241,391 Commits over 3,867 Days - 2.60cph!
xp still gain reduce reload speed
reroll attack speed upgrade
elemental upgrade
kill shoot upgrade
chest
new brick roof models/gibs
stone_trim_hs and building trim material variant
https://files.facepunch.com/jason/1b3011b1/opera_SV8H3uHBQd.jpg
v_usp: added second idle layer
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Remove constraint components on anchor bones (they don't do anything there)
Allow a bit more angular movement on the 01, 02, and 03 chains
Bias the rotation constraints on Z axis a little bit for 01 and 02 to reduce clipping
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Fixed waiting for main thread between modifications, fixes #6
Some safety when clearing, #7 seems fixed
Fixed underwater lab moonpool prevent build volumes reaching out of water
Fixed a thrown salvaged sword that sticks into the tugboat ceiling causing the tugboat to fly
Lightbinner Separation between VK/D3D11 (#1133)
* Add LightBinnerLegacy so we don't kludge our lightbinner with stuff we can't change on d3d, rename our main lightbinner to LightBinnerStandard
* Remove deprecated cbuffers
* Add lightbinner_legacy, separate both lightbinners based on the rendering system we use
Compile glass on vulkan, have proper curve for albedo color absoption for shadows
Solved satchel charges sometimes attaching to invisible lights on the Tugboat
Obsolete Game.TickRate.set
Added and Setup Pipe Wrench Prop Prefab
Tweaked water pump placement
Def tick rate 50 as it was
merge from camera_hook_fix
old tv lods and folder restructure
prefab setup
merge from bag_delete_fix_softcore
skinning tweaks, fixed hole under helmet 03, better armpits. various other skinning tweaks
Cleanup.
Compile fixes.
Added RPC safety checks.
Skip dead vehicles in vehicle auth check (so anyone can pick up deployables from them)
Add LightBinnerLegacy so we don't kludge our lightbinner with stuff we can't change on d3d, rename our main lightbinner to LightBinnerStandard
Remove deprecated cbuffers
Add ligthbinner_legacy, separate both lightbinners based on the rendering system we use
Fixed sleeping bag deploy check being too strict on the tugboat
updated brick skin textures, added a roof tiles texture
Fixed loot clipping on ferry_terminal
S2P
Leaderboard backup, run #4108
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Disabled redundant disabled reflection probes on a bunch of building blocks
Add debug message when a prefab with a disabled reflection gameobject is found (to quickly find prefabs)
Menu background videos - ferry terminal + tugboat
Greatly reduced the total amount of LODGroups on the Tugboat
Remove disabled reflection probe renderers from left & right conditional walls