240,916 Commits over 3,867 Days - 2.60cph!
Update keyboard input actions
Update to use new inputs
Add ability to copy selected pixel color
Fixed some issues in the last commit
Don't do hand IK during the parachute deploy animation
Added new SetParameterAnimatorBehaviour component, should be useful in the future
added anim for canopy with handles tucked in
radar lock alarm audio files
Add an extra shader param to StandardMap to overlay detail on the map
IK hands to handles (still a bit broken during the deploy, will fix next)
increased player input scale ( after dampening player anims)
Add clan.editsRequireClanTable convar so servers can enable clan edits from anywhere
Scrap heli minor population convar fix
Tool to list all shaders (so we know what shaders to pay attention to)
Fix shaders to make cliffs work with multidraw
Set default mode of copying meshes via GPU (CPU mode has incorrect indicies for cliffs)
Fixcars convar adds flares. Manifest update.
Merge Main -> AttackHeliFlares
Fixed regular hazmat tank not getting re-enabled after unequipping a hazmat (pooling issue)
Merge HAB shared damage -> Main. Had to disable HAB armour damage texture again for now.
chute anims and animator update
Merge HAB Armor Damage -> Main
Set up HAB armour damage visuals
Fix potential NRE when opening Station Screen
Remove skeleton void ptr from aggregate, out of game wont have a skeleton instance. Get skeleton from entity id -> body component
Standardize the way we detect meshes with read/write disabled
Merge Bill's hammer repair branch.
Removed my commented debug logs.
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Armor now modifies HAB health directly.
Armor entity forwards damage to parent HAB.
Save/load support.
CModel::GetAllHitboxSets and CModel::GetAllHitboxes
Ignores mesh group mask when fetching
Add OpenPicker that accepts a lambda
Replace semi modal browsers with our own C# picker in all tools, missing sfm
trash_pile asset sets a, b, c initial check-in
https://files.facepunch.com/jason/1b2911b1/opera_oHUwXtOCRu.png
Panel.GetNumLines works with TextEntry
Fixed crashes with filesystem printing warnings
Update global_networked_bases/2021
Mark instancing meshes readable
Change path of prefab converter to only prefabs to speed it up
Move GameUI renderer from a IRenderHandler
Strip IRenderHandler
Render a camera from c# instead of c++
Update global_networked_bases/2021
Add `upload_multidraw_meshes_mode = 0` to control whether meshes are uploaded via the CPU or GPU
default to CPU upload meshes
Mark meshes readable for instancing
Add tool to ensure every single mesh used for instancing is marked read/write enabled
exported edited homing missile launcher rig and view model animations
Fix global entities being hidden when leaving network range