241,220 Commits over 3,867 Days - 2.60cph!

1 Year Ago
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1 Year Ago
Building guides can now be activated for specific missions
1 Year Ago
Although culling is completely incorrect, it writes to IndirectArgs correctly inside the computeshader & renders some parts of the base correct
1 Year Ago
v_usp: fix reload's left hand having a bit of jank if you fired & reloaded immediately
1 Year Ago
FPArms: include the hand_*_to_weapon_IKrule bones in the "X arm only" weightlists
1 Year Ago
Conversations can now be marked as non-cancellable, hides the close button on the conversation UI (always show in the editor for faster testing) Can now toggle whether a mission can be abandoned, disables the Abandon button in the inventory mission UI
1 Year Ago
Add debug.completeMission
1 Year Ago
Add debug.completemissionstage will complete the first non-completed stage if no argument is provided, otherwise you can pass an index to complete a specific objective
1 Year Ago
Checkin before I break anything
1 Year Ago
Protobuf, merge fixes
1 Year Ago
Merge from main
1 Year Ago
Update translations and items Enable clans in all builds Version bump
1 Year Ago
foliage shader: transmissive features (transmissive in general seems fucked though, one for sam though)
1 Year Ago
Use AssetPool for industrial pipe meshes
1 Year Ago
Merge from main
1 Year Ago
Material fixes.
1 Year Ago
1 Year Ago
If -project was already added but inactive, make it active Stop opening cloud menu for -project launched games
1 Year Ago
ComputeShader use Material.FromShader, support using resource paths e.g new ComputeShader( "shaders/cs_compress.shader" ); Don't call Environment.Exit on ProcessExit, but make sure we still flush managed SentrySdk just before TerminateProcess
1 Year Ago
Loading indicator for clan page instead of just claiming the player isn't in a clan until it loads Show error message on clan page instead of saying there's no clan Add a new 'not supported' error message for features the paired server doesn't support yet
1 Year Ago
6P orientation debug ball is motion blended.
1 Year Ago
Merge Attack Helicopter -> Aux2
1 Year Ago
Fixed attack heli turret gun not getting correct location when not in listen server mode, just needed manifest rebuild
1 Year Ago
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1 Year Ago
Setup model viseme data and phoneme mapping from model keyvalues Drive faceposer with model viseme data while we have this tool Update mouth state Apply visemes to baseanimating with game weights Flex overrides takes priority over game weights Add phoneme mapping to model metadata so it doesn't have to be hardcoded in engine
1 Year Ago
Update bagassignmode 'team' value to also include players from the same clan
1 Year Ago
Merge from main
1 Year Ago
More 6P smoke iteration/studying
1 Year Ago
Dark mode for loading screen depending on system theme for x64 (#1994)
1 Year Ago
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1 Year Ago
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1 Year Ago
say command
1 Year Ago
Hide the crafting notice in the vitals area when disconnecting from a server
1 Year Ago
Merge from shader-fix-2
1 Year Ago
Merge pull requests * Added Versus Saxton Hale map category * Fixed Malformed CSS Comments * Replaced timer.Destroy (deprecated) with timer.Remove * Added duplicator.Disallow * Added DPanPanel * Added math.CHSpline
1 Year Ago
Move util.CHSpline to math library Prevent concommands appearing in server settings DPanPanel code style fixes & bug fix Fixed "get it all top-left" causing issues with one of my examples in the Pull Request #1197
1 Year Ago
Add math.CHSpline (#1294) * Add CHSpline Similar the Lerp and BSpline functions, however it allows you to set the starting and ending tangents. Works with integers and vectors, might work with angles. * Changed tangents t0 and t1 to m0 and m1 Hopefully this makes it less confusing to people that haven't studied this before.
1 Year Ago
Tweaked 6point particle shader transmission behaviour
1 Year Ago
Made everything a bit less error spammy
1 Year Ago
Fixed 6point particle shader errors when using motion blending
1 Year Ago
DPanPanel (#1197)
1 Year Ago
Add intro anim to GameLobbyPage
1 Year Ago
Added shadow pass to 6point particle shader when shader quality >= 100
1 Year Ago
6P transmission debug
1 Year Ago
Use another map for test lobby create
1 Year Ago
Add hotload support for svgs
1 Year Ago
Look for package screenshots and add a background mask in the game lobby page
1 Year Ago
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1 Year Ago
Merge from main
1 Year Ago
Fixed clan table root bone reference being unassigned (StringPool warnings)