241,200 Commits over 3,867 Days - 2.60cph!

Leaderboard backup, run #4844
1 Year Ago
added wooden ramp to accomodate for the ramp collider on left side of the locomotive
Leaderboard backup, run #4843
1 Year Ago
Cherrypick 85500 & 85501 (2021 compile fixes & remove BeginWrite)
1 Year Ago
Squash commit of what was on SSR branch Update compiled shaders Redo SSR API to not be hardcoded to an ubershader, add a function to just consume material API parameters and output the reflection Convert water to the new system, adjust reflections.hlsl Drift SSR result [-1,1] pixel based on the normals to sharpen it to the result Do perfect reprojection on ssr, able to have much higher quality without losing temporal stability Get ripples on new water shader High Quality Reflections becomes Dynamic Reflections, commit rest of stuff for Louie to test Final changes, SSR on complex, some cleanup and fixes, fuck off with the old high_quality_reflections shader Add r_dynamic_reflections_draw_everything for debug visualization, ignores object gathering filters when setting up dynamic reflections pass and draws reflections of all objects capable of it Fix toggleability of SSR in shaders Better way to do r_dynamic_reflections_draw_everything Don't sample ripples on shader if not using water entity Simplify cpu side of ssr, fix things for latest revision
1 Year Ago
Add pretty crappy net message wrapper
1 Year Ago
Define ComputeBuffer mode in seperate class Remove `BeginWrite()` and `EndWrite()` because it magically doesn't work and the one ComputeBuffer still using it is pretty small anyways
1 Year Ago
2021 compile fixes
1 Year Ago
Update global_networked_bases/2021
1 Year Ago
Merge gpu_culling into global_networked_bases
Leaderboard backup, run #4829
1 Year Ago
Fix escape getting called twice Add Game.Disconnect() - to leave the current game session and return to the game menu
1 Year Ago
Revert
1 Year Ago
Revert AttachSteamAuthTicket
1 Year Ago
Copy original computebuffer when expanding cells
1 Year Ago
Handle meshes that don't have a shadow proxy
1 Year Ago
Copy paste LOD scaling back when zooming in & based on "Object Quality" slider
1 Year Ago
Cull meshes based on camera's frustum & cull shadows based on the "sun's frustum" Store bools in bit flags inside culling GPU data
1 Year Ago
Reset TimeSinceSearch if we're directly joining a lobby
1 Year Ago
Nav to /lobby when joining through quick-list
1 Year Ago
Theme update
1 Year Ago
Add disabled state to ActionButton https://files.facepunch.com/tony/1b2911b1/sbox-dev_QesIi4Argz.mp4
1 Year Ago
Add ready countdown
1 Year Ago
Add GunfightLobby wrapper - use lobby networking to communicate ready state to game lobby GunfightLobby file restructure
1 Year Ago
Auth ticket Merge branch 'main' of sbox-pixels Style update
1 Year Ago
Authorization option for WebSocket, remove SetRequestHeader (duplicate functionality)
1 Year Ago
Add QuickLobbyListWidget which lists a few lobbies and lets you quick-join
1 Year Ago
Backport simple water from SSR branch Water fog and refraction Iterate, make WaterRipple a custom sceneobject so we can fetch depth from it and only render when visible Fix water ripple collision Fix SSR issues, just do PS > VS converstion to be faster, composite it directly to water [Pick] Proper support for blitting MSAA textures, also fixes blitted framebuffer textures on Vulkan Fix SSR traces not being able to backtrace, do linear search when doing backtracecs https://i.imgur.com/UzNKHRL.png
1 Year Ago
UI changes
Leaderboard backup, run #4812
1 Year Ago
Store own lobby reference, fix nuances with joining existing lobbies
1 Year Ago
Include Styles/* in MenuResources
1 Year Ago
▊▊▇▄▆▌▇▅ ▊▅▇▉ █▊▅▊▆▆
1 Year Ago
Make Most Pixels Placed a little easier to read
1 Year Ago
Edit PauseMenu to let through more of the game screen
1 Year Ago
Use map package data / stats for loading screen https://files.facepunch.com/tony/1b2911b1/sbox-dev_wqOyOwZQQU.png
Leaderboard backup, run #4805
1 Year Ago
Tweak
1 Year Ago
Cmd changes
1 Year Ago
Slight style tweak
1 Year Ago
Consistency fixes for post smoke.
1 Year Ago
Default the brush color to white
1 Year Ago
Receive color list from the server
1 Year Ago
nexus ferry sounds
1 Year Ago
EnableCompression
1 Year Ago
Add SetRequestHeader
1 Year Ago
Revert DisposeAsync, it actually isn't needed. Only dispatch Disconnect if we're connected. Add EnableCompression to set deflate options if their socket server supports.
1 Year Ago
Cloud termination atlas WIP
1 Year Ago
Move GameMenu folder Add Pause Menu
1 Year Ago
Moved Styles folder out of Resource folder Start ripping out use of <style>, put in scss files