130,549 Commits over 4,232 Days - 1.29cph!
    
    
    
        
            
            
            
                
                fixed loot barrels gibs errors-mismatches
updated barrels visuals on additional prefabs
updated deployed hobobarrel icon
 
                
                
                
                
                
             
         
        
            
            
            
                
                oilrig trims textures - reduced noise over painted variants
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from shelter_lock_fix
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                 merge from shader-memory-review2
 
                
                
                
                
                
             
         
        
            
            
            
                
                 merge from youtooz_deployables
 
                
                
                
                
                
             
         
        
            
            
            
                
                Experimental changes to door blockage prevention system to try and prevent vehicles getting stuck in doors, sometimes permanently
Do a dot product check when the door detects a blockage and compare that with the direction our door colliders are moving, disregard detected blockages that are on the side of the door that the collider is moving away from (translation: driving into a door that is opening will no longer stop and revert the animation if you drive into the door in the same direction that it is swinging, since that will often involve moving a collider in the opposite direction to vehicle movement and cause chaos)
Reduce the length of time that the door physics detection runs for by 20%, so if the animation is more than 80% done it will complete regardless of blockages
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Removed the OnItem broadcast message in ItemPanel, replace with IItemPanel interface
 
                
                
                
                
                
             
         
        
            
            
            
                
                Remove burlap shirt viewmodel being listed as the inventory panel
This has been assigned since 26531(!) but doesn't seem to cause an issue in builds (possibly due to bundling?)
Fixes exception when selecting burlap shirt
 
                
                
                
                
                
             
         
        
            
            
            
                
                Consistency pass with new impacts and bullettype additives WIP
 
                
                
                
                
                
             
         
        
            
            
            
                
                Campfire stuff, remove placeholder label
 
                
                
                
                
                
             
         
        
        
            
            
            
                
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                Tutorial help prompts now have a priority, if two prompts are both valid for display we will pick the one with the higher priority
 
                
                
                
                
                
             
         
        
            
            
            
                
                Actually make large backpack uncraftable
 
                
                
                
                
                
             
         
        
            
            
            
                
                Small backpack 12 slots
Small backpack cost 5 sewing kits & 50 cloth
Large backpack 30 slots & uncraftable
Remove achievement gameobject from backpack itemdefinition (I guess backpack item was originally cloned from sunglasses)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed weapons inside backpack not showing on your back
 
                
                
                
                
                
             
         
        
            
            
            
                
                 Remove "{player} is sharing the account 0" log message
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Remove some old test code that disabled bob, sway, punch effects on detector VM
 
                
                
                
                
                
             
         
        
            
            
            
                
                Clear reflection view every frame
Fixes not rendering skybox causing water reflections to be "stuck" to screen, etc.
Added IsValid methods to CMoveData/CUserCmd/CEffectData/CTakeDamageInfo
Fix tracers trying to use view models for other players
base gamemode respects DMG_REMOVENORAGDOLL for players
Fixed calling Spawn() twice on ragdolls crashing the game
Fix SetModel on prop_ragdoll causing the model to look glitchy
When deleting ragdoll physics objects, also delete constraints
SurfaceInfo:GetVertices works on surfaces with non poly primitives
Experimental, seems to work just fine in my tests
Consistent deaths for HL1 NPCs with ai_serverragdolls
 
                
                
                
                
                
             
         
        
            
            
            
                
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                viewmodel prefab cleanup (and naming)
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Merge from main -> backpacks
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed lanterns not calculating ideal height properly when lit from a high construction
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Unity only serializing backpack prefab when you close unity
 
                
                
                
                
                
             
         
        
            
            
            
                
                fixed third person speargun offset
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed emission on lantern materials
 
                
                
                
                
                
             
         
        
        
        
        
            
            
            
                
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                vm anim & animator updates
 
                
                
                
                
                
             
         
        
            
            
            
                
                player update. exported crossbow anim set
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                 merge from animal_doorcamping_shelter
 
                
                
                
                
                
             
         
        
            
            
            
                
                 merge from Storage_Monitor_Fix
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                 merge from FixProjectileShenanigans
 
                
                
                
                
                
             
         
        
            
            
            
                
                 merge from SubProjectileFix
 
                
                
                
                
                
             
         
        
            
            
            
                
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