199,481 Commits over 4,140 Days - 2.01cph!
compile fix for infinite_ammo_convar
merge from reloadweapons_command
merge from infinite_ammo_convar
client/server compile fixes
merge from building_skins_3 - shipping containter DLC building skin enabled
ferry terminal now spawns on procmap alongside harbors
subtracting
81366 - shipping container bundles
decals fix on ferry terminal building
Updated shipping container bundles private -> content
shipping container building skin unlocked with
10220 Adobe building skin (placeholder)
Place caves before road / river / powerline generation (fixes floating pylon edge cases)
merge from sign_resolution_increase
merge from pager_silent_fix
Switch between skins using Q and E while pie menu is open
Can now change rf transmitter frequency while in a hostile TC radius
Fixed gibs not matching colour
Bug fixes
Apply new construction skin component to all container prefabs
First pass spray can logic
Added LOD group to glass cubes
White premultiplication on 6p textures to improve haloing.
Tweaked spec on a few tiled cubes
Cleaned up all the old crap.
Naming convention.
Fixed 'victory' cinematic animation using hat tip clip
New atlas renders made for the updated shader.
Restrict building skins without assets from being selectable in standalone builds
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