240,771 Commits over 3,867 Days - 2.59cph!

1 Year Ago
Merge from main
1 Year Ago
Increased GenerateRailLayout push multiplier
1 Year Ago
Trainyard is now placed together with the other large monuments
1 Year Ago
Added to main camera (disabled by default)
1 Year Ago
Fixed dynamic range loss
1 Year Ago
compound murals current work in progress backup
1 Year Ago
Reduce serialized link info
1 Year Ago
merge from decal fixes
1 Year Ago
merge from main
1 Year Ago
More generic parameter testing
1 Year Ago
Added normal maps for concrete decals Enabled normal map on new decals
1 Year Ago
Several fixes and integration improvements
1 Year Ago
Make 2nd arg actually set the sound position of Global.EmitSound Also default the 3rd parameter (entityID) to 0. Remove unintended console message from crosshair panel Bump gui.OpenURL limit to 2000 Added new optional argument to render.ClearDepth bool stencil - also clear stencil buffer, defaults to true for backwards compatibility
1 Year Ago
Type coercion for binary operators
1 Year Ago
Patrol heli ignores tutorial players.
1 Year Ago
Add ExpressionNodeDefinition, use it to implement most operators
1 Year Ago
AIBrainSenses can now ignore tutorial players. CH47 scientists/passengers ignore tutorial players.
1 Year Ago
Disable game tips when starting the tutorial so they don't look like instructions for the current task/mission. Resume game tips when tutorial is completed. Call OnTutorialEnded in NotifyTutorialCompleted so time override gets disabled and tips resumed.
1 Year Ago
merge from restore_time
1 Year Ago
Merge from main
1 Year Ago
Merge from main
1 Year Ago
Merge from main
1 Year Ago
Reworked TimeChange to also return the new time after the change. Tutorial missions now track the current time. Each island saves its own time. Serialise tutorial time. Restore the time for players when resuming a tutorial. Protobuf.
1 Year Ago
Merge from main/excavator_props_fix
1 Year Ago
Merge from main/console_window_improvements
1 Year Ago
Merge from main/HAB Door gib fix
1 Year Ago
Merge from main/texel-density-fix
1 Year Ago
Merge from main/wall_debris_fix
1 Year Ago
Merge from main/siren_light_fixes
1 Year Ago
Merge from main/mini_push_fix
1 Year Ago
Merge from main/attackheli_turret_parent_fix
1 Year Ago
Merge from main/incendiary_fall_fix
1 Year Ago
Merge from main/detailed_vehicle_dismount_times
1 Year Ago
Merge from main/conveyor_locker_clothing_fix
1 Year Ago
Merge from main/ExtraDismountCheck
1 Year Ago
Merge from main/underwater_labs_floor_fix
1 Year Ago
Merge from main/global_networked_bases
1 Year Ago
Merge from main/map_markerlist_fix
1 Year Ago
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1 Year Ago
Merge from main/ghost_sheet_fixes
1 Year Ago
Merge from main/reflective-material-type-fix
1 Year Ago
Merge from Attack Helicopter/kill_attribution
1 Year Ago
Added translucency to corn plants
1 Year Ago
S2P excavator
1 Year Ago
Excavator yaw prefab - fixed some props not having IsDynamic
1 Year Ago
Use the same rendering code as cubemap build system to narrow down differences
Leaderboard backup, run #6125
1 Year Ago
Fixed broken hazmat prefabs (since backpack changes)
1 Year Ago
Fix flipping when copying texture with shaders Flip Y when copying rendered view to cubemap
1 Year Ago
Fix build targets not reinitialising properly after loading a save mid mission