142,260 Commits over 4,383 Days - 1.35cph!

60 Days Ago
merge from divesite_spawn_optim
60 Days Ago
added +- 30s jitter to Junkpile timeouts, should spread divesites respawning over 30 seconds instead of all on the same frame
60 Days Ago
merge from divesite_spawn_optim
60 Days Ago
merge from indirect_instancing
60 Days Ago
rebase on main
60 Days Ago
Cache the hand IK pos/rot in Update and then apply them in UpdatePlayerModel, more accurate
60 Days Ago
Ballista right hand IK now reflects rotation Updated right hand IK target on static and mobile ballista
60 Days Ago
Remove the ShieldHeldEntityOffset component from the python Add ShieldHeldEntityOffset to HCR
60 Days Ago
Include magnet crane and door animations in server build
60 Days Ago
Merge from main
60 Days Ago
Merge from main
60 Days Ago
Fix biome layer getting removed somehow from material
2 Months Ago
Merge from fix_console_log_startup
2 Months Ago
Merge from parachute_hotbar
2 Months Ago
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2 Months Ago
Merge from boat_aim_sway
2 Months Ago
Merge from growable_menu_changes
2 Months Ago
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2 Months Ago
Preserve the RMB behaviour when cloning plants
2 Months Ago
Merge from main
2 Months Ago
double_voicechat_fix -> main
2 Months Ago
Ensure duplicates arent added with secondary connections. Can be expensive in certain cases but doesnt run 24/7
2 Months Ago
Player model equip tool no longer requires a PlayerModel, will work on any hierarchy with a l_prop, r_prop, l_hand and r_hand
2 Months Ago
Merge from pm_equip_tool
2 Months Ago
merge from naval_update/io_boats
2 Months Ago
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2 Months Ago
Change foliage_instancing to shader feature
2 Months Ago
Continue to apply boat based sway while firing
2 Months Ago
Merge from main
2 Months Ago
Merge from main
2 Months Ago
Fixed string lights Used flag not being reset correctly if the player stopped wiring at >5m from the box It was blocking the "Wire" interaction, allowing you to edit the lights later
2 Months Ago
Fix bug that could sometimes cause player voice duplication
2 Months Ago
Cleanup and minor changes
2 Months Ago
Fixed string lights mixing up local and world, its all local now
2 Months Ago
Disabled mip maps on string lights wire textures, streaming doesn't work with line renderers
2 Months Ago
merge from main
2 Months Ago
Merge from fix_steam_nickname_bag
2 Months Ago
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2 Months Ago
Merge from ghostship_phys_improvements
2 Months Ago
Merge from drone_deploy_guide_fix
2 Months Ago
Merge from fallback_fishing_spawn
2 Months Ago
merge from wallpaper_playerboats
2 Months Ago
Fixed wallpaper occasional deployable mismatch by overriding the entity for FindAppropriateHandle Bumped the ray radius so the picked entity doesn’t oscillate too much
2 Months Ago
Added additional fallback positions to both harbors using a new SpawnPointFallback tag These will only be used if no procedural spawn points and no fishing village spawn points could be found
2 Months Ago
Fix truncation of entity IDs from 32->64 bits in FileStorage.Get (thanks Jexs) This was causing artwork to disappear on some servers