135,650 Commits over 4,293 Days - 1.32cph!

2 Months Ago
naval_update -> scientist_boat_ai
2 Months Ago
Check textures for null in ApplyMipLevels()
2 Months Ago
Check textures for null in ApplyMipLevels()
2 Months Ago
Merge Indirect Instancing Fixes
2 Months Ago
* Store local bounds so that new world bounds can be derived when an instance moves * Emit a warning when a unit cube is assumed for bounds * Don't actually try calculating worldBounds for Unity, it gets really messy when things move around * Use the new local bounds for the debug overlay as well * Add some null checks in MotionList * Add BroadcastTransformUpdate() to force-update the instance transform regardless of motion state
2 Months Ago
roof conditionals visual polish various fixes
2 Months Ago
Cannon animation polish pass
2 Months Ago
ak charm anchor position tweak
2 Months Ago
Edit/finish cooldown is now handled by a flag, client UI menu options based on the flag.
2 Months Ago
mp5 charm setup
2 Months Ago
roof block model transforms reset, removed duplicate gibbable scripts
2 Months Ago
Updated charm list
2 Months Ago
AK charm setup
2 Months Ago
backpack charm texture updates
2 Months Ago
Updated deep sea map marker tooltip wording
2 Months Ago
Merge from client_cache
2 Months Ago
Wellipets hat repose
2 Months Ago
Added deepsea.setTimeToNextOpening Lets you set the time before the next deep sea opening
2 Months Ago
Adding space station building grade Added new skin blocks to master blocks Space station building block prefabs setup
2 Months Ago
Abyss Hazmat repose/lods
2 Months Ago
Init boat audio shortly after client boat is enabled so it can use cached data. Remove some debug logs.
2 Months Ago
2 Months Ago
Paintball Gun - split transparent parts into extra material, added backfaces for tape, WIP texture update
2 Months Ago
Added BoatBuildingStation.Client partial, moved some code.
2 Months Ago
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2 Months Ago
IsBoatFullyContained uses cached blocks
2 Months Ago
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2 Months Ago
Created a command to fill the players inventory with random items. Its functional but still need some more work.
2 Months Ago
Client part caching wip
2 Months Ago
merge from main
2 Months Ago
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2 Months Ago
merge from naval_update
2 Months Ago
Merge from parent
2 Months Ago
network++
2 Months Ago
merge from playable_monument_scenes
2 Months Ago
birthday hat - fix / added ground light to illuminate the area when enabled by the player
2 Months Ago
Compile fix
2 Months Ago
merge from cannon_improvements
2 Months Ago
Animate fuse burn, fix white fuse texture on cannons, temporarily disable fuse burn for merge.
2 Months Ago
Add the ability to mark ConVars as "DeveloperOnly" (for graphics debugging stuff)
2 Months Ago
scientist_boat_ai -> naval_update
2 Months Ago
spawn setting change again
2 Months Ago
Increase LOD0 distance on steering wheel
2 Months Ago
Added another inside socket check to the steering wheel so it can't be placed on an overhang and end up with the player floating
2 Months Ago
Better scientist boat spawn settings
2 Months Ago
Switch off the RHIB map canvas if the screen is underwater, the canvas can't render properly in those conditions
2 Months Ago
Fixed RHIBVisuals and RHIBScreen serialization mismatch Fixed rhib screens not working correctly in deep sea Reduced LOD range on RHIB screens to 25m
2 Months Ago
scientist_boat_ai -> naval_update
2 Months Ago
merge from naval_update
2 Months Ago
Add first person reload animations to cannons with placeholder head animation, make fuse animation time configurable and lower it from 3s to 1s (might need to go even lower).