130,549 Commits over 4,232 Days - 1.29cph!
    
    
    
        
            
            
            
                
                Abort the waiting for players loop on the client if disconnected from the server
 
                
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                Merge from hackweek_renderlod_collapse
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Merge from hackweek_renderlod_collapse
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix coaling tower NRE (disable collapsing on light renderers for now)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed performance issue on the deployable search light.
Improved lighting setup on it.
Fixed some other random issues like the duplicate collider existing in the ground underneath it.
 
                
                
                
                
                
             
         
        
            
            
            
                
                 Merge LOD conversion multiselect
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merged main into wire_slacking
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed NRE when isolating a wire and leaving building privilege
 
                
                
                
                
                
             
         
        
            
            
            
                
                ▅▌▋ ▅▊▋▇▍▋ ▍▆▇▋▆▆▌▅▇▌ ▄▉▌ ▋▍▌▇▅ ▅▊▍ ▊██▆▆▊ ▆▇▊▇▇▄▉, ▉▉▆▇▇█▇▅▆ █▆▆▆▄▌▇▇▉▆▇ ▋▆ ▌▍▉▄▊▉▋ ▊█▋█▇▅ ▇▉▄ ▌▊▆▌█, ▄▅▄▍▉█ ▄▇▋▄▋ ▋▆ ▋▇▌▆▌ ▌▇▉▍█▋▍▍█▌▆ ▋▉▄▍ ▌▌▋▉▄ ▅▄ ▋▇▊▊ ▋▉ ▌▊▅▆▉▌██▌ ▄▊▆▄▊
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed skinned items missing materials when entering and exiting LOD range
 
                
                
                
                
                
             
         
        
            
            
            
                
                Made RendererLOD conversion multi selectable
 
                
                
                
                
                
             
         
        
            
            
            
                
                Only the belt of a surrendering player can be modified, the rest of the inventory is view-only.
Added gesture_radius_notme command to play gestures on players within the radius, but not on the player issuing the command.
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                ▌▋▄▅▇▉▅▍▍▌▍ █▅▍ █▄▆▊█▊▊█▇▄█ ▇▅▉▋ ▊▉▋ ▌▌▇▄ ▊▌▆█▉▅ ▉▍▅ ▍▉▄▅▉▉▍/▆███▇▍▋▍ ▇▊▅▇▆▆▉, ▆▊█▇██▄▄ ▉▍█▌█▋▄▇▆▅▉ █▇█▍▊ ▋▄ ▆▄▍▍ ▆▊▍▇ ▇█▊▅ ▅▉▆▇▍ █▍▄▆▅▇▆ ▍▅▋ ▋▆▋▊▌▊ + ▇▅▍▅▉▋▋
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed 3P attachment offsets.
Fixed SKS ejected shells not having any drag and going sub-orbital
3P Muzzlebrake orientation fixed.
Slight color consistency improvement on the muzzle brake flashes (global)
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                AIHelicopterAnimation compile fix
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                merge from fireworks_limit_fix
 
                
                
                
                
                
             
         
        
            
            
            
                
                 merge from item_store_videos
 
                
                
                
                
                
             
         
        
            
            
            
                
                 merge from melee_anim_attack_fix
 
                
                
                
                
                
             
         
        
            
            
            
                
                 merge from wiretool_fixes2
 
                
                
                
                
                
             
         
        
            
            
            
                
                 reapplying 
97426 wiretool_fixes2
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Don't allow skinned mesh renderers to be collapsed
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from hackweek_renderlod_collapse
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed skinned beach chairs
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed reversed search light
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed powered water purifier
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added DontCollapseRenderer gameobejct tag for a quick way to opt out of the collapse process
Applied to industrial crafter
 
                
                
                
                
                
             
         
        
            
            
            
                
                Adjusting pedal bike physics
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed pedal bike bounciness
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed scale not being applied (this should also be fixed, disabling for now)
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Don't apply collapsing to renderers with rotated LOD transforms (we couple probably support this but disabling it easier for now)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed RendererLOD collapsing disabled components (these technically don't work for lods at all and will never change their visual based on distance, so we should fix them)
Enabled RendererLOD component on the vending machine
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fix incorrect information being passe to vending machine loot panel right after closing the map
 
                
                
                
                
                
             
         
        
            
            
            
                
                Replaced all menu background videos with VP8 versions.
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fix markers duplicating if the vending cluster is opened and closed too quickly
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Pedal bike cogs now rotate appropriately
 
                
                
                
                
                
             
         
        
            
            
            
                
                WireColorSettings back to FileSystem.Load, but done correctly by inheriting BaseScriptableObject
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed ignited fireworks delayed by the server limit never firing