241,045 Commits over 3,867 Days - 2.60cph!

1 Year Ago
Rocket launcher attack fx revamp
1 Year Ago
Merge from main
1 Year Ago
Merge from global_networked_bases -> main
1 Year Ago
Fix "ghost blocks" appearing due to PreCulling job not reseting slice when a mesh count goes down to 0
1 Year Ago
Fixed errors on materials w/o refraction
1 Year Ago
Show player level in main menu
1 Year Ago
GPUBuffer data preservation / copy when expanding is now optional Fixed FreeNativeMemory before AllocateNativeMemory in a few subclasses Fixed a few == vs <= "better safe than sorry" cases PreCullJob now runs after LateUpdate instead of after Update so changes in LateUpdate doesn't mess things up Fixed DrawCallManager.AddDrawCall not immediately updating if it was resized Disabled by default on OSX standalone until we sort out the memory leak Fixed some issues with --normal-rendering
1 Year Ago
Show player level in chatbox
1 Year Ago
Slight tweak to help reliability (#17)
1 Year Ago
Fudging epsilons to make things more reliable
1 Year Ago
Xp tweaking, added xp bar to main hud
1 Year Ago
Refer to default values in docstrings, inherited/cascading values lerp to their initial `from` values if `to` is unset
1 Year Ago
Tidy up, use same code path for lerps
1 Year Ago
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1 Year Ago
Fix errors that kick the player not including the serverAddress to sentry Include loglevel of error so we can see what errors kick people
1 Year Ago
Add muzzle flash
1 Year Ago
Fix "list prefabs" editor button erroring Disable instancing on ladder
1 Year Ago
Merge from /main/water5-black-flicker-fix
1 Year Ago
Merge from /main/shader-fix-2 (6P lit particles, edit-mode lighting, smoke & censor fixes)
1 Year Ago
Reverted some debug changes
1 Year Ago
Fixed global intensity not fading properly Added downscale property for temporal RT Defaults downscales now = 1
1 Year Ago
Missed material to move
1 Year Ago
Only use fallback inside Lerp functions if from/to are null Move null checks into Lerp functions, remove logs
1 Year Ago
Hammer: move particle drop target to C# support cloud particles too Don't use partial package for map view drops, unreliable package type
1 Year Ago
Add event for when xp is changed, set default XP to something that isn't zero
1 Year Ago
added metal_painted_c + rust_b + rust_c + appropriate blends https://files.facepunch.com/jason/1b1711b1/opera_ICEI68gxPM.png
1 Year Ago
Refactor levelling progression to be static, with a link to the component for displaying levels for others - so we can get this data in menu
1 Year Ago
Upped ADS recoil now
1 Year Ago
Refactor progression around a generic enough persistence system
1 Year Ago
Initial tests
1 Year Ago
Assets from core
1 Year Ago
Moved the rest of the assets to Asset Party https://asset.party/facepunch/sboxassets -This should be all the assets moved over now, I may have missed a few uploads Minimal Template pawn use Cloud.Model Watermelon
1 Year Ago
FPArms: shadow-blocker mesh prototype (kept disabled for now)
1 Year Ago
Merge from airpatch_media
1 Year Ago
Parent merge
1 Year Ago
Relax non-ironsight fire scale
1 Year Ago
Citizen/animgraph: bits of layout cleanup & rewrote some comment boxes
1 Year Ago
Merge Main -> Save241
1 Year Ago
Merge Main -> Experimental
1 Year Ago
Fix missing code from previous commit
1 Year Ago
Another fix for the boat drift system
1 Year Ago
Animgraph: Default fov back to 60
1 Year Ago
Remove use of CancelWebAuthTicket in WebSocket.Connect, was crashing dedicated servers
1 Year Ago
General improvement to boat drift-to-shore. Added InvokeRandomizedFixedTime
1 Year Ago
Wired Glass
1 Year Ago
tweaked cutout spider web mesh positions to match older mesh positions, used one of the cutouts as the guide mesh
1 Year Ago
Clear burst fire state if we run out of ammo while bursting
1 Year Ago
Ironsight changes
1 Year Ago
Set up ironsights through Max's anims
1 Year Ago
v_mp5: added idle layers