155,994 Commits over 4,536 Days - 1.43cph!

48 Days Ago
Descent phase time defaults
48 Days Ago
merge from water_treatment_plant_maintainables
48 Days Ago
fix waterpipes audio order of operations - multiple spouts were playing duplicate audio, using silent prefab variant - fixed audio happening when water was in spout, but not producing (now it wont) - extended preventbuild volume lower - try fix ambient audio pool error - manifest
48 Days Ago
merge from main -> waterwell_stock_decrease
48 Days Ago
Merge from scale
48 Days Ago
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48 Days Ago
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48 Days Ago
merge from PlayerMaintainedMonuments
48 Days Ago
merge from gas_station_maintainables
48 Days Ago
save changes to scene + gas station S2P
48 Days Ago
fix gas station kill colliders again adjusted collider positioning and size now kills any other type of vehicles - like horses, bikes, and others that could be physics glitched
48 Days Ago
merge from nameplate_dialog_fix
48 Days Ago
Improved performance when checking for open painting / sculpting dialogs
48 Days Ago
Fixed nameplates showing up on the painting / sculpting dialogs
48 Days Ago
Added new sounds and audio support for gearbox
48 Days Ago
train tunnel small rooms update
48 Days Ago
merge from sculptures
48 Days Ago
bear rug comfort trigger size increased 1.1 -> 3 and minComfortRange stays at 2 - this means you will get comfort from further away but you have to be within 2m to get full comfort, previous commit's fixes means a single player within 2m of the bear rug will get 25% comfort - subject2change
48 Days Ago
merge from main
48 Days Ago
regenerated and updated rock sculpture guide mesh
48 Days Ago
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48 Days Ago
Masterkey 3p and viewmodel animation updates
48 Days Ago
Calculate comfort from the player's center point, not feet. Clamp minComfortRange [0, triggerSize] so incorrect prefab setups never influence code - minComfortRange cannot be larger than the triggerSize, this creates poor comfort behaviour
48 Days Ago
merge from powergrid
48 Days Ago
Rock Sculpture - repacked textures to fix seams in sculptable block
48 Days Ago
added `basesculpture.useconvexcolliders` replicated convar as a safety net, may overfit some setups but will always patch holes in the sculpture
48 Days Ago
Fixed broken LOD on red recycler power indicator
48 Days Ago
merge from PlayerMaintainedMonuments
48 Days Ago
merge from airfield_maintainable_features
48 Days Ago
TriggerComfort gizmo to visualise the centre and minComfortRange
48 Days Ago
polish up airfield terminals - fix pressing button stopping charging - added "losing charge" state to screens - missing emission toggle - remove activation button from airdrop terminal (from playtest feedback), still present on chinook terminal - clean up airfield maintainables prefab
48 Days Ago
More WIP
48 Days Ago
Add remains spawn location as final point of the trail so it touches the ground
48 Days Ago
Updating legacy bow with new arrow mesh and fixiing issues with bowless crossbow drawing both arrow versions
48 Days Ago
Lots more tweaks
48 Days Ago
double trail distance, reduce thickness. more closely copy the original trail effect.
48 Days Ago
texture updates to wooden crate 1 rezised and optimized
48 Days Ago
dartboard and pool table unlock
48 Days Ago
Ensure proper animation events are synced up - allowing the arrow head to show at the same time as the arrow itself
48 Days Ago
arrow_late_loading_fix -> main
48 Days Ago
corrected comment
48 Days Ago
48 Days Ago
enforce mesh renderer is enabled in sculpting gui always
48 Days Ago
Merge: from fix_skipinit_error - Buildfix(editor) - replace unsupported intrinsic Tests: no errors in editor on script compile, checked asm
48 Days Ago
Buildfix: get rid of SkipInit, LLVM optimizes out variable initialization from final asm Tests: triggered compile - no errors in editor. Checked asm against externally stack allocated storage - same asm
48 Days Ago
Merge from PlayerMaintainedMonuments/powergrid
48 Days Ago
Remove debug 15s refresh times lol
48 Days Ago
48 Days Ago
Merge from PlayerMaintainedMonuments/powergrid
48 Days Ago
lod distances tweaks same as TC