241,171 Commits over 3,867 Days - 2.60cph!

1 Year Ago
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1 Year Ago
Server Box
1 Year Ago
Update items and translations Update auth implementation for nexus (was outdated) Fix incorrect dependency versions Fix nexus info not loading for server groups immediately Show nexus zone name for zone servers instead of the server name Show nexus logo image instead of individual server logos Show nexus zone names instead of server hostnames when viewing a nexus zone's server Don't put the server header image under the header bar anymore (might need a pass on this lewis) Don't show all clan members on the clan overview screen Only show the 'all clan members' button if the overview screen doesn't show all already Styling work on the nexus side of the server switcher Toggling notifications for a server will toggle the entire server group so it should be in sync with all the nexus servers Automatically turn on notifications for all servers in the group when pairing a server in the app Hide all the nexus zone servers if the current server isn't one of them Tapping on the nexus will set the current server to the one the player is assigned to Fix errors while pairing a nexus Make tapping a clan notification switch to the clan tab for that server Loading indicator for clan page instead of just claiming the player isn't in a clan until it loads Show error message on clan page instead of saying there's no clan Add a new 'not supported' error message for features the paired server doesn't support yet Update translations and items Enable clans in all builds Version bump Only enable clans in staging builds Merge branch 'master' into release
1 Year Ago
Only enable clans in staging builds
1 Year Ago
Default game menu uses modal server list
1 Year Ago
Add server list modal, for those that don't want to implement their own
1 Year Ago
CSS: Flex shorthand support
1 Year Ago
vulkan: set primitive topology when using VK_EXT_extended_dynamic_state
1 Year Ago
Merge from main
1 Year Ago
Add comment for easy copy of ffmpeg cmd
1 Year Ago
TimelapseCreator project - generate timelapse from placement entries in DB. Store timestamp in placement entry as well.
1 Year Ago
Remove debug spam Added new menu modal system Move over simple package selection modal
1 Year Ago
Query map package on ServerListRow, add ping indicators
1 Year Ago
fix some stats not being included esc menu player air better death flow copy twice upgrade cleanup
1 Year Ago
Merge from main
1 Year Ago
Fixed exception and emoji's failing to load if the emoji gallery was closed and reopened while emoji's were being downloaded from the server Emoji's now download faster (was every 1.5s, now 1s)
1 Year Ago
Unsaved
1 Year Ago
Delete capture points in KC
1 Year Ago
Fixed NRE if killing entity doesn't have a client
1 Year Ago
libpolygon API change
1 Year Ago
Start of reading shapes from SVGs Added PolygonMeshBuilder.Extrude(height, smooth) Nicer interface, fixed rounding normals Added PolygonMeshBuilder.Miror() Rename Close() to Fill() SVG API change
1 Year Ago
merge from experimental
1 Year Ago
merge from main
1 Year Ago
Sandbox.Utility.Svg wrapper (#1208) * Added Sandbox.Utility.Svg to read paths from a .svg
1 Year Ago
Compiled Complex with SSR
1 Year Ago
New PrefabIdRef, allows us to store a PrefabId for a given target as simple uint instead of a direct link to the entity or manually copying the ID across. Includes a PropertyDrawer with an object field so the target prefab can be dragged into the field but only a uint is saved New IgniteOven mission objective type Started on follow up cooking mission
Leaderboard backup, run #4901
1 Year Ago
Make sure we definitely stop before world edge
1 Year Ago
Merge from main
1 Year Ago
The learn button will no longer appear on blueprints if the blueprint is already learned or is a default blueprint
1 Year Ago
Fix instanced meshes with 0 count writing 0 index & the culling system reading "0-700k" as the range for that mesh Change `sliceIndexes` from a uint to a struct that has `startIndex` and `length` instead of reading the next index Rename `sliceIndexes` -> `renderSlices` Rename `sliceLengths` -> `sliceCounts`
1 Year Ago
Merge from main
1 Year Ago
Fixed emoji's not loading properly on the client if there were more than 4 custom emoji on the server Server emoji's will now load in gradually, 1 emoji per second to avoid hitting the server rate limit
1 Year Ago
Cold indication, simplify blur
1 Year Ago
Increase quality a bit
1 Year Ago
Noticeably cooler heatmap
1 Year Ago
Add guassian_blur
1 Year Ago
Refactor map shader so the bits related to getting the map pixel colors are in a shared include file Add a new shader for things in the world which renders the map onto it Updated clan table to show the actual map instead of something else
1 Year Ago
Remove random tilt, fixes player crashing while in safe zone
1 Year Ago
Create game page Fix missing bind errors, don't need this anymore Navigate to current game page when joining a game Add button to leave the game
1 Year Ago
Reconvert building blocks for instanced rendering Mark roofs & windows as "global networked" (again?)
1 Year Ago
Start removing instanced rendering configs from non building block entities
1 Year Ago
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1 Year Ago
Merge from clan_chat_emoji_fix
1 Year Ago
Move culling mesh counts to GPUCulling class Remove all workshop skin support since it is causing issues & we can do it properly later
1 Year Ago
Change test_instanced_culling to spawn prefabs in a predetermined grid shape to identify patterns of meshes that fail to display / disappear
1 Year Ago
Increase gc.buffer default to 4096 in the editor so big maps don't take forever to load
1 Year Ago
Update camera distance position (#58) Change trace inside UnicycleCamera to ignore entities with "player" tag.
1 Year Ago
Add loading screen Update menu file list
1 Year Ago
Set ShouldTransferAssociatedFiles for painted item storage entity (fixes egg suit texture not transferring between servers)