139,744 Commits over 4,352 Days - 1.34cph!

52 Days Ago
Fixed naval scientist suit missing name
52 Days Ago
Fix null ref on paintball decals Fix paintball overalls having both mesh groups visible without a hat on
52 Days Ago
Unlit bulb mesh cull distance from 100 to 20.
52 Days Ago
added material to baked paintball mesh and added to lodgroup
52 Days Ago
Merge from parent
52 Days Ago
Merge from parent
52 Days Ago
Merge from main
52 Days Ago
force_update_trigger_bypass -> main
52 Days Ago
Temporarily revert the boat building steering wheel from mount sync improvements until we can sanity check other optimizations
52 Days Ago
Better glass
52 Days Ago
Adjusted the lightbulb material.
52 Days Ago
Frame lighting
52 Days Ago
force_update_trigger_bypass -> main
52 Days Ago
Dont need extra force update check
52 Days Ago
merge from steaminventory_scroll_fix
52 Days Ago
Attempt at fixing the steam inventory menu only showing one line when open for the first time
52 Days Ago
Fix new mountable unparenting behaviour from freaking out when you dismount into a trigger volume. It would cause players to be kept contained in that volume
52 Days Ago
Removing unecessary step from Jenkinsfile that was used for debugging purposes
52 Days Ago
merge from testrunner_window
52 Days Ago
Minor button tweaks
52 Days Ago
Compile fixes
52 Days Ago
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52 Days Ago
Don't run unecessary boat building finishing stuff if BBS is killed under normal finish building circumstances.
52 Days Ago
Added a button to export and refresh the test list Speed up test list export by only looking for types starting with "Test"
52 Days Ago
Adjusted safezone params to be max depth
52 Days Ago
Paintable Reactive Target - Re-rendered icon with proper shaders, simplified floor collisions, adjusted target collisions angle when down
52 Days Ago
Compile fix
52 Days Ago
merge from main
52 Days Ago
Slightly delay BakeDragAngles on init
52 Days Ago
hooked up metalrough and ao to lightup frame material, must have been missed when we switched shader
52 Days Ago
merge from main
52 Days Ago
merge from naval_update
52 Days Ago
Better check for helicopter smuggling when crossing to the deep sea
52 Days Ago
merge from main
52 Days Ago
Paintball decal overhaul (backup commit for a different task, ignore oddities for now)
52 Days Ago
merge from main
52 Days Ago
frameless canvases - moved tape outwards to improve tiling
52 Days Ago
merge from artist_pack_dlc
52 Days Ago
Tweaked light-up frame sockets so they don't stick in wall too much
52 Days Ago
Merge from parent
52 Days Ago
Merge from naval_update
52 Days Ago
Merge from small_engine_colliders_fix
52 Days Ago
Fixed spray can reskinning always showing "Blocked by intersecting player" when blocked instead of the real deploy error
52 Days Ago
Paintable windows are destroyed when a player boat sinks
53 Days Ago
Fixed the lighting for the Standard shader's decal layers on transparent surfaces
53 Days Ago
Started work on setting up performance tests for shadow presets
53 Days Ago
meds box guide mesh and gib surface property on prefab
53 Days Ago
adaptor position on scrap, stone, ammo, explosive box
53 Days Ago
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53 Days Ago
Merge from artist_pack_dlc