130,818 Commits over 4,232 Days - 1.29cph!

2 Years Ago
Signal can find the next signal and pass the info back
2 Years Ago
Accept stopAtSignal parameter
2 Years Ago
Added truck model blockout for a preview
2 Years Ago
Some more track spline code cleanup
2 Years Ago
Trees placed by hand in the editor will now display their LOD0 mesh instead of just being invisible
2 Years Ago
Reworked trophy head submit process
2 Years Ago
Merge rail_network_link -> TrainSignals
2 Years Ago
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2 Years Ago
attack heli rocket reload sound attack heli turret reload sound tweaks
2 Years Ago
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2 Years Ago
Finished second tunnel entrance variant LOD0 Added a vertex AO pass to both entrances Material tweaks
2 Years Ago
Greatly improved rocking chair handling
2 Years Ago
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2 Years Ago
Merged Pull Requests gmad.exe - Reduced buffer reallocations, which results in much faster .gma file creation, most noticeable with many small files. Added zi_ maps to Team Fortress 2 category Merged Pull Requests Added ents.Iterator and player.Iterator Added string.CardinalToOrdinal
2 Years Ago
added rifle pose, set lr 300 to use in overide controller
2 Years Ago
Added fire alarm models
2 Years Ago
socket/deploy tweaks
2 Years Ago
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2 Years Ago
sealed walls conditional corners from the top for better visuals
2 Years Ago
Assigned rock surface type consistently across all stone tier and stone tier skins instead of stone surface type
2 Years Ago
fixed some brick roofs not casting shadows
2 Years Ago
Merge from main
2 Years Ago
Dracula mask uses woodenhelmet hair deform settings
2 Years Ago
Assigned corrent renderer lod references in Dracula Cape/Ghost Sheet wearables Ghost sheet no longer hides legs in first person
2 Years Ago
Cherry picked 88542
2 Years Ago
Removed "Apply Vertex Color" from Blend4way, can't overlap with blendWeights
2 Years Ago
merge from metaldetector (easier than updating 2 year old branch)
2 Years Ago
WantedPoster server compile fix
2 Years Ago
merge from halloween2023
2 Years Ago
Switched dungeons from Xmas themed to Halloween
2 Years Ago
merge from single_item_wrs
2 Years Ago
merge from base decor
2 Years Ago
merge from configs
2 Years Ago
2 Years Ago
Remaining item configs. Scene. Save.
2 Years Ago
legacy wood shelter art
2 Years Ago
merge from threadsafe_protobuf
2 Years Ago
reapplying threadsafe_protobuf
2 Years Ago
merge from fix_team_invite_clientside
2 Years Ago
merge from halloween2023
2 Years Ago
merge from main
2 Years Ago
2 Years Ago
Factored out next/prev spline moves inside GetSplineAfterMove
2 Years Ago
Poster respects streamer mode
2 Years Ago
Similar encapsulation for inputs, using new MoveRequest and TrackRequest
2 Years Ago
Refactored GetSplineAfterMove results into a struct since the method signature was getting a bit much
2 Years Ago
WIP on signals finding their track block sections and the next signal
2 Years Ago
Set default light state to green
2 Years Ago
Another test map edit, adding a train
2 Years Ago
Train signals on my test map