198,689 Commits over 4,140 Days - 2.00cph!

1 Year Ago
Reverted back to using line renderers for camera frustum.
1 Year Ago
merge from main
1 Year Ago
merge from wire_tool_reconnect
1 Year Ago
Updated Player Image and Name Position for First Wanted Poster Variation
1 Year Ago
Added Second and Third Wanted Poster Variation Added Second and Third Wanted Poster Materials and Models Setup Basic Prefab for Second and Third Wanted Poster
1 Year Ago
Updated First Wanted Poster FBX to have correct position, so shouldn't clip through walls anymore.
1 Year Ago
merge from cinematic_tools_changes
1 Year Ago
Proto gen
1 Year Ago
merge from main
1 Year Ago
merge from main
1 Year Ago
merge from main
1 Year Ago
merge from base_decor_DLC
1 Year Ago
Update island prefab
1 Year Ago
Updated all triggers that needed the new Physics Debris layer. Required S2P on excavator and junkyard.
1 Year Ago
Fix up kayak tutorial stage Delay recycling the island until the player has respawned on the island, fixes a heap of bugs and looks a lot nicer
1 Year Ago
Parent dropped items on trains. Even though item behaviour when entering or leaving a trigger isn't great, they get very confused about the kinematic movement without being parented.
1 Year Ago
Bar door tweaks
1 Year Ago
Dropped items now use Continuous Speculative collision all the time, the only usable mode for vehicle<->item interaction @ 16Hz. The mode can occasionally cause small dropped items to fall through terrain, so DroppedItem has a new terrain check that activates if required and puts them back on top (will not affect intentionally dropping items under terrain as admin).
1 Year Ago
Setup push gesture, assign to double door and adjust timings to match
1 Year Ago
Added HalloweenMummy cinematic textures/materials
1 Year Ago
Prevent wanted poster saving debugging screenshots in builds
1 Year Ago
Increased wanted poster collider thickness, prevents it from getting blocked by the wall collider in some cases Fixed not being able to update wanted poster after clearing it
1 Year Ago
Fixed trophies not loading properly when entering/exiting network range Fixed trophy nametag displaying incorrectly when no trophy has been inserted
1 Year Ago
Also fix wanted poster pickup
1 Year Ago
Fixed single weapon racks getting picked up as horizontal racks
1 Year Ago
Added fancy new torch fx when mounted to a wall, not enabled if using the diving torch
1 Year Ago
Dracula cinematic setup 4k materials for Mask, Cape and Vest materials
1 Year Ago
Fixed heads not being valid after being dropped in the world
1 Year Ago
Fixed several abyss hazmat issues on trophy mount (randomizer will always pick option 0, disable tanks and animators)
1 Year Ago
Parent merge
1 Year Ago
Adjusted the eyelids on the small trophy so the eye doesn't clip through the eyelids and give me nightmares Only save clothing on the head item if it covers the various head slots
1 Year Ago
Added a tooltip for the dynamic range compression option
1 Year Ago
Loot fix
1 Year Ago
Added a placeholder menu item for BaseGiggableEntity to allow items to be "dug" via interaction (until spades work...) Flag markers grant items when dug up.
1 Year Ago
merge from main
1 Year Ago
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1 Year Ago
Diggable entity wip stuff
1 Year Ago
999 more bakes to fix various vertex precision problem areas
1 Year Ago
Fixed broken AO in tunnel stairwell entrances
1 Year Ago
Deleted unused slopes and prefabs
1 Year Ago
baseline
1 Year Ago
Spawn flag entity when a sweetspot is fully detected
1 Year Ago
Added flag entity
1 Year Ago
set reverse close anim to play at same speed (2) as standard close anim in the animator
1 Year Ago
removed delay from saloon door anims
1 Year Ago
Fix #SERVER compile error
1 Year Ago
push doors vm and 3p anim, added to v gestures and player animator
1 Year Ago
Removal basics (very wip)
1 Year Ago
Add .gma to file.Write whitelist Move where gmod_unload_test is defined to appease linux srcds Support Vector / Vector Merged pull requests * Clean up DOF_Ents table on DOF_Kill * Use Brackets for keys in PrintTable to avoid confusion with trailing/leading whitespace RecalculateLineBreaks before firing OnTextChanged Fix Panel:GetNumLines not being up to date within that hook.
1 Year Ago
Merge from shader-stdblends-extended