250,533 Commits over 3,959 Days - 2.64cph!

50 Days Ago
Add OnJump event so we can respond to jumps
50 Days Ago
fixed the meterial issue directly on the subent door prefab as fixing it in the ram itself didn't carry over.
50 Days Ago
Card scaling test, keep winner across maps
50 Days Ago
edited wooden shield position in its entity prefab to sit better on the player arm when chunky clothes are equipped
50 Days Ago
tweaked emissive slightly to be less blown out
50 Days Ago
Increased deck size to 100 Separate MaxHandSize, so you can draw more than default hand size Give a card to each player no matter who wins a half, extra card for the loser
50 Days Ago
Fixed additional jump logic when you don't have the required stats
50 Days Ago
set base emission to off on christmas lights
50 Days Ago
Stash all this PoC
50 Days Ago
Missed Medieval Barricade Texture Files
50 Days Ago
Updated Medieval Barricade Textures and Materials Updated Medieval Barricade Model to fix normal errors
50 Days Ago
Partial backport of ISceneObjectDesc::OnSceneObjectVisibleInView (Don't merge this, hacky temp allocation) Forward+ Decals * Decals get binned by the lightbinner from OnSceneObjectVisibleInView (all lights should start using this callback too) * Tiled culling checks decals within each tiles frustum * Decal::Apply( ... ) is used to mix decal's albedo, normal, etc. into surface
50 Days Ago
Extra jumps
50 Days Ago
edited clip range for metal shield attack anims and set up the wooden shield animator for melee attacks too
50 Days Ago
Healthy is a Target card
50 Days Ago
Don't change fire rate on new card
50 Days Ago
Hollow Point card
50 Days Ago
Merge from main
50 Days Ago
Arena 2
50 Days Ago
Merge: from main Tests: none, trivial merge
50 Days Ago
Bugfix: avoid unlockign semaphore from the wrong thread If it would time out during the wait period, it would release the semaphore in finally, leading to break of unique ownership promise Clean: remove ITask inheritance from UploadPerfSnapshot It used to be a task at the start, but not anymore
50 Days Ago
Merge from simple_upgrade
50 Days Ago
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50 Days Ago
merge ice_sculpture->main (server compile fix)
50 Days Ago
server compile fix
50 Days Ago
Merge from ai_wolf_iteration
50 Days Ago
Fix display info of constructor node result output
50 Days Ago
50 Days Ago
ForwardJumpPower uses normalized wish velocity so you can still jump up without being bumped forward
50 Days Ago
Removed some tilt code, fixes one-card going invisible
50 Days Ago
merge ice_sculptures->main
50 Days Ago
merge from main
50 Days Ago
Ice shader: change tangent space normal blending to world space, make occlusion map align with normal map sampling, and frost now impacts alpha
50 Days Ago
Manifest - restore water_treatment_plant_1, stomped in 108847
50 Days Ago
merge from store_renderer_fixes
50 Days Ago
merge from standard_shader_improvements
50 Days Ago
merge from t1ejectionfix
50 Days Ago
Leaderboard backup, run #15821
50 Days Ago
Added "StripFromStorePreview" tag, will delete any gameobjects that are loaded in the store preview Fixed snow machine throwing an NRE and not rendering properly
50 Days Ago
Merge from simple_upgrade
50 Days Ago
Merge from modding_prefabs
50 Days Ago
Fixed rotation for invis admin wall
50 Days Ago
Added two missing/unsaved tiled cube prefabs: brick_07 + glass_08
50 Days Ago
Merge from main
50 Days Ago
Merge from main
50 Days Ago
Possibly fix MainCamera NRE when entering/exiting game
50 Days Ago
Merge from shields
50 Days Ago
Slightly adjust wooden shield back positions to not obscure the minicopter fuel gauge
50 Days Ago
Fixed some logic issues with the shield vm
50 Days Ago
Refactor shield handling into a static utility Apply it to the legacy animals