240,771 Commits over 3,867 Days - 2.59cph!

1 Year Ago
Don't use RGBA32323232F unnecessarily Increase zfar
1 Year Ago
Queue scene object update job for calculating radiance SH
1 Year Ago
Don't need to include these
1 Year Ago
Move cubemap building to scenesystem
1 Year Ago
v_usp: added run/sprint additives (mp5 re-use for now)
1 Year Ago
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1 Year Ago
v_mp5/v_usp: manually synced up graph Parameters & Tags
1 Year Ago
Tools uses enroller
1 Year Ago
Remove build cubemaps game system, don't need you anymore Remove hammer external helper
1 Year Ago
update convolve_environment_map to latest
Leaderboard backup, run #6149
1 Year Ago
switch GameMenu to use enroller
1 Year Ago
Add enroller class
1 Year Ago
balancing etc more dash upgrades balancing fix dash shoot dir fix shockwave backwards dmg
1 Year Ago
New Outfit Piece - Chef Shirt
1 Year Ago
Added [ThreadStatic] to staticBuffer Try to use NetRead and NetWrite directly instead of the staticBuffer when serializing protobuf Add IStreamReader and IStreamWriter, inherit for NetRead and NetWrite Move Defines to Rust.Data and rename to NetworkDefines Update references to account for moved Defines.cs
1 Year Ago
Fixed pivot position on one of the slopes LODs
1 Year Ago
Fixed a find-and-replace mishap
1 Year Ago
Local variable basics (#9)
1 Year Ago
Created proper LODs and colliders for all 15m tall slope pieces Added lights to their prefabs
1 Year Ago
small correction to determine if EditorCompiler
1 Year Ago
Latest thirdparty
1 Year Ago
Latest code
1 Year Ago
v_mp5: fixed ironsights using the wrong weightlist when reducing run/sprint additive
1 Year Ago
Call NotifyFastHotload on the correct compiler Remove left over check from FixReferences Some extra safety when trying to resolve members Don't unload old assembly version on fast hotload!
1 Year Ago
v_mp5: added aim offsets
1 Year Ago
v_usp: renamed "offsets" to "aim offsets" & added forwards/backwards component
1 Year Ago
Initial check-in for wall_brick_b + c + d + e tileables, blends and trims https://files.facepunch.com/jason/1b2211b1/sbox_3e5UpJdIX0.png https://files.facepunch.com/jason/1b2211b1/sbox_njdpmEDp6R.png https://files.facepunch.com/jason/1b2211b1/sbox_uLYbdAsjIk.png
1 Year Ago
Remove bMixed from LightEntry, it's complete bullshit, let static lights render only dynamic objects when doing shadows Unified shadow casting, map indexed lights so we can fetch them easily and without needing to order sequentially, remove more deprecated stuff
1 Year Ago
Merge from main
1 Year Ago
When building staging, upload to the "main" branch instead of the "default" branch (steamcmd changes workaround, will need to figure something else out)
1 Year Ago
When generating rail layout, ensure one rail connects "left" and the other one "right"
1 Year Ago
Added monument topology to train tunnel entrance (only the test prefab)
1 Year Ago
Build client to staging branch
1 Year Ago
Build server to staging branch
1 Year Ago
Add tests Unit test PackageLoader2 fast hotloading, regular
1 Year Ago
GenerateRailLayout uses higher PushMultiplier
1 Year Ago
Make StartScreen inside EditorMainWindow, instead of going through an event Fix text gradients 🤦‍♂️
1 Year Ago
1 Year Ago
Fixed train tunnel entrance overlap with monuments
1 Year Ago
Do not call GM:EntityRemoved and ENT:OnRemove during full updates garrysmod-issues/issues/4675 Allow GM:OnPhysgunFreeze to be ran on non vphysics entities The 2nd argument ( physobj ) will be NULL world clicker panels FOV adjustment Now uses view setup FOV, not Player:GetFOV, affects gui.ScreenToVector as well
1 Year Ago
Output dependency test (#4) Find which outputs are always available to which nodes Validation: check if linked outputs are available (#4)
1 Year Ago
Dunno how this got corrupted
1 Year Ago
1 Year Ago
Latest master compiled DXC now that bugs are fixed Minor HLSL2021 fix catching bad for loop scope Unload vfx dll at very end of vfxcompile Use -fvk-invert-y on geometry shaders too, works as expected on core shaders so "fix" it in objecthighlight shader Don't do these Pix events under Vulkan, incomprehensible
1 Year Ago
Use Program.cs instead of GameMenu.razor
1 Year Ago
GameMenu games can have a Main method instead of a menu Add PackageLoader2. - Doesn't have TypeLibrary inside - Wraps HotloadManager - Clear separation between loading the assembly and loading into typelibrary etc - only used by Tools + GameMenu right now - I broke fast hotload Round the chunks in Graphics.Draw so when drawing Triangles they don't end up hanging over the chunk boundary Add Draw.SolidTriangle Enable fast hotload again
1 Year Ago
Fix keyword-based transform origin values Don't hide EditorMainWindow on startup if there isn't a StartScreen e.g. if tools fail to compile Lettters -> letters (sboxgame/issues/issues/4030)
1 Year Ago
Merge from /main/deckard-render
1 Year Ago
Removing PlaceMonumentsRailside from World Setup prefab