240,922 Commits over 3,867 Days - 2.60cph!

1 Year Ago
Update global_networked_bases/2021
1 Year Ago
Add `upload_multidraw_meshes_mode = 0` to control whether meshes are uploaded via the CPU or GPU default to CPU upload meshes
1 Year Ago
Mark meshes readable for instancing
1 Year Ago
Add tool to ensure every single mesh used for instancing is marked read/write enabled
1 Year Ago
exported edited homing missile launcher rig and view model animations
1 Year Ago
Fix global entities being hidden when leaving network range
1 Year Ago
Max stack size of 64 like that one popular video game Dragged inventory item UI shows thumb Inventory UI tweaks, resize inventory to 40 + 10 slots
1 Year Ago
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1 Year Ago
Cherrypick 86740 (ensure mesh is uploaded to GPU)
1 Year Ago
Ensure mesh is uploaded to the GPU before we copy it to our ComputeBuffer
1 Year Ago
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1 Year Ago
Fix twig foundation having renderers disabled in prefab
1 Year Ago
Only run StripEmptyChildren when instancing is enabled (don't believe this is the problem but better safe)
1 Year Ago
Prefer async IO operations Allow configurable FileSystem for caching Write to cache at the FS root directory Allow file system cache to be set in Razor* * S&box doesn't seem to call SetPropertyObject right now. Instead it just ToStrings everything and sends it through SetProperty so this won't actually function until that's fixed. Merge branch 'master' into peter-r-g/fs-changes Fix build error Move cache FS to a library options class Merge branch 'master' into peter-r-g/fs-changes Merge pull request #3 from peter-r-g/peter-r-g/fs-changes FileSystem cache changes
1 Year Ago
C# AssetPicker support multiple asset picking so it drops in native easier
1 Year Ago
Update global_networked_bases/2021
1 Year Ago
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Refactor attachment system so it's not tied to components Menu attachment toggle test Position WeaponViewer using model bounds, and can now edit attachments on either weapons Group attachments by category, give them friendly names
1 Year Ago
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1 Year Ago
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1 Year Ago
merge from global_networked_bases
1 Year Ago
Bind DestroyAggregateInstance
1 Year Ago
Fix server compile error
1 Year Ago
Move VPhysicsMotionType_t bind from game to engine
1 Year Ago
Create physics group from model
1 Year Ago
1 Year Ago
merge from main
1 Year Ago
network++
1 Year Ago
merge from global_networked_bases
1 Year Ago
Remove unused game loops
1 Year Ago
Assigned canopy blend tree to correct animator Fixed copying over values, values on canopy animator shouhld now perfectly match body values Reverted collider animator change
1 Year Ago
Fix (Rotation / Vector2 / Vector3).Random Also add Vector2.RandomCircle, Vector2.RandomDisk, Vector3.RandomSphere, Vector3.RandomBall, Random.Gaussian Obsolete old VectorX.Random properties, add extensions to System.Random Random.FromSphere( Sphere ), Random.FromBall( Sphere )
1 Year Ago
balance and fixes player scale fixes, etc homing hurt when hit ground bullets can always bounce off bounds boss shockwave
1 Year Ago
Don't link channelrenderer in resourcecompiler, it doesn't exist anymore
1 Year Ago
Fixed shadow outline artifact when SQ=3
1 Year Ago
Call client OnClientPreOutput from managed EventClientPreRenderOnly_t is never used anywhere
1 Year Ago
Fix for dof_squeeze and dof_barrel not working; convars now admin
1 Year Ago
Removed HAB debug print
1 Year Ago
Fixed invalid grouping of members in rich presence, need to find out why the server's SteamID can become this Make gamepad input poll properly in GameMenu Game.AssertClientOrMenu includes GameMenu, fix Input.GetGlyph not working in GameMenu
1 Year Ago
Enabled repairing the HAB armour (with hammer)
1 Year Ago
added 1st pass handle anims for parachute, updated animator
1 Year Ago
Physics group debug name
1 Year Ago
delete qhammerlegacyassetsdockwidget Delete qglobaltoolscornerwidget Delete tools/vohelper Remove embedded browser from pet weird last usage of it Get rid of CreateEmbeddedBrowser Remove vohelper from enginetools.txt Remove assetbrowser callbacks from assetsystem Remove calls to BringGlobalBrowserToFront
1 Year Ago
Bind phys aggregate resource handle Bind CreateAggregateInstance Test creating physics aggregate from world physics, in scene map for now
1 Year Ago
Fix (Rotation / Vector2 / Vector3).Random Also add Vector2.RandomCircle, Vector2.RandomDisk, Vector3.RandomSphere, Vector3.RandomBall, Random.Gaussian Obsolete old VectorX.Random properties, add extensions to System.Random Random.FromSphere( Sphere ), Random.FromBall( Sphere )
1 Year Ago
Merge from main
1 Year Ago
Fixed CLIENT / SERVER compile issues in BaseProjectile and LockOnLauncher