241,488 Commits over 3,867 Days - 2.60cph!
visually different softside for SC wall.half
Mark InfiniteAmmo as EditorOnly, not sure if this was the intention though.
compile fix for infinite_ammo_convar
Move PanelEvents to their own files
MathX.Remap clamps by default, added unclamped version
Add Panel drag events, can scroll panels by mouse dragging
Let transmissive mask use tint color in complex shader
https://i.imgur.com/5lkQh7M.png
Allow scaling roughness on legacy shaders
Fix sequential fog transforms being fucked, fix fog contribution always being at minimum of 0.001, cleanup
New Outfit Piece - Labcoat
https://files.facepunch.com/daniel/1b1611b1/sbox-dev_FBRXux9sHV.jpg
LODs and skinning adjustments coming ASAP.
merge from reloadweapons_command
merge from infinite_ammo_convar
client/server compile fixes
Deleted old marching cubes stuff
Added 3D SDF primitives
merge from building_skins_3 - shipping containter DLC building skin enabled
Added pivot parameter to TextureSdf constructor #1
ferry terminal now spawns on procmap alongside harbors
Add Widget.SizeHint virtual function
Paint.MeasureText, Paint.SetFont works outside of paint
Move BaseStyles to Engine.dll so it can be accessed by tools
Throw an exception if trying to send network messages in another thread
Fix WebSurface.Url not working (sorry!)
subtracting
81366 - shipping container bundles
decals fix on ferry terminal building
Updated shipping container bundles private -> content
shipping container building skin unlocked with
10220 Adobe building skin (placeholder)
Place caves before road / river / powerline generation (fixes floating pylon edge cases)
merge from sign_resolution_increase
merge from pager_silent_fix
Switch between skins using Q and E while pie menu is open
Leaderboard backup, run #3024
Can now change rf transmitter frequency while in a hostile TC radius
Fixed gibs not matching colour
Bug fixes
Apply new construction skin component to all container prefabs
First pass spray can logic
Added LOD group to glass cubes
Tweaked spec on a few tiled cubes
White premultiplication on 6p textures to improve haloing.
Cleaned up all the old crap.
Naming convention.