130,818 Commits over 4,232 Days - 1.29cph!

2 Years Ago
Fixed bugs with signals that were right next to each other, etc. Killing my recursive RefreshLightState until I stop it stack overflowing on complex rail networks.
2 Years Ago
A proper signal light refresh system
2 Years Ago
Fixed wanted poster renderer not working if player hadn't opened the inventory yet in that session
2 Years Ago
Wanted poster person picker will now display players marked as an enemy in the contacts system
2 Years Ago
Show translated name on crosshair interaction option, even if phrases haven't been built yet
2 Years Ago
Signal lights now working correctly in test scene, detecting trains etc on rails and changing lights to red/yellow/green as expected
2 Years Ago
Setting up spline move methods to be more general
2 Years Ago
Method rename only
2 Years Ago
Merge from main
2 Years Ago
A bit faster optional argument handling Also nicer code internally
2 Years Ago
IsUnderwater now computed at OnPreRender stage after LateUpdate
2 Years Ago
Terrain>mesh converter into 3rd party
2 Years Ago
Terrain refining Fixed some rock_formation_small_x not having shore wetness
2 Years Ago
merge into jobs
2 Years Ago
merge from main
2 Years Ago
3p rifle aim pose, lr300 override updates
2 Years Ago
exported 3p rifle jogging set of anims
2 Years Ago
merge from main -> backpacks
2 Years Ago
SWR swap fix
2 Years Ago
Tiny fix for compile error in "Core/Generic" shader
2 Years Ago
Cherrypicked bypass procedural spawn.
2 Years Ago
3p rifle stance mask updates
2 Years Ago
lr300 - weapon prefab and override controller updates
2 Years Ago
holster position updates for a few rifles
2 Years Ago
Add bypass procedural spawn checkbox
2 Years Ago
Align player clientside forward to serverside forward on spawn.
2 Years Ago
Restore content unloading, but behind convar gmod_unload_test, defaults to 0
2 Years Ago
Merge from main
2 Years Ago
merge from gnb_distance_convar_save
2 Years Ago
merge from halloween2023
2 Years Ago
merge from building_skins_4
2 Years Ago
Alternate concrete_generic_ao material to keep visual compatiblity with older tunnel segments
2 Years Ago
SWR collider tweaks
2 Years Ago
Single rack deploy guide meshes
2 Years Ago
Single rack item icons
2 Years Ago
Removed lettering from Small/Large trophy nameplates
2 Years Ago
Single item rack names
2 Years Ago
merge from main
2 Years Ago
Added the ability to clear a trophy, resetting it to it's original state
2 Years Ago
Show a name tag on trophies
2 Years Ago
Signals seems to be managing to find each other in all situations now, while ignoring each other if facing the wrong way.
2 Years Ago
Fixed corrupted 2module_flatbed prefab
2 Years Ago
Workbench description update
2 Years Ago
Server warnings to explain what's happening if the player ends the tutorial while god mode is active
2 Years Ago
Import Terrain to Mesh
2 Years Ago
Fixed bugs with signals getting the next signal
2 Years Ago
More signal WIP
2 Years Ago
Fixed distAlongSpline bug
2 Years Ago
Signal learns its block size
2 Years Ago
First pass on a way to bake foliage into a scene at edit time Uses new FoliageBaker component, use Bake and Clear buttons in editor to wipe the foliage and regenerate it Created new foliage.v3_tutorial foliage spawn config with the appropriate components added, still has all of the foliage on the foliage.v3 object