241,171 Commits over 3,867 Days - 2.60cph!

1 Year Ago
Games list/join game page
1 Year Ago
Update GamemodeIdentity style Improved USP slide angle
1 Year Ago
Refund the whole crafting queue of sleepers when a player loots them
1 Year Ago
Add Matchmake button to ServerList
1 Year Ago
Compiled shaders for SSR except complex
1 Year Ago
Give lobbies titles, so servers also get them
1 Year Ago
Better alignment for ServerListPage footer
1 Year Ago
Add shadow to server list column
1 Year Ago
Add Server Browser
1 Year Ago
Fix pathes and attributes
1 Year Ago
Try to escape backtracing linear search in power of two increments Pass downsample ratio to intersection and denoiser so that we keep a full res hi-z buffer for fullscreen traces
1 Year Ago
▄▊█▋ ▉▇▋▉▉█ ▊▉▌▉▉▋▍ ▆▋██▄
1 Year Ago
▉▇▋█▄ █ ▇▄█▄▌ ▋▅ ▄▌▅▉▊▋ ▄▆▋▍▉▋▌▉
1 Year Ago
Add UnstuckMechanic Change GameStatus style Add OnReadyStateChanged Should sort out the ready system issues
1 Year Ago
Update DrawCall buffer from CPU every frame for stability Fix typo in GPUBuffer<> wrapper
1 Year Ago
Refactor & organize computebuffers with GpuBuffer<T> wrapper to ensure type safety & standardize the way computebuffers are expanded & created Always clear the full memory of a ComputeBuffer when it is created Default copy the existing ComputeBuffer over to the new one when expanding it
1 Year Ago
▌▍▆█▌▄ ▄▉▌▅▆▌▊█▇▄ █▉ ▊▅▊▉ ▅▌▆▊▆▆▄
1 Year Ago
CSS: Fix nesting inside `background` (fixes devcam)
1 Year Ago
Moved GunfightCapturePanel dir Remove a bunch of unused code
1 Year Ago
merge from main
1 Year Ago
network++
1 Year Ago
Disable clan system by default
1 Year Ago
Merge from main
1 Year Ago
merge from nexus
1 Year Ago
Cleanup Frambuffertexture bullshit, it's on scenesystem now
1 Year Ago
Server compile fix
1 Year Ago
Support turning on/off clan system with clan.enabled convar
1 Year Ago
Fix EjectBrass NRE
1 Year Ago
Add different crouch action Fix not assigning correct gunfight camera target .sbproj update
1 Year Ago
Write the entire DrawCall array to the ComputeBuffer when it expands
1 Year Ago
CSS `background` shorthand no longer requires specific order, more compliant with spec
1 Year Ago
▉▌██▉▌▌▉▅▄▌▍▄▅▉▆▉▌ ▆▋▋▅▋▍ ▍▊▆▊▆ & ▉▌▍▆▇▍▉▄ ▉▄▌▋▋
1 Year Ago
merge from main
1 Year Ago
added ash_bin_a prefab
1 Year Ago
added branding to ash_bin assets
1 Year Ago
█▊▋▉▋ ▇▄▉▊▉ ▍▋▇▄▋
1 Year Ago
Tool vis works in ScenePanel and anything else that uses Graphics.RenderToTexture https://files.facepunch.com/matt/1b0111b1/sbox-dev_gjSS0HmRRF.png
1 Year Ago
Show the bounds nicer Remove unused Convert root HUD to razor NameTag uses razor
1 Year Ago
ash_bin meta files
1 Year Ago
▌▅▆▉█▍ ▋▄▄▋▆▌▌ !█▆▊ ▌▆▄▆▉▍▆ ▋▄▌█ ▄▋ ▇▉▉▊▅ ▋▅▊ ██▋▌ ▆▌▅▅▉▊██ ▍▉ ▍▉▉ ▄▍
1 Year Ago
SVG wrapper documentation, moved to Sandbox.Utility.Svg
1 Year Ago
Add placement log (used later for timelapse generation)
1 Year Ago
Separate camera rotation / weapon rotation for sliding
1 Year Ago
Update to new formats, reduce received data size by 70%
1 Year Ago
Update all to use DB
1 Year Ago
Run game menu shutdown at the end of the tick, should stop logic leaking from running inside tick
1 Year Ago
▋█▄▆▋▋▄ ▄▆█▌
1 Year Ago
st&alone: Use test grid texture instead of non-existent burger billboard texture (moved to asset.party)
1 Year Ago
Adjust FireModes location Scale up world models for USP / MP5 Remove rail for until we have the MP5 RMR
1 Year Ago
Fix chatbox margin Don't show GameScore bar if bar is 0 score