240,776 Commits over 3,867 Days - 2.59cph!

1 Year Ago
NavigationMesh available out of game * Supports runtime generation * Pathfinding all in c# * Save/Load navmesh * Added Triangle struct
1 Year Ago
Fixed conveyor Filter AND mode outputting the filter success output if no items passed the filter
1 Year Ago
NavigationPath is in engine now
1 Year Ago
Add NavigationPath
1 Year Ago
Fixed player potentially getting stuck in the skydiving pose when stuck between two objects and considered non grounded Skydiving animations will now only play if the players velocity is > 10, should also fix some reports of the animation triggerring while climbing ladders Fixed some IK weirdness during parachute deploy animation in third person introduced in 87586
1 Year Ago
Fixed minicopter push behaviour regression from last month Wheels weren't being updated all the time anymore and most of the minicopter push movement is via the wheels, so now we let the wheels run while we're pushing
1 Year Ago
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1 Year Ago
Removed the legacy parachute animations in the player controller, they weren't being used but were throwing some warnings on boot Improved hand IK easing on first person parachute, created a new SetParameterCurveAnimatorBehaviour behaviour to set a float parameter over time during an animator state
1 Year Ago
Added vehicles to the parachute pre deploy space checks. Prevents parachutes getting deployed too early when jumping out of the scrap transport helicopter hitting the helicopter and instantly killing the parachute
1 Year Ago
Water level must be at least 5m below the players height before deploying the parachute, fixes jumping with a parachute equipped while standing on an rhib deploying the parachute (which would immediately crash and hurt the player)
1 Year Ago
Remove all code for calculating mixed shadows, that'll be all allocated in the main light shadow function, iterate structured buffers
1 Year Ago
Atlas tweaks & particle system iteration
1 Year Ago
C# entity definitions for env_cubemap_box (do box first, env_cubemap is the same but with a sphere influence) Remove env_cubemap_box from fgd Network tables for env_cubemap_box Create SceneCubemap from entity properties Add indoor_outdoor_level (priority)
1 Year Ago
Helper for baking fog Make baked fog work again Work out global bounds in the CVolumetricFog so we don't have to worry about it anywhere else
1 Year Ago
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1 Year Ago
Cycle validation test (#4)
1 Year Ago
Emit some validation messages for things like type checks (#4)
1 Year Ago
Emit some validation messages for things like type checks
1 Year Ago
Validation: sort topologically, update dirty nodes in order (#4)
1 Year Ago
Bring clipboard back in case people were using it, forward to Sandbox.Game
1 Year Ago
Move UseTemplate attribute TypeLibrary fixes Move input, UISystem
1 Year Ago
NavigationPath cleanup
1 Year Ago
Tweak navmesh generation params that I don't understand
1 Year Ago
More killicon aliases for physics kills New Portal NPCs can be duplicated
1 Year Ago
Mark nodes dirty when changing input / property values (#4)
1 Year Ago
Started work on validation (#4) Spacify
1 Year Ago
Cleaning
1 Year Ago
Add NavigationMesh.Node.Triangles/ClosestPoint/Distance
1 Year Ago
Remove the bullshit from VolumetricFog, setting bounds make no sense (and does nothing) when they're exclusively made from volume bounds
1 Year Ago
Headgear adjustments and Tanktop skinning fixes
1 Year Ago
Simplified generic type serialization
1 Year Ago
Move controls over, delete unused clipboard class Temp fix for route attribute Move Screen
1 Year Ago
Add NavigationPath
1 Year Ago
Triangle math Create TriangleTest.cs More connection setup
1 Year Ago
Added OnCloseCaptionEmit hook Arguments are: string soundScript number duration bool fromPlayer string fullText - can be nil if token is not registered Added gui.AddCaption( text, duration, fromPlayer )
1 Year Ago
SceneMapLoader loads light_rect
1 Year Ago
Merge from bounds
1 Year Ago
Compile fix
1 Year Ago
Generate island locations during bootstrap, before spawn handling. DensitySpawnPopulation can now filter out island areas. Flag junkpiles_water to not spawn in outer tutorial bounds.
1 Year Ago
Calculate and save the world bounds, minus the outer area used for tutorial islands, during island spawn position generation.
1 Year Ago
1 Year Ago
Fill out package info, reference MinVer Add publish.yml
1 Year Ago
Look for .sbproj in DownloadCloudProjectAsync instead of .addon
1 Year Ago
1 Year Ago
Clean up SceneFogVolume, document and add strength/falloff Expose SceneCamera.VolumetricFog SceneMapLoader loads SceneFogVolumes
1 Year Ago
merge from island_timeout. Plastic merge this merge way harder than it needed to be for some reason, but it should all be good.
1 Year Ago
Don't allow achievements to unlock or progress while in the tutorial, we want those to start processing once the player is in the real game
1 Year Ago
Delete left over worldrenderer vpc
Leaderboard backup, run #6053
1 Year Ago
Remove more references to dota global light