241,378 Commits over 3,867 Days - 2.60cph!

1 Year Ago
Fix not being able to equip hazmat suits Remove back slot on Wearable occupation slots
1 Year Ago
WIP switching parachute to operate from the main inventory and not wearable Render an item considered a backpack (parachute in this case) on the player model if it's in the main inventory container
1 Year Ago
Adjust canopy colliders to prevent the parachute getting instantly destroyed by deploying the parachute too close to a structure behind the player Added tips
Leaderboard backup, run #4397
1 Year Ago
Unequip the held item when deploing the parachute, re-enable equipping once the starting animation is complete
1 Year Ago
cleanup upgrade powerup stuff powerup despawning chests can drop powerups
1 Year Ago
Improved turning behaviour Add an item popup when a parachute is repacked Fixed durability not properly getting assigned on parachute spawn
1 Year Ago
▋▍▉▍▍▆▇▄▄ ▅▆▍▍▅▄▄▄▋▄▊ ▆▉▌▌ █▊▇█▆▌▌▅▇▉▇ ▍▄▇▅ ▍▉██▆▅▍ ▍▌▊▉▊ ▉▄▌ ▊▅▅▋▉▇▍▍▋▅▇▅▊█▌▄ ▄▋▊▄▅▋ ▅▊ ▊▉▊▉▌▋▅▇▅▉.
1 Year Ago
Adjusting colliders so that the whole canopy now has colliders
1 Year Ago
Manifest, fixes demo issues
1 Year Ago
Cache notifies at runtime, no longer need to hook them up to the Wearable component
1 Year Ago
Added support for clothing to turn off specific meshes if something goes into the back slot Hooked up on abyss suit as an example, disables oxygen tanks while parachute is equipped
1 Year Ago
Add new back clothing slot Update hazmats to allow back pieces to be worn at the same time
1 Year Ago
Handle thumbnail video hover slightly better
1 Year Ago
Fixed so doors (and other placeholder entities) will always show default skin outside of network range Massively simplify render component stripping for instanced prefabs Revert MaterialReplacement so it still adds to prefabs & strips them out right after for instanced prefabs
1 Year Ago
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1 Year Ago
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1 Year Ago
Prefabs updated after removing field
1 Year Ago
Remove "HideInsideNetworkRange" field
1 Year Ago
Move "HideInsideNetworkRange" from individual `InstancedMeshFilter` to `InstancedEntityComponent` Move code to only show instanced rendering outside network range from `PrefabScheduler` to `EntityScheduler`
1 Year Ago
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1 Year Ago
Don't show irrelevant options in welcome screen context menus Set modal properly on ProjectDownload 🤦 "Open Game Project..." -> "Close Game Project" "Open Menu Screen" option in Game menu Filter by open-source projects in welcome screen Project name first in editor window title Fix black screen when loading into non-existent game projects Globe/folder button functionality, indicate disabled projects, single-click for project loading, finger cursor Context menu for cloud packages Move content mode button to sidebar Default launcher to sandbox gamemode (if in content mode) Show "select folder" dialog when cloning cloud project from welcome screen
1 Year Ago
Add AudioPlayer.GetMetadata
1 Year Ago
Fix neon sign paintable layers not being transparent in unpainted areas
1 Year Ago
Disable applyToSkinRenderers for all neon signs to fix frame animations not working
1 Year Ago
merge from experimental
1 Year Ago
merge from main
1 Year Ago
merge from building_skins_3
1 Year Ago
Codec whitelist Fix sound streams (and probably other sounds) getting stomped when calling StopSoundEvent with invalid guid, never do this
1 Year Ago
AssertDbg instead of Assert in MAT_OP_BIND paths, these are meant to be fast paths Lazy init SceneObject.Attributes since this was allocating CSceneObject::m_pExtraData for all sceneobjects, observable ~0.3ms improvement in generating draw lists
1 Year Ago
added oil jack belt and metal mesh colliders to pumpjack prefab
1 Year Ago
Leaderboard wip
1 Year Ago
merge from cleanup
1 Year Ago
Remove some debug logging.
1 Year Ago
merge from weapon_racks
1 Year Ago
updated pumpjack static prefab
1 Year Ago
Workshop skins work (but a hacky way)
1 Year Ago
Recompile materials maybe that'll help... remove +iv_ from tips
1 Year Ago
LocalProject.CurrentGame is manually set, change ProjectTemplate default description Make LaunchToolbar play button work again
1 Year Ago
updated maetrial on lods on pumpjack static prefab
1 Year Ago
Layout grouped in an optional skin name text field under the weapon name.
1 Year Ago
WeaponRackInfo UI polish & localization tokens
1 Year Ago
Spaceship test addon is type "addon" Rather than disabling new game projects by default, disable existing game projects instead cl_list_project is ordered, shows active & type Add test for desired single project behaviour
1 Year Ago
Fixed a bug where the ceiling in one of the portacabins would disapper on low graphical settings
1 Year Ago
Some refactor and cleanup
1 Year Ago
Changed the emissive color and scale of the insturial.wall.lamp.on prefab
1 Year Ago
fixed brick skin spiral stairs zfight on highlight
1 Year Ago
setting up pumpjack static prefab and edited oiljack anim controller
1 Year Ago
Padding roof conditional colliders just in case
1 Year Ago
Revert zipball change, doesn't work with LFS / submodules :pensive: