241,200 Commits over 3,867 Days - 2.60cph!

1 Year Ago
Attempt to fix double pixel placer avatar. Dispose socket immediately on reconnect?
1 Year Ago
Lowered ground friction
1 Year Ago
Made movement less clunky
1 Year Ago
Merge from main
1 Year Ago
Merge from nexus
1 Year Ago
Go back to the rank list when switching tabs away from the rank editor Reset clan UI state in some places to try and fix clan logo not loading when leaving and rejoining the same clan Auto escape rich text in steam names
1 Year Ago
TTT: disable notification sound by default and add a setting (#1998)
1 Year Ago
Missing files
1 Year Ago
Created new slope mesh variants for testing at different steepness levels (18, 15 and 12 meters high) Created prefabs with collider setup for all of the above variants Created a playable test scene with each slope variant present
1 Year Ago
Backup dispose
1 Year Ago
Rebuild sqlite3 for linux again because the other one was crashing for some reason Tested on ubuntu 18.04 and 22.04
1 Year Ago
Change language.Add error checking to be non halting too many addons use it incorrectly
1 Year Ago
Change language.Add error checking to be non halting too many addons use it incorrectly
1 Year Ago
Increase the allowed size of the clan announcement text Possible bug fixes for inviting other players to your clan Disabling rich text on things
1 Year Ago
Increase reconnection timer
1 Year Ago
Move changes to Panel.PaintManual to an optional argument The optional argument overrides panel's clipping, allowing it to be rendered fully when its size is above screen bounds Move OnRequestFullUpdate warning to developer 1 restore functionality of dtwarning convar, defaults to 1 now
1 Year Ago
Delete some unused panel types from the build process Also restored nav_generate progress dialog Match behavior of SteamID functions for bots clientside to server Error no halt when player.CreateNextBot would crash This happens when trying to run the function too early. Make Player:SteamID64 and Player:AccountID never return no value AccountID returns -1 on failure, SteamID64 returns "0". The only know cases for this is multirun now Merge Pull Requests * Dark mode for loading screen depending on system theme for x64 * Added DHScrollBar * Added more NPCs categorized as hostile and friendly towards players * Replaced 2usages of 'Player.UniqueID' with 'Player.SteamID64' Add DHScrollBar to vgui_base.lua Also changed "Couldn't include file '%s' - File not found " to mention that it might be empty
1 Year Ago
Replaced some usages of 'Player.UniqueID' with 'Player.SteamID64' function (#1580) UniqueID bad
1 Year Ago
Add more NPCs categorized as hostile and friendly towards players (#2000) * Add more NPCs categorized as hostile towards players * Add hostile NPC classnames from Half-Life 1 * Add friendly NPC classnames from Half-Life 1
1 Year Ago
Culling shader actually works now! Fix errors when deleting meshes (related to syncing data to the gpu)
1 Year Ago
DHScrollBar (#1991) * DHScrollBar VScrollBar but horizontal * Fixed up some issues * Remove commented code --------- Co-authored-by: Rubat <3299036+robotboy655@users.noreply.github.com>
1 Year Ago
ShaderGraph: Fix default settings for NormalMapTriplanar node
1 Year Ago
Converted all the stuff to the new shader vertex stream format Lingering post-explosion mushroom cloud WIP
1 Year Ago
Merge from nexus
1 Year Ago
Rebuild sqlite3 on ubuntu 18.04 so it doesn't depend on a too new glibc Update runds.sh to include the Plugins folder in the search path instead of only Plugins/x86_64 Add build instructions for sqlite3 to my notes here
1 Year Ago
Use DisplayName on Leaderboard
1 Year Ago
Better reconnection
1 Year Ago
Auto reconnection timer. Increased bitmap segment count. Extra logging. Re-use socket.
1 Year Ago
Make MainMenuPage inherit from Panel so we get better intellisense 🥴
1 Year Ago
ShaderGraph: Triplanar texture mapping nodes ShaderGraph: Triplanar node tweaks
1 Year Ago
Create LICENSE
1 Year Ago
Create README.md
1 Year Ago
Fixed off-by-one halving max bevel width Moved PolygonMeshBuilder to its own package Remove debug again
1 Year Ago
Some initial work for 2D edge styles 2D: smooth cut face normals across chunk boundaries First pass at edge styles Might need to rethink this, large edge radii cause problems Regenerate SDF meshes on resource change 2D: Get rid of inset bias for rounded / bevel edges 2D: Rewriting mesh gen to be edge loop based Identify positive vs negative edge loops Find which positive loop contains each negative loop PolygonMeshBuilder Formatting Refactoring, skeleton of new 2D meshing strategy CutMeshWriter Chunk mesh clipping .addon to .sbproj New mesh writer almost working Fixed rounded edges, dodgy clip fix Bug fixes Fixes Another fix More fixes, UVs for cut faces Small fixes Keep layer width consistent New polygon closing method More consistent position sorting for sweeps Another fix Debugging A bit more stable Refactor, stability Non-reflex angles can split Allow merges in either direction Trying to find isolated polys is buggy, just do them all together Slight optimization Collision mesh generation Remove debug Some cleanup WIP add vertices to limit smooth normal blend distance Fixed off-by-one halving max bevel width Moved PolygonMeshBuilder to its own package Remove debug again
1 Year Ago
Initial commit
1 Year Ago
Merge from main
1 Year Ago
Remove debug Some cleanup WIP add vertices to limit smooth normal blend distance
1 Year Ago
Invite player empty frame
1 Year Ago
MainMenu error repro
1 Year Ago
fix playercontainer card Change folder structure, set match making as default view
1 Year Ago
Settings View
1 Year Ago
Beginnings of settings view
1 Year Ago
Move changes to Panel.PaintManual to an optional argument The optional argument overrides panel's clipping, allowing it to be rendered fully when its size is above screen bounds Move OnRequestFullUpdate warning to developer 1 restore functionality of dtwarning convar, defaults to 1 now
1 Year Ago
Cherry picked 85476 => 6point particle shader changes
1 Year Ago
Fixed 6point particle shader flickering w/ motion blending + emission scale stream + reduced variants + improved custom vertex stream help box
1 Year Ago
Player hovers
1 Year Ago
Tweak stats flushing logic Added BaseGameManager.OnEscapePressed() Add Cloud.ParticleSystem, Cloud.SoundEvent, Cloud.Shader Put developer preview in a few places so people don't think it's a finished game
1 Year Ago
Wrap header in if statements, add new body component
1 Year Ago
stats dps etc StatsTab add default value stat hide some stats when unchanged keep showing stats that have returned to default value copy next upgrade
1 Year Ago
Compile fix