241,381 Commits over 3,867 Days - 2.60cph!

1 Year Ago
Resources..
1 Year Ago
Fixed resources / materials again..
1 Year Ago
Fixed resources
1 Year Ago
Convert garage door manually with an instanced placeholder mesh (since it's a SkinnedMeshRenderer)
1 Year Ago
Manually convert doors and mark as "normal rendering in network range"
1 Year Ago
Can now right click individual prefabs and convert them with the right click context menu Add method to de-convert prefabs from instanced rendering (mainly used to redo conversion from scratch) Fix MeshRenderers being stripped when entity needs to use normal rendering within network range
1 Year Ago
Add an Intensity named control point value (0-1) for scrape particle effects to use
1 Year Ago
Make EnableScrapeEffects and EnableImpactEffects internal for now Make FrictionEffects a dictionary Call PhysicsGameSystem.Shutdown on GameLoop shutdown to ensure vars cleared
1 Year Ago
Use asset.party toolgun
1 Year Ago
TickRate Project Settings (#1134) * TickRate project settings * Def tick rate 50 as it was * Obsolete Game.TickRate.set * take tickrate stuff out of serverconfig
1 Year Ago
v_toolgun (blockout version)
1 Year Ago
Tests use AddFromFileBuiltIn when adding base addon [Squash] StartScreen has "Home" and "Create new game" sections Simplify launcher Show "Last Opened" on last opened game row Give StartScreen obvious sections [Squash] General editor tweaks and improvements Only read/write addons.json in tools mode, cl_list_projects debug command [Squash] Editor startup flow [Squash] Show progress when loading projects, wait until complete before showing editor New project sets newly created project as active [Squash] StartScreen sorting and filtering Minor fixes [Squash] Native editor JumpList support, JumpList content, minor editor tweaks StartScreen home sections are ExpandGroups [Squash] SegmentedControl and ItemRow cleanup Rename "empty" to "content mode", add "-skip_start_screen" command line switch, works with jump list Shut down engine properly when start screen is closed 🤦 Fix cloud project cloning, move into Utility Command line project loading Use SegmentedControl in TabWidget rather than doing the same thing twice Game editor menu, contains options for uploading, opening explorer, etc. Implement remaining missing functionality (file menu, templates) Tools cleanup
1 Year Ago
Don't run OnPreCull unless in playmode (errors)
1 Year Ago
One inverted bool convar = hour of debugging
1 Year Ago
Merge from nexus
1 Year Ago
large tall weapon rack texture change seeing if i can get the contrast better without making it look whack
1 Year Ago
updated prefab to include new rigged mesh, added colliders, old mesh hidden
1 Year Ago
Manually convert doors
1 Year Ago
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1 Year Ago
Fixed getting stuck on pipes in arctic base
1 Year Ago
Reapply changes to ferry terminal
1 Year Ago
Merge from main
1 Year Ago
Rotor wash underwater render fix.
1 Year Ago
Implement EditorPreferences.ShowStartScreen Tools cleanup
1 Year Ago
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1 Year Ago
Fix server failing to start when nexus is enabled and the save folder doesn't exist yet
1 Year Ago
Fixed broken concrete rubble pile in the lighthouse Fixed holes in the lighthouse exterior in LOD1 Tweaked baked lighthouse lod texture to better match LOD0 color values
1 Year Ago
Simplify handling expired tasks (#1157) * Simplify checking expired tasks (#1143) Allow any tasks defined in our DLLs to continue, but user code can't continue if it was from an expired context * Allow persistent tasks in current menu package assembly (#1143) * Move task persistence allowing / forbidding to GameMenuInstance
1 Year Ago
Fix viewmodel pitch and yaw delta
1 Year Ago
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1 Year Ago
Add inertia damping to viewmodel (does calling this inertia even make sense for this anymore?)
1 Year Ago
vfxc: add Radeon GPU Analysis, can target many arch Update fossilize rendersystemvulkan: new pipeline manager w/ VK_EXT_graphics_pipeline_library
1 Year Ago
Remove some test code
1 Year Ago
dirt_pile updates
1 Year Ago
package/stats api route fix Switch to different charts Fix weird/missing items in recent played
1 Year Ago
Fixed metal box prop in the NMS chaging size when switching LODs Attempt at fixing the ocean visuals disappering when exiting the NMS
1 Year Ago
Implement remaining missing functionality (file menu, templates) Remove old Utility.Projects.SetActive(), error if setting non-gamemode project Fix NRE when launching projects through jump list Use direct path to project through jump lists instead of addon ident We can add the project manually if it exists but we don't know about it (can happen if you pin something on the jump list, then remove it from registered addons list, and then try to launch the pinned addon)
1 Year Ago
Move task persistence allowing / forbidding to GameMenuInstance GameMenuInstance.PackageAssembly can be private
1 Year Ago
Add GameMenuInstance.PackageAssembly property Allow persistent tasks in current menu package assembly (#1143)
1 Year Ago
1.0.4 Initial commit
1 Year Ago
Convert some building prefabs & mats
1 Year Ago
Fix prefab converter, add option for some building prefabs
1 Year Ago
Added some padding to the SC skin steps collider to prevent stuck between steps and ramp blocks
1 Year Ago
elite zombie dashing Merge branch 'main' of sbox-sausagesurvivors2 wip upgrade powerup
1 Year Ago
More lenient placement checks for large water catcher
1 Year Ago
Adding gibs for pickup_truck_c Updated the shreddable pickup truck prefab
1 Year Ago
Simplify checking expired tasks (#1143) Allow any tasks defined in our DLLs to continue, but user code can't continue if it was from an expired context
1 Year Ago
Citizen/animgraph: further protect against movement hitches by blocking reset signals to the pelvis lean additive node + updated comments
Leaderboard backup, run #4352
1 Year Ago
global scene 2 prefab