241,218 Commits over 3,867 Days - 2.60cph!

1 Year Ago
Fixed off-by-one halving max bevel width Moved PolygonMeshBuilder to its own package Remove debug again
1 Year Ago
Some initial work for 2D edge styles 2D: smooth cut face normals across chunk boundaries First pass at edge styles Might need to rethink this, large edge radii cause problems Regenerate SDF meshes on resource change 2D: Get rid of inset bias for rounded / bevel edges 2D: Rewriting mesh gen to be edge loop based Identify positive vs negative edge loops Find which positive loop contains each negative loop PolygonMeshBuilder Formatting Refactoring, skeleton of new 2D meshing strategy CutMeshWriter Chunk mesh clipping .addon to .sbproj New mesh writer almost working Fixed rounded edges, dodgy clip fix Bug fixes Fixes Another fix More fixes, UVs for cut faces Small fixes Keep layer width consistent New polygon closing method More consistent position sorting for sweeps Another fix Debugging A bit more stable Refactor, stability Non-reflex angles can split Allow merges in either direction Trying to find isolated polys is buggy, just do them all together Slight optimization Collision mesh generation Remove debug Some cleanup WIP add vertices to limit smooth normal blend distance Fixed off-by-one halving max bevel width Moved PolygonMeshBuilder to its own package Remove debug again
1 Year Ago
Initial commit
1 Year Ago
Merge from main
1 Year Ago
Remove debug Some cleanup WIP add vertices to limit smooth normal blend distance
1 Year Ago
Invite player empty frame
1 Year Ago
MainMenu error repro
1 Year Ago
fix playercontainer card Change folder structure, set match making as default view
1 Year Ago
Settings View
1 Year Ago
Beginnings of settings view
1 Year Ago
Move changes to Panel.PaintManual to an optional argument The optional argument overrides panel's clipping, allowing it to be rendered fully when its size is above screen bounds Move OnRequestFullUpdate warning to developer 1 restore functionality of dtwarning convar, defaults to 1 now
1 Year Ago
Cherry picked 85476 => 6point particle shader changes
1 Year Ago
Fixed 6point particle shader flickering w/ motion blending + emission scale stream + reduced variants + improved custom vertex stream help box
1 Year Ago
Player hovers
1 Year Ago
Tweak stats flushing logic Added BaseGameManager.OnEscapePressed() Add Cloud.ParticleSystem, Cloud.SoundEvent, Cloud.Shader Put developer preview in a few places so people don't think it's a finished game
1 Year Ago
Wrap header in if statements, add new body component
1 Year Ago
stats dps etc StatsTab add default value stat hide some stats when unchanged keep showing stats that have returned to default value copy next upgrade
1 Year Ago
Compile fix
1 Year Ago
Load phonemes from meta
1 Year Ago
Dump embedded wav phonemes to sound meta if we don't have a meta, meta takes priority over embedded
1 Year Ago
Post-merge fix
1 Year Ago
Whoops
1 Year Ago
Don't pad here
1 Year Ago
Use RenderFragments for HeaderComponent, downside is there's more code duplication now
1 Year Ago
revert body changes for now
1 Year Ago
updated .addon hud setup to razor Put this back, might fix camera effects playing from other players POV.. this is hard to test Upgrade SettingsMenu to Razor Update Scoreboard to Razor to try to unfuck remote version Update InputHint to Razor fix header and footer More header and body component rip container out Merge branch 'boomer2' of sbox-boomer into boomer2
1 Year Ago
Partial matching for NavigatorButton, so it works on secondary/tertiary navigation
1 Year Ago
navigation button, header strip
1 Year Ago
Center align header nav content
1 Year Ago
Merge from Main
1 Year Ago
Add NavigatorButton, set "is-active" if CurrentUrl matches
1 Year Ago
strip styles into own stylesheets
1 Year Ago
Fixing the nav
1 Year Ago
Couch - TV TV - fixed bug on lod 2 material Updated couch AO proxy Merge branch 'main' of sbox-assets
1 Year Ago
Slight optimization Collision mesh generation
1 Year Ago
add variables and button style sheets
Leaderboard backup, run #4781
1 Year Ago
Set up more deployable guides, fixed some issues with deployment tracking
1 Year Ago
Reduced the effect of gravity on trains to 50% of a realistic value (instead of 100%). Allows locomotive to get up the new steep tunnel slopes
1 Year Ago
WIP second stage build mission
1 Year Ago
Raised locomotive collision triggers, to let it handle the new steep slopes
1 Year Ago
Fixed CompassUI constant complaining in scenes with no terrain
1 Year Ago
Manifest rebuild
1 Year Ago
v_usp: offsets WIP
1 Year Ago
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1 Year Ago
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1 Year Ago
Fixed jumping on the very top of the tugboat unparenting the player
1 Year Ago
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1 Year Ago
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1 Year Ago
Building guides can now be activated for specific missions