199,449 Commits over 4,140 Days - 2.01cph!
precision tweaks to roof triangle up collider
fixed concave conditional lookup being hooked up with a convex piece
removed offset in SC triangle.down prefab
removed offset in SC triangle.down prefab
Fixed potato graphics metalness issue on SC material
fixed jittery SC foundation steps
Merge from more_map_markers (better display and management of map markers)
Can now hold shift while on the industrial filter config UI to copy and paste configs into/from JSON from the system copy buffer
Applied click and hold behaviour to clusters
Reworked into a press and hold button
First pass on a confirmation prompt for deleting sleeping bags on map screen
Merge from building_skins_3
Fix spray can not being able to colour shipping container blocks
(Don't hard code the skin id, exposed a supports colour change toggle on the BuildingGrade asset)
Fixed points of interest from an old server appearing briefly on the map when connecting to a different server in the same session
Calculate X offset correctly using Z size for standing racks.
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merge from main -> respawn_changes
Set crunch compression to max quality on all skins
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Setup Handmade Shotgun Shell Ammo Box World Model (Empty Variation)
Setup Handmade Shotgun Shell Ammo Box World Model (Half Variation)
Setup Handmade Shotgun Shell Ammo Box World Model Prefab
Added Handmade Shotgun Shell Ammo Box World Model Materials
Setup Handmade Shotgun Shell Ammo Box Folders
Added Handmade Shotgun Shell Ammo Box Model Variations
Flag enabled in standalone on shipping container skin
merge from keycard_durability_fix
more accurate colliders for SC floors
merge from unlockall_safeguard
changed import settings on collider meshes for SC skin
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