from full_server_demos -> aux2 Network++
1 Year Ago
Fixed memory cell still consuming 1 power
1 Year Ago
Fixed switch and smart switch green/red lights feedbacks
1 Year Ago
merge main -> full_server_demos network++
1 Year Ago
merge packet_ordering_2 -> full_server_demos
1 Year Ago
Merge harbor tweaks to Aux2
1 Year Ago
updated santa beard to use the newer burlap sack world model when dropped
1 Year Ago
Fixed "Unable to initialize DirectSoundCapture" disabling voice chat We are using Steam Voice anyway Fixed lua_refresh_file gamemode file handilng Fix issues with clientside dynamic models after reconnect Nuke some useless concommands Test_CreateEntity Test_RandomPlayerPosition
1 Year Ago
Fix rotations for Bradley and Heli crates
1 Year Ago
Sks update - removed unnecessary files (test mat & obj)
1 Year Ago
Added should_dock convar to cargoship Harbor 1 now does additional terrain checks to ensure cargo docking path is clear Increased required boat depth in costmap to ensure cargo can dock at the appropriate harbor
1 Year Ago
Fixed smart switch handles not working
1 Year Ago
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1 Year Ago
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1 Year Ago
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1 Year Ago
Fixed AND, OR, XOR switches green/red lights entity flag toggle
1 Year Ago
player update. exported anim set and setting up divers and fire torches
1 Year Ago
Fixed net.WriteData warning not displaying correct data Allow physgun_wheelspeed to go negative again Apply a different fix for physgun_wheelspeed 0 Fix dynamic models trying to load already loaded models Fix "bad sequence" warnings to display correct max number
1 Year Ago
very first pass getting model in game
1 Year Ago
1 Year Ago
Merge from main -> rpc refactor_2
1 Year Ago
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1 Year Ago
Merge from main -> rpc refactor_2
1 Year Ago
Compile fixes
1 Year Ago
Merge from main
1 Year Ago
Merged electricity_power_fixes/ceilinglight to Aux2
1 Year Ago
Merged electricity_power_fixes to Aux2
1 Year Ago
merge from harbor_tweaks_4_cargoship
1 Year Ago
missing file
1 Year Ago
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1 Year Ago
swing bridge updatr
1 Year Ago
merge from harmony2_3 -> aux2
1 Year Ago
Add MonoMod to AppDomain assembly resolver to point to the loaded harmony dll
1 Year Ago
loot balance, slightly more bias towards the cargoship island on Harbor2
1 Year Ago
some peeking and advantage balance across harbor2, also fixed a bypass by one of the walls
1 Year Ago
fixed the last lod of black lorry trailer being white
1 Year Ago
Flagging more IO prefabs as snappable
1 Year Ago
Fixed cargo NRE if theres no harbors in the world
1 Year Ago
player update. finished setup of the 2 guitars and bass instruments
1 Year Ago
Adjusted timer deployment restrictions
1 Year Ago
Fixed button being deployable in weird places
1 Year Ago
Fixed smart switch output handle position